my approach is similar. In the classical age with a 65 troop limit, I've had great success in the 600-700 medal range with 5 comps, 16 bows, 5 raiders, and a wall miner. my comps go through the miner's wall breach, with timely bow deployments behind them, to prevent entanglements with defensive infantry. raiders go last, and make sure I get paid for my trouble. I seldom have required the merc reserves. I'll sometimes employ sabotage when there are two ballista twrs, or a walled ballista twr. caveats: effective for me for opponents below level ~42 or so depending on base layout. if there are multiple wall partitions with level 5 walls. I move on. if I see 2-3 cats and 2 ballista tower, I generally move on (unless there's only one perimeter wall). I'll experiment with a higher proportion of comps, though. many thanks to all for sharing ideas.