Please fix retrain balancing

GroteKoning

Approved user
Joined
Aug 28, 2015
Messages
158
First thing first, the retrain button is awesome, but only if used for a simple composition.

This is how the retrain allocate my army (all troops - not all defences taken down) over the three barracks:

IMG_0081.jpg IMG_0082.jpg IMG_0083.jpg

Total wait time 40min

This is how I need to go and balance individually after each started:

IMG_0084.jpg IMG_0085.jpg IMG_0087.jpg

Total wait time 33min

I normally (as I'm sure most do) do a balanced allocation when I change army composition. Can't you store that data to be used for retrain in the event that the entire army is wiped (as unfortunately is the case in many instances).

With a partial retrain I'm sure the numbers get more complex, but I'm sure you will manage.
 

atramar

Approved user
Joined
Sep 16, 2015
Messages
116
Distributing against time is not that difficult in programming world, I'm surprised they didn't do it in the first place.

For what it's worth, they do different units between each other, if you put 2 cannons instead of one, you will get more balanced result.
out of laziness it made me do my troop layout dividable by 3 at all times.
 

GroteKoning

Approved user
Joined
Aug 28, 2015
Messages
158
Yes, I know the composition is awkward with one cannon and one supply wagon, but for now this is what I like to use and it seems to be effective for my immediate goals. Will probably switch back to semi-raiding party soon which does not confuse retrain as much :)
 
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