Hunter Killer
Approved user
- Joined
- Aug 14, 2015
- Messages
- 409
If you have been playing strategy games long enough, you'll know that the best attacking strategy will always be to use one type of troops en masse. It would be great to use mixed armies to win, and they do win. But the most efficient strategies to win in terms of medals/loot per hour, taking into account time spent in battle, rebuild time, etc... will probably always be single troop tactic.
I see people complain here about one troop strategy, then devs go in to nerf that troop to "rebalance" the game. All it does is make people move to another one troop strategy, until that one is nerfed too. And we keep going in circles until we start using the troop that was nerfed first again. The rebalance is just a fallacy, no game can ever make people use all of the troops efficiently together.
If you have played Starcraft at a competitive level (i.e. pro level South Korean style), you'd know what I am talking about. Starcraft is arguably one of the most balanced strategy game ever created: 3 different races with completely different building and unit structures and yet no race was more overpowered than the others. Each race had dozens of units to select from and build a mixed army. However, the real viable techniques were very limited and just a spam of one or two units:
Terrans: marines+medics or spiders+tanks
Zergs: zerglings or hydralisks or mutalisks
Protoss: dragoons or templars/archons
If you've played that game, you'll understand what I'm talking about. The same applies to Dominations, we've had mass heavy cavalry, mass riflemen, mass raiders etc... Nexon with their nerfs are trying to force people to use mixed armies. But by design, the most efficient army in any strategy game will be to use one single troop en masse. Especially, as new ages come up, there will be more troop space. This will likely make any one unit army even more effective because it needs a critical mass.
In summary, these rebalances are utterly useless because it's just going in circles, there will always be one unit more powerful to use en masse. There will be nerfs until we loop back to the original overpowered troop. Instead, spend your efforts removing cheaters and correcting bugs. Nexon is trying to solve a 20-year old problem while they should just focus on making the game work properly before trying to outsmart game designers who have spent decades trying to resolve a problem that may never have a solution.
I see people complain here about one troop strategy, then devs go in to nerf that troop to "rebalance" the game. All it does is make people move to another one troop strategy, until that one is nerfed too. And we keep going in circles until we start using the troop that was nerfed first again. The rebalance is just a fallacy, no game can ever make people use all of the troops efficiently together.
If you have played Starcraft at a competitive level (i.e. pro level South Korean style), you'd know what I am talking about. Starcraft is arguably one of the most balanced strategy game ever created: 3 different races with completely different building and unit structures and yet no race was more overpowered than the others. Each race had dozens of units to select from and build a mixed army. However, the real viable techniques were very limited and just a spam of one or two units:
Terrans: marines+medics or spiders+tanks
Zergs: zerglings or hydralisks or mutalisks
Protoss: dragoons or templars/archons
If you've played that game, you'll understand what I'm talking about. The same applies to Dominations, we've had mass heavy cavalry, mass riflemen, mass raiders etc... Nexon with their nerfs are trying to force people to use mixed armies. But by design, the most efficient army in any strategy game will be to use one single troop en masse. Especially, as new ages come up, there will be more troop space. This will likely make any one unit army even more effective because it needs a critical mass.
In summary, these rebalances are utterly useless because it's just going in circles, there will always be one unit more powerful to use en masse. There will be nerfs until we loop back to the original overpowered troop. Instead, spend your efforts removing cheaters and correcting bugs. Nexon is trying to solve a 20-year old problem while they should just focus on making the game work properly before trying to outsmart game designers who have spent decades trying to resolve a problem that may never have a solution.
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