Teofrostus
Approved user
- Joined
- Apr 6, 2015
- Messages
- 7
Hello all,
I've just started playing this game and have come from similar games such as Clash of Clans. Since I've just started and haven't gotten very far, I've started reading some guides on the forums to help me make some decisions. However, as I read through the guides, it seemed like many of them mention economy as an important factor in this game. Perhaps I'm mistaken, but in the end, doesn't your economy not matter much at all? Typically, in games like this, if you're looking for resources, you take them from other players, since raiding will (and even though I'm only in the bronze age, already has) generate tons more income than any other source.
That being said, it feels like the following would be the best choices for Wonders (keeping end game in mind):
Bronze
Acropolis
Colosseum
This one is a tossup. Everything other than Temple of Tikal seems like it could be useful.
Nations
Again, I'm still in the Bronze Age, so this is just an opinion based on the Nations sticky. Here's my list in order:
Romans
I've just started playing this game and have come from similar games such as Clash of Clans. Since I've just started and haven't gotten very far, I've started reading some guides on the forums to help me make some decisions. However, as I read through the guides, it seemed like many of them mention economy as an important factor in this game. Perhaps I'm mistaken, but in the end, doesn't your economy not matter much at all? Typically, in games like this, if you're looking for resources, you take them from other players, since raiding will (and even though I'm only in the bronze age, already has) generate tons more income than any other source.
That being said, it feels like the following would be the best choices for Wonders (keeping end game in mind):
Bronze
Acropolis
- Adds defensive capabilities. Nothing else in this age gives any "end game" capabilities
Colosseum
- Adds defensive capabilities.
- Adds offensive capabilities. Although once per day seems largely useless, but if some sort of Alliance War is implemented, once per day could be very important.
- Pick this one if Castles are super important in defense. Since I'm only in Bronze Age, I have no idea how useful Castles are.
- Pick this one if the offense of Terra Cotta Army is incredibly useful.
This one is a tossup. Everything other than Temple of Tikal seems like it could be useful.
Nations
Again, I'm still in the Bronze Age, so this is just an opinion based on the Nations sticky. Here's my list in order:
Romans
- More army supply means more attacking power.
- Of the cons listed on the Nations sticky, only the lack of defensive bonuses actually matters.
- Comparing to other nations, more troops should overcome the defensive bonuses listed.
- Unless the increase in troop capacity is very small, this Nations would take the #1 spot.
- The ability to use Rally more often allows you to pick apart the enemy defenses more rapidly
- Again, only con is the lack of defense bonus.
- However, compared to other nations, using rally more often will allow you to overcome enemy defense bonuses
- The extra citizen is not useful end game.
- The extra defenders are helpful.
- It's probably a tossup for me between Chinese and Japanese for 3rd
- Peace treaty length is not useful
- Additional defensive bonuses are okay.
- It's probably a tossup for me between Chinese and Japanese for 3rd
- Reduced costs bonus is useless end game.
- The only reason this nation is above the French and British is due to the comment in the Nations sticky: "This Nation boasts a powerful cavalry Troop that's arguably one of the strongest unique units available"
- More loot is just as useless as reduced costs. For the same percentage, increase loot is actually worse (10% decrease to costs (9/10 * cost) is the same as 11% increase in loot (10/9))
- Unless the loot bonus is larger than the reciprocal of the cost reduction, this Nation would fall below Greeks.
- The unit listed seems like it could be useful for destroying defensive troops though.
- Fast army training is largely useless end game, unless time becomes a critical factor in future content (short times for Alliance Wars, very short timed quests, etc)
- This nation could move up a spot if the Chevalier proves incredibly useful.