One troop tactic

Hunter Killer

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If you have been playing strategy games long enough, you'll know that the best attacking strategy will always be to use one type of troops en masse. It would be great to use mixed armies to win, and they do win. But the most efficient strategies to win in terms of medals/loot per hour, taking into account time spent in battle, rebuild time, etc... will probably always be single troop tactic.

I see people complain here about one troop strategy, then devs go in to nerf that troop to "rebalance" the game. All it does is make people move to another one troop strategy, until that one is nerfed too. And we keep going in circles until we start using the troop that was nerfed first again. The rebalance is just a fallacy, no game can ever make people use all of the troops efficiently together.

If you have played Starcraft at a competitive level (i.e. pro level South Korean style), you'd know what I am talking about. Starcraft is arguably one of the most balanced strategy game ever created: 3 different races with completely different building and unit structures and yet no race was more overpowered than the others. Each race had dozens of units to select from and build a mixed army. However, the real viable techniques were very limited and just a spam of one or two units:

Terrans: marines+medics or spiders+tanks
Zergs: zerglings or hydralisks or mutalisks
Protoss: dragoons or templars/archons

If you've played that game, you'll understand what I'm talking about. The same applies to Dominations, we've had mass heavy cavalry, mass riflemen, mass raiders etc... Nexon with their nerfs are trying to force people to use mixed armies. But by design, the most efficient army in any strategy game will be to use one single troop en masse. Especially, as new ages come up, there will be more troop space. This will likely make any one unit army even more effective because it needs a critical mass.

In summary, these rebalances are utterly useless because it's just going in circles, there will always be one unit more powerful to use en masse. There will be nerfs until we loop back to the original overpowered troop. Instead, spend your efforts removing cheaters and correcting bugs. Nexon is trying to solve a 20-year old problem while they should just focus on making the game work properly before trying to outsmart game designers who have spent decades trying to resolve a problem that may never have a solution.
 
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dbukalski

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The reason one unit strategies are best in competitive environments like starcraft is because....

Your in a race against the other player. X amount of time, x amount of resources to gather

to have a strong hydralisk u need to use precious time and resources to pay for the upgrades.

Paying for a second units upgrades and time invested is too big of a loss.

In addition the best players in a world measure their efficiency in clicks/commands per sec. Clicking on building construction commands. Clicking on unit upgrades wastes precious seconds from which u wont recover

While u were clicking the 2nd units upgrade options the other player was adding either more resource harvesters(which snowballs) or more unit production buildings

This game is not live pvp. Its static pvp. Most of the strategic considerations of rts(real time strategy) games dont apply here.

They can in fact achieve mixed army. Just needs to be more efficient gold and medals / hour than tc sniping based on retrain + battle timer + opponent search load time

If i can train single unit army in 40 seconds + 1 minute in battle + 5 minutes searching opponents

Why would i used a mixed army that takes 3 minutes to train + 3 minutes to clear all defenses + 5 minute searching opponents

Even if tc sniping leaves resources on the field ur getting 2x the battles. But the balance can be shifted

Also 5 star mixed army gives diamond and all loot on field. Tc sniping leaves like 20% on the field and no diamonds.
 
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Hunter Killer

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I think the concept still applies here. When I play, I don't really play against other players per se. I play against the clock. I have a set number of hours to play every day and at least for me, it is a race against the clock.

I need to get the maximum number of battles per hour and optimize the number of medals and loot I earn on each battle. Until now, I have found that one unit army was the most efficient. We'll see how this evolves after they rebalance again.

And given how long upgrades take, focusing on one unit will be most efficient to get the optimal army quicker. I usually upgrade one whole line of the unit I use and when a rebalance happens, move to the next line of upgrades for the new best unit. I don't bother upgrading units until I need to use them or until my main unit upgrades are done.

The race against time also allows you to catch up with players who started playing way before you (or using crowns to speed up) and supposedly have a stronger base. By optimizing your one troop army, you can actually compete with them. Getting a mixed army to win against max IA defense, even sniping, requires many upgrades on all units. But by just focusing on motorcycles and engineers for instance, one can do it in a substantially lower amount of time.

The point I'll concede is that if you can get a 5 star mixed army running properly, you'll be able to get troops back and go back into battle pretty quickly. This is a concept that didn't exist in Starcraft where you only had to win one battle. But if we are just talking about victory, the one troop army sniping town center could still be the most viable tactic. And if you can snipe with only half army, you'll be ahead of the pack.

