The Greek Nation; A Greek players resource

ebaab

Approved user
Joined
May 8, 2015
Messages
20
my approach is similar. In the classical age with a 65 troop limit, I've had great success in the 600-700 medal range with 5 comps, 16 bows, 5 raiders, and a wall miner. my comps go through the miner's wall breach, with timely bow deployments behind them, to prevent entanglements with defensive infantry. raiders go last, and make sure I get paid for my trouble. I seldom have required the merc reserves. I'll sometimes employ sabotage when there are two ballista twrs, or a walled ballista twr. caveats: effective for me for opponents below level ~42 or so depending on base layout. if there are multiple wall partitions with level 5 walls. I move on. if I see 2-3 cats and 2 ballista tower, I generally move on (unless there's only one perimeter wall). I'll experiment with a higher proportion of comps, though. many thanks to all for sharing ideas.
 

Damascus

Approved user
Joined
Apr 5, 2015
Messages
114
@atownplayer: The most effective way to use Comps is in large numbers. As you pointed out yourself, if you use only 4 or 5 comps, ballista's are a much greater concern. You are mistaken when you say that the only reason you use this approach is for medals. I use it because its the most cost effective way to use them. You have to destroy all defenses to get your troops back home or lose them all. Gaining resources and expanding as little as possible is THEE reason to use this approach.
 

Atownplayer

Approved user
Joined
May 10, 2015
Messages
15
think you misread though :) i do not care for medals, and i do this for res hunting only. the reason for having 10 raiders and 5 comps is; I prowl on the easy targets, not needing more than 5 comps for a domination victory, and i have an excessive amount of raiders to send in just 1-3 at undefended resources, so i can swiftly move on to the next target without having to wait for the raiders to train before attacking again. another pro is: too many comps slows down my overall army, whereas sending only 5 can get me a domination victory in 30-60 seconds. its all about the the res/min ratio :)

however i just upgraded to pikemen, so the army consists of 5 comps, 10 raiders, 10 crossbowmen and 10 pikemen, and works every time. i never even break a sweat :p
 

Damascus

Approved user
Joined
Apr 5, 2015
Messages
114
I wasn't mistaken. I understand you don't care about medals. I question whether your combination of troops is a an effective as you describe though. With so many raiders, you take a serious loss in offense and HP to your force and it seems unlikely you would have what you need to take down all defenses. It would seem that you would lose every army you attack with unless the base you attack is extraordinarily weak. In which case, it is difficult to imagine you would encounter many bases that would pay sufficiently, even at your rate of attack.
 

Atownplayer

Approved user
Joined
May 10, 2015
Messages
15
First Priority is: Never lose the army.
If I lose the army, I can't attack. if I can't attack, I can't profit.
The reason I find this build resourceful, is the versatility.
.
I don't have downtime on troops, and attack on every map. from a single pikeman to a band of Raiders, depending on the expected outcome, if i expect a loss. Otherwise, All In for a quick victory.
Of course the system is quite balanced, so you have to do some work to keep yourself out of the leagues, but staying in Copper III is fine. this requires to throw in a pikeman here and there, to stay low, but as long as I find a purpose of attacking every single map, I dont waste time searching. Easy 20k/min, if you focus on attacks, and training troops quickly, before jumping to the next attack.

Lots of low level 10k max maps out there, but they get a pikeman and then i move on, taking me 5 seconds, before attacking next target, and if only every 13th target have 40k+ resources, i'm still making 20k/min. so very realistic to make even more, but setting the bar really low.
 
Last edited:

GKoyro

Approved user
Joined
Apr 29, 2015
Messages
10
Nice to find fellow greeks! And very useful insights too. I always new greeks were more philosophical... :p

Anyway, I chose greeks only because of my experience playing clash of clans. I knew that in the higher levels upgrades would cost a sh*t load of resources and that the 5% would make a huge difference (I am still by medieval and it is not exactly awesome but I still get some money back, I think that in GP it will be worth it). This ability along with the Notre Dame will save me a humongous amount of time in raiding that I could put into walls. I am already feeling the difference in library upgrades costing almost 100k less. I also had a bad experience when playing coc and there were like 40~30 minutes for an upgrade to finish and I wanted badly to start another one or use the builders for another quick thing and I always wasted some gems because of my lack of patience. And that isn't the case anymore (boohoo for BHG...) so I'm happy.

The companion is pretty fuck*ng useful and I love it. It fits my strategy very well and that's it. I'm a happy greek and don't even consider changing my civilization to the traitors romans. Those infidels...
 

Gorp Mike

Approved user
Joined
May 23, 2015
Messages
4
im in medeival and use full campanion and i almost feel like im trolling honestly 10 or more companion works amazing i only loose around 1 or 2 companion if its a good base.. the rest just gets owned then rinse and repeat on average any level lower than 47 or below should be good and a guarantee 100% but use good judgement i never lost except when i attacked a lvl 54 just to see if i could lets say didnt work out for me hehe long story short it works and lower than medeival age should not try this bcoz the companion is not that prime yet..
 

