BlueDreaux
Approved user
- Joined
- Oct 20, 2015
- Messages
- 7
The total gold to food cost ratio of doing full upgrades through each age seems way out of balance. I'm presuming it's intended to be out of balance to compensate for the costs of training armies and tactics, however it ends up being too unbalanced and makes gameplay feel wonky as players end up with stockpiles of food while they finish gold upgrades and then those stockpiles of food contribute to other players having an overabundance of food from other players to loot. It's like it's not even a reward for saving up enough for upgrades that cost food. The costs of other upgrades that cost gold seem really well considered in their balancing while there's really no significant gain or advantage to clearing forests, aside from having room for the next age, and accidentally tapping forests when an animal is what we want to select (and then to have the forest interface possibly cover what we really want to click) is an annoying part of the interface so smart players who clear forests last just end up with that annoying part of the interface for longer durations as the cost of clearing them outweighs even considering clearing their annoyance before doing any other upgrades. To this I propose reducing the costs of clearing forests. Seems the best way of reining in how unbalanced the upgrades cost ratio currently is without messing up the gameplay feel of more significant aspects of the game.