The End of world War

Vissor

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Jun 6, 2015
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161
Now with canon's on defence that do splash damage,it's just ridiculous...1 shot and all my archers die.
This is a new record for unbalanced game.
I hope it's a joke...
 

Genyl

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Oct 29, 2015
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11
In the last war I 5 starred a base with an artillery defending with my gunpowder troops/tactics -> OP stop moaning and Learn to play
 

Yellowmar

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Jul 13, 2015
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347
I was playing on my second account, early IA so don`t have biplanes or betrayal as yet and my barrage is only lvl 1so pretty much unless. The way to defend against artillery fire is to ensure you have some meat shield between your ranged shooters and the defending artillery. Your calvary and generals can take multiple hits from the artillery. I let you figure out the rest.
 

Aurelius...

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Sep 15, 2015
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Attacking bases with artillery on defense is doable, though it can be tough. Having said that, I'd like to see offensive artillery balanced with defensive artillery. Right now, 1 arty on defense will kill 6 on offense easily (the offensive artys won't attack the defensive arty, and will therefore get killed). There are ways to avoid this, but they require quick adjustments and either taking risks with biplanes or wasting one or more tactic on 1-3 defensive troops.
 

Aurelius...

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Sep 15, 2015
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For the record, this is a bit of an exaggeration, as I've never had 1 kill 6, but my point is simply that offensive artys don't attack defensive artys, which creates an imbalance. I have seen 1 defensive arty kill 2-3 of my offensive artys before I noticed it, which is the inspiration for this post.
 

Vissor

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Jun 6, 2015
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161
It's not about the history,it's about that when 1 shot kills 50 archers...even in real life it's a joke,the impact radius is too big,like people said before, let's make also the offence canon's do splash damage...I won't need archers then...
 

ecco88

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Jul 20, 2015
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16
Now with canon's on defence that do splash damage,it's just ridiculous...1 shot and all my archers die.
This is a new record for unbalanced game.
I hope it's a joke...


I have successfully used the betrayal tactic on the artillery on defense - really makes them a non factor and even draw some defenders towards the traitor.

I think 2 generals on defense in war is more problematic than artillery on defense - especially because my generals dont seem to target them or but theirs seems to target mine:) I wish I knew how to have 2 generals on defense in war myself.
 

Cielmers

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Jun 13, 2015
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153
Carcass projectile in early age of artillery and HE shell in modern era have the splash damage. Also if the some players can use this strategy that mean you also can use this strategy on defense. My alliance doesn't have any problem with artillery on defense. Cheaters are the one that will end the WW.
 

Mr Suplex

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Jun 4, 2015
Messages
361
Cannons and artillery on defense ARE overpowered, but not unbeatable. Barrage and Betrayal are the go to tactics to deal with it.

I do hope it gets tone down some though. Its over the top in its current form.
 

Nathan Win

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Apr 13, 2015
Messages
842
Now with canon's on defence that do splash damage,it's just ridiculous...1 shot and all my archers die.
This is a new record for unbalanced game.
I hope it's a joke...



You're late to the game noob, you're just another complainer who have no skills to counter it.
 

Jo-jo

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May 10, 2015
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157
We have no trouble 5 starring them once we know they're there, and our opponents seem to get their fair share of 5 stars themselves. That's called balance. No nerf or buff needed.

that's
 

JuDomines

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May 14, 2015
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597
It's not a matter of balance. It's a question of gameplay richness. The very same opening each battle (army deployed, then artillery shows up, then a war tactic is used to counter it) is a poor gameplay. Is it seriously the ambition for a World class strategy game? Seriously ?
 

Mr Suplex

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Jun 4, 2015
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361
It does need of a slight nerf. Its not unstoppable, but it is too good in its current form.
 

Königsberg

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Jan 26, 2016
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83
Yeah, I agree I find defensive artillery a bit overpowered because the take out your riflemen and artillery in a few shots. That doesn't mean their unbeatable, however they require a betrayal or barrage tactic that is ill-spent or risking your bi-planes getting shot down.
 

Vissor

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Jun 6, 2015
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You're late to the game noob, you're just another complainer who have no skills to counter it.

Lol..I play this game since April, 1-2h a day..and I'm sure that you are the noob here...the topic was about the unrealistic use of canon on defence.they shouldn't kill 50 units in one shot.
 

sponge

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Jun 4, 2015
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494
It does need of a slight nerf. Its not unstoppable, but it is too good in its current form.

It's not balanced properly. If defensive artillery has splash damage, then offensive should have it too. If defensive artillery targets attacking troops, then attacking artillery should target defenders also. Currently you have a single unit that behaves differently depending on whether you're attacking or defending. And it needs troop space adjustment to 9.
I'd like to see barrage tactic have bigger radius, as I've seen 2 artillery come out on opposite sides of TC.
 

Mr Suplex

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Jun 4, 2015
Messages
361
It's not balanced properly. If defensive artillery has splash damage, then offensive should have it too. If defensive artillery targets attacking troops, then attacking artillery should target defenders also. Currently you have a single unit that behaves differently depending on whether you're attacking or defending. And it needs troop space adjustment to 9.
I'd like to see barrage tactic have bigger radius, as I've seen 2 artillery come out on opposite sides of TC.


Yeah, this is definitely part of the issue and why I think it needs to be tuned. I'm ok with the splash and the potency, I just think the damage is too much right now; I shouldn't have half my army killed off in 3 seconds from a a pair of units I can barely see on the map or distinguish from anything else in the fray.

There are obviously ways to beat it in its current form, but it has completely changed the metagame and requires very specific solutions. What if I don't happen to have a betrayal or barrage tactic handy? I shouldn't face an auto-loss because I don't have 1 or 2 specific tactics in my pocket. I can't think of any other defensive obstacle that is so deadly and requires such a specific counter.
 
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