Gorp Mike

Approved user
Joined
May 23, 2015
Messages
4
screenshots
 

Attachments

  • Screenshot_2015-05-23-19-03-48.png
    Screenshot_2015-05-23-19-03-48.png
    95.8 KB · Views: 60
  • Screenshot_2015-05-23-19-03-36.png
    Screenshot_2015-05-23-19-03-36.png
    95.2 KB · Views: 57
  • Screenshot_2015-05-23-19-03-21.png
    Screenshot_2015-05-23-19-03-21.png
    96.8 KB · Views: 58
  • Screenshot_2015-05-23-19-03-16.png
    Screenshot_2015-05-23-19-03-16.png
    96.2 KB · Views: 59
  • Screenshot_2015-05-23-19-03-09.png
    Screenshot_2015-05-23-19-03-09.png
    95.5 KB · Views: 58
  • Screenshot_2015-05-23-19-02-58.png
    Screenshot_2015-05-23-19-02-58.png
    98.4 KB · Views: 63

mwedwards

Approved user
Joined
Apr 24, 2015
Messages
115
What age are you and what age are you attacking? By the look of your companions it seems like you are at gunpowder age and attacking way lower lvl for medals/5 star.

65 units, guessing he's classical and has not yet had the need to use the 'next' button to look for more res. :)
 

mwedwards

Approved user
Joined
Apr 24, 2015
Messages
115
Why is this not a Franco/Greek thread? Pretty much everything here about offense applies equally to the French, and they get to retrain their troops 20% faster for ~20% more high level raiding. What am I missing? A hardcore Frank can easily earn 20-50% more res than a similar Greek will earn through its passive bonus, and the French bonus is flexible in that it supports a variety of offensive strategies, for example as cannon+inf becomes more effective than the "Knight's Tour" in later ages...
 
Last edited:

thrillhouse

Approved user
Joined
May 9, 2015
Messages
5
Why is this not a Franco/Greek thread? Pretty much everything here about offense applies equally to the French, and they get to retrain their troops 20% faster for ~20% more high level raiding. What am I missing? A hardcore Frank can easily earn 20-50% more res than a similar Greek will earn through its passive bonus, and the French bonus is flexible in that it supports a variety of offensive strategies, for example as cannon+inf becomes more effective than the "Knight's Tour" in later ages...
It may not officially be one, but playing as the French, I've kept a bookmark on this and the other Greek thread to see how other people attack with our unique cavalries.
 

Pharon

Approved user
Joined
May 6, 2015
Messages
61
Imo the ballista should be the first priority, because they are the only towers that can actually damage the companions. It's like you said, you have to atk them fast and hard, I occasionally even use sabotage on them. I never, ever had any problems with the catapults, no matter how upgraded they are and no matter how many they are.
I also find sabotage much more useful then any other tactic so far.
Same here. I'm using 9 comps, 13 bows, and 13 spears. I always drop the comps first, then the spears (to deal with the forest horsemen), then the bows (to deal with Colosseum/garrisons). I will rally to ballistas first, but only when the comps are in range. In Medieval, I can usually take down ballistas with no troop losses, if they're not walled in. If they are, then I use sabotage, which I keep four of -- with this army strategy, none of the other blessings even come close to how good that one is.

At first I was kicking myself for not choosing Romans or Japanese, but I think the Greek offense can be the most powerful in the game if used properly.
 

Badger

Approved user
Joined
May 18, 2015
Messages
27
I also think that the Greek companions and French chevaliers are best units in the game. I don't know how good heavy cavalry is in late game, but so far I wouldn't switch Greeks to anything.

heavy calvary just got a LOT worse. Greeks are useless now with 30% dmg reduction
 

vu.nguyen1987

Approved user
Joined
May 29, 2015
Messages
29
Yeah I saw the update. Well, it was good while it lasted :)
They still rock tho, don't imagine they turned worthless. They nerfed the dmg but the hp is still there. It's a bit harder for them to pass through walls now but they still get the job done, at least mid game. In late game they probably aren't so good.


I still find heavy companion useful, especially with the 10% increase on HP from Library. I am in Medieval, and currently using the formation of 9 heavy companions, 1 wall miner, the rests are infantry and archers, plus 1 or 2 tactics. works like a charm
 

The Lion King

New member
Joined
Jan 1, 2016
Messages
0
Well, I am the Enlightment Age with the Greeks, and let me tell you, it ain't no walk in the park. When you go up in ages and medals, boy you become number one target on everything, real fast. It's quite frustrating, and the Greeks seems to be everyone number one target, for some reason.

However, the Companion is the biggest game changer, in my personal opinion. In the EA, it turns into the Stradioti. With a certain chapter from the library you complete, the hitpoints of this troop reaches 8,300 plus, and 300 plus damage per second against defensive buildings.

With a total of 120 troop space in the maxed out barracks for the age, it truly becomes magic. I use the army composition of 10 Stradiotis, 30 Fusilers (foot-soldiers), and 30 Musketeers (bowmen). It works amazing, attacking really high bases, with EXP of 120 max (I'm 105 EXP). Of course, tactics are needed to make full effect, but the Stradiotis are just monsters when they get into into it.

I'm advancing real fast now, ever since hitting the EA, so, I'd say it gets better.
 
Top