And for half army wins, you're better off just focusing on one unit troop to ensure you don't have to wait on specific troops being rebuilt. Every unit being the same, it's just a matter of how many you need to win, rather than how many of each type.
 

Aurelius...

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I can't remember the thread, but someone mentioned the idea of having different troops fighting together give eachother bonuses. Doing this might be an alternative to nerfing each troop. Generals could boost dps and/or health of all other troops in battle. Maybe having hc lead an infantry charge could boost the infantry speed or dps. Who knows? I'd just prefer fast build times and many effective troops, rather than be forced to combine many ineffective troops to make the game playable.
 

Aurelius...

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I'm not intending to change the topic, hk. Your points make sense to me, though I haven't played Starcraft. And clearly, before this upcoming update, there has always been a single troop in this game that has been particularly effective and efficient.
 

atramar

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nah, foot soldiers wont be op 'en masse'... not with aoe defences and horrible AI
 

Hunter Killer

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nah, foot soldiers wont be op 'en masse'... not with aoe defences and horrible AI

Looks like you've never been 5-starred by Princess Warrior and her Korean riflemen army.

I have been on multiple occasions and so have others with much higher level defense than myself.

Apart from her being logged in all the time before as to not lose medals, she did have a clear winning army to gain medals too.
 
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atramar

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by foot soldiers, I meant mele troops.
haven't met princess warrior, we're in a different leagues, for sake of my casual progression I keep my aft under 1400.
as far as I'm attacked by an archer spam from brits/koreans, unless they use mercs and 4-5 tactics, they fail miserably, but then again, it aint archer spam when you also bring 4 elephants/2 tanks, 2 generals, full set of blessings and tactics + ally troops. but again, we are in different leagues.
 

dbukalski

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Hk what does princess army really look like? Is it kitchen sink and mostly archers? Kitchen sink and only archers? Or not kitchen sink only archers?

Because im crushing kitchen sink attacks and have confidence an archer army would do even worse
 

dbukalski

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And given how long upgrades take, focusing on one unit will be most efficient to get the optimal army quicker. I usually upgrade one whole line of the unit I use and when a rebalance happens, move to the next line of upgrades for the new best unit.

The point I'll concede is that if you can get a 5 star mixed army running properly, you'll be able to get troops back and go back into battle pretty quickly. This is a concept that didn't exist in Starcraft where you only had to win one battle. But if we are just talking about victory, the one troop army sniping town center could still be the most viable tactic.

New players will benefit from focusing on one unit upgrade and rushing to industrial, global whatevers top age. Sniping for them will be best for a long time.

The only reason sniping is better than mixed even for top players is because 3 minutes isnt enough time to destroy all defenses. And defenses in general are more powerful than attack. So ur gonna lose ur entire army anyways. And if ur gonna lose ur entire army anyways might as well build the fastest training army that can take the resources u need and pop the tc while ignoring the defenses.

This can change with a couple small balance tweaks. Once mixed armies start to return home the pendulum can swing fast away from sniping.

5 star armies have the advantage in generating diamonds and taking all resources rather than leaving 20% on the field. If returning mixed army retrains faster than fully wiped out snipers. Or if returning mixed army is even close to the retrain time then sniping will go away for highest level players. Because 5 star armies = more medals, all resources taken, diamonds, more satisfying

All the reasons why 1 unit strats work best in starcraft dont apply to this game. In that game u start at stone age every battle and have to upgrade to industrial. Upgrade each unit separately at the blacksmith. Then destroy ur opponent before he upgrades to industrial defense. First person to upgrade to industrial wins

Thats not to say given months or years to upgrade in starcraft new mixed unit strats wouldnt become dominant
 

Hunter Killer

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She had 121 riflemen with the mercs, allies, generals and use all tactics as well.

But anyone 5 starring me with mixed army of tanks, cannons etc... would also use mercs, allies, generals and tactics.

So it still comes down to all riflemen against mixed regular army. And in terms of rebuild time, riflemen would be much faster to retrain for next battle.

5 starring still doesn't necessarily means mixed army.
 

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dbukalski

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Photos too small. 5 starring for me doesnt have to be, but probably will be a mixed army. But for SURE it has to work without blessings, tactics, mercs, generals. Because i dont intend to crown those things every battle. Like the cheaters or big spenders do

It has to be grindable many battles per hour or else sniping wins

U dont think any player with kitchen sink can 5 star u as well or better than princess korean archers? Maybe not. Maybe archers fill a void that mercs, generals, tactics cant fill
 
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