should saboteurs be effected by rally calls?

Tiggo

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Aug 3, 2017
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136
(guerillas)
they are kinda more of a lone fighter, and rallying does more harm then good. what you think?

oh even worse healing carts running after them in a suicide mission ...shouldnt ^^
 
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Navalis

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May 31, 2016
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493
I completely agree. I brought this point up some time ago.
Have mixed feelings about the healing cart however.
 

Tiggo

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Aug 3, 2017
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136
they should heal them if in range of course but just not run after them. i dont use guerillas because of that i lost so many carts ... didnt get any tipp either how to avoid suicidal carts?
 

Navalis

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May 31, 2016
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493
I guess 'mixed feelings' isn't a good answer... I am honestly not sure how to address the 'Healing Cart + Commando' conundrum. I would like to see the Guerilla be a more stealth like troop. Maybe give him a 4 or 5 radius where defenders beyond that circle don't detect him? Units close by will respond of course.
As for the Healing Cart/Supply Truck, the more I think about it the more I feel it should only heal Guerillas if they are in range. They should not go out of their way.
 

Metazorl

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Sep 27, 2017
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8
I don't agree with the detection radius. The only way to efficiently kill a cumbersome saboteur is through defenders or well a placed spike trap and ambush traps. The only way to address it is to remove them from the Supply unit AI list of troops being healed or give the Supply unit a "priority target" or limited pursuit range so that these tropps won't go too far from their intended targets. Of course, this is also a shift from a strategic angle of deploying troops far from a saboteur.
 
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