So if this thread get read, taken seriously, and implemented, here are my thoughts:
1) Nexon is in this to make scrilla. More builders? unlikely. GRIND or PAY. I've got no fundamental issue with that. Haters gonna hate, but this is a business first and foremost, so I'm actually OK with that.
OK, that is out of the way... all the rest has been said already, but I'll weigh in on the priorities I see as important.
2) The top alliances take REAL PRIDE in beating other top alliances. The glory concept is GREAT, HOWEVER until the matchmaking is fixed, it's really a sad joke. So I'm not coming with the problem... everyone knows it - here is a simple solution: We all get 2 war attacks, so weight the TOP HALF of the alliance say 80% and BOTTOM HALF 20% for purposes of matchmaking. Stacking alliances will disappear readily when they realize they don't get the benefit of the Iron Age bases dragging them down, AND it will promote more balanced alliances across the board, which in reality, is what we have.
3) Eliminating cheaters. Solution: Already beaten to death - someone mentioned it could be done programmatically - yes, it could. do it. Ban them. Period. Full stop.
4) Stupid bug fixes... too many to enumerate. Crash on replays, Crash on war attacks, Crash on ... a lot. they are known, documented, etc. just fix em. BUGS HAVE BEEN GOING DOWN. thank you! Solution: hire GOOD coders, or don't LOAD them with new features. Focus on STABILITY and perfect user experience.
5) Disparity between the ages for multiplayer. I'm EA now, and the sheer force of air raids from IA is pretty tough when I've got NO CAPACITY to defend other than my towers. Just keep that in mind when introducing new ages. Solution: There should be a decent "loot penalty" for attacking down an age and a significant bonus for attacking up an age.
6) I used to think war replays was at the "top of my list"... I'm not so sure now. I kind of like the mystery of "how did that guy 5-star me?" or better yet, "How the heck did Jah 5-star THAT base"
Keeps people on their toes. Tight alliances will share tips and tricks, but the losers have to figure it out on their own. Solution: Keep it the way it is.