New Nation Ideas?

Miss_Canada

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Apr 29, 2015
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Me and my alliance came up with a few new nations that we thought were cool. So if y'all think these are interesting ideas like it up so maybe some Devs might see this ;p.

Nation: Aztec
Special Unit: Jaguar warrior (Does more dmg)
Special Ability: (Sacrifices).For every defending unit killed by your troops you get food depending on your age. 50,100,200,300, etc

Nation: Persia
Special Unit: Immortal (Attacks faster)
Special Ability: (Empire Building) All defensive buildings do 10% more dmg and cost 10% less to upgrade.

Nation: Canada
Special Unit: Mountie Or lumberjack (More over all HP)
Special Ability: (Friendly Neighbours) Over all Attacking troops do 5% less dmg but so do Canadian troops.

Nation: Inca
Special Unit. Atlatl Thrower. (No perks)
Special Ability: New world Power) All resource buildings produce 15% more before the gunpowder age.

Nation: Egypt
Special Unit: Kepresh archer (+1 range)
Special Ability: (Pyramid building) building wonders cost 25% less and the Pyramids effects are boosted.

Nation: Mongolia
Special Unit: Keshik (More dmg to resource buildings)
Special Ability: (Silk road) +10 roads and the make +150 more gold per Lvl.

So there's a few ideas I've thought of. Feel to add your own Nations or even tweak my nations.
If I spelled some of the units wrong please tell me xD.
Also feel free to join our alliance Edessa and tell em MissCanada sent ya.
 
Last edited:

Xenno

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Jun 13, 2017
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Some of these are not bad. I like the idea of Mongolian raider. I do not know what a keshik is, but so far each of the nation's in the game are still around today and at a height of power. There are some that got left off the list

Mexico. I do know what special unit would be.
Special abilitie: hard worker. Buildings take 1 less civilian to complete.
 

Manifesto

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Sep 26, 2016
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Some of these ideas are fine but one unit does not a nation make! :)
A nation needs to have troops through all ages.
 

TheLegend27

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Jun 14, 2017
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Nation (United States)
Special Unit (Bomber) Does 1000% damage to enemy buildings
Special Ability (Nuke) Once a day, drop a nuke on an enemy base, doing 1 million damage to everything in the vicinity.
My guy right here
 

Xenno

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Jun 13, 2017
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Not sure I understand. Are you saying each nation has special units for each slot or what exactly
 

Tomson

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Sep 15, 2016
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What they really need to add is Turks, Indians, Russians. What they can try to add is Scandinavians, South Africans, Egyptians, Mexicans and South Americans.
 

MrTras

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Mar 5, 2017
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40
If you look, we have 3 nations about shooters, 3 about HI and just 2 about cavalry, so the next nation must be a cavalry one. We have to look about countries that have existed since always (US doesnt count, come on) which have had a special cavalry unit, like cossacks from Russia or Spaghi from Turkey. Nevermind about India and elephants, if they put it we couldnt get elephants as mercenaries unit... Except if they change it.
what about Egypt? It could has camels, with the same stats than the greek unit but with a big movement speed bonus for troops. I think that could make new strategies from mixing camels + HI, which is an underused unit in later ages (most of players rely on the tipycal archers and siege strategy, me too). As a nation bonus it can get a research speed for armory, library and university, and cheaper coalitions so itll be a war nation.

If you dont like the idea of an african nation, change it by Russia or Turkey. I dont know anything more about cavalry nations, except Bizanthine and Persia (cataphracts and elephants again).
 

Manifesto

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The unique unit AND the nation has to progress beyond a few ages, they have to be a world power or, at most, be a major nation on the world stage. For those criteria I think Russia is the obvious choice ESPECIALLY if we want a cavalry/tank nation!
Russia ticks all the boxes and is the most relevant for the important ages in Dominations: EA, IA, GA & AA.
 

MrTras

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If we dont get Russia, we can get Poland too, it has a special cavalry called Winged Hussar, and in the modern ages it has some really good tanks, in special scout ones.
 

Xenno

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Jun 13, 2017
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I would like too see a tactic made. PLAGE. Through out history countries have attack enemies when they were in a weaken state. Plage would require 5 in the tactics and it reduces a very large space to slow defendce reconition. So all defender are slowed for entire match. In order to make it not entirely Op. It would take like 3 hr to train. No I am not certain I spelled Plage right.
 

Green Bird

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Jun 27, 2017
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I all fairness we have a good choice of nations already. Adding more will be even more confusing and distract from other priorities.

That said, an argument for an extra tank nation to match existing 3 infantry and 3 shooter civilisations is valid. In this case, Russia is a clear winner with their dragoons and KV and then T line of tanks.

Alternatively, Russia could have a line of motorised howitzers after IS3 with more hitpoints. Opportunities are endless with russia, they have a unique example for any unit you can think of.
 

Green Bird

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Plague, you mean. In this case, the attacking army should also get infected and gradually lose soldiers to the disease.
 

Green Bird

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PS. Russian civ defensive benefit should be attrition, definitively. Especially against the French in enlightenment, British in Industrial and Germans in Global :)
Any thoughts for Russian offensive and economic benefits?
 

Manifesto

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Maybe you can attack a base with plague only, no troops, just drop a ''dirty bomb'.
Then it takes 24hrs before you get double the rss that were available, but you lose twice as many medals because you played ''dirty''!
 
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