Kaiser Shag
Approved user
- Joined
- Aug 21, 2016
- Messages
- 315
Personally it's not a problem for my attack as I use 5 HT mk5, 3 howies and 8 infantry as config. In multi I often don't even use the howies when I choose the right opponent. In WW I deploy the HT, mercenaries and generals first and only a few seconds after the howies, ally troops, coalitions troops and maybe troop cards I got from rubies depending on the opponent. The heavy units take all the shots from the silo and on a HT or general it doesn't hurt much.
However from what I've seen from the attacks on my base, it's the attacks using many shooters/infantry/howies which suffer the most (typically the english shooter+howie config). And I think it's a good thing. Player complained that there was no defensive building adapted to defend against british because of their overcheated range (and I agree), this problem has now been overcome.
Players also complained (and I still agree) that it has become nearly impossible to defend so that our war base doesn't take 5 stars because of troop cards. At least the missile silo does something against it, and a skilled player still can 5 star a base. Of course its effect is negligible when the attacker is rich and can deploy 4 HT troop cards and let the attack progress in no-brain mode.
However from what I've seen from the attacks on my base, it's the attacks using many shooters/infantry/howies which suffer the most (typically the english shooter+howie config). And I think it's a good thing. Player complained that there was no defensive building adapted to defend against british because of their overcheated range (and I agree), this problem has now been overcome.
Players also complained (and I still agree) that it has become nearly impossible to defend so that our war base doesn't take 5 stars because of troop cards. At least the missile silo does something against it, and a skilled player still can 5 star a base. Of course its effect is negligible when the attacker is rich and can deploy 4 HT troop cards and let the attack progress in no-brain mode.