The missile silo is a very good thing

Manifesto

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Well, the introduction of the silo just gets better and better, doesn't it?
 
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Centurion96

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I disagree that the silo was a good addition in the current state of the game. It makes too difficult to win 5 star victory in MP and thus impossible to manage NTGs income for wars. The only solution would be to reduce tactics training time to 5 - 10 min max so players can actually use any reasonable strategy to counter the silo.
 

Manifesto

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While I would love the tactics training time to be reduced, a powerful building like the silo is the reward for players getting to the current end stage of the game. We have more to lose so why shouldn't we get a building that is a 'hard kill' ?
Besides, most high level players have 6 or 7 tactics spaces, you don't need to use all of them on a silo. If you do then perhaps you should re-think your strategy or move on to the next base.
 

Centurion96

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I do not complain about building a monument for your time invested in the game, Manifesto. I'm just afraid that this monument would be the last building you have built in this game. Dominations servers will be shut down if enough players leave due to such things which are destroying fun in the end.
 

TizJourney

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Feb 23, 2016
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Hey, guys. I'm here to report that the missile silo significantly improves my game experience. I built this beauty some time ago and since then nobody wants to attack my base in MP. So again I can play the game whenever you want, without worrying about the loss of food/gold/oil for the invaders.

To be precise:
1) I live in the 1500-2000 medal count, and silo is just not existing a problem for me in MP. Considering how bad most of the players in this game, it will last quite a long time.
2) I dont play WW in competitive alliance. We are not worried about the amount of NTG, purchase troop cards troops (strongholds in ww are always empty) and other smart ****. We just try to climb as high as possible without investing anything (of course, it is not SO high). I still have to deal with silo bases in WW, but they are not as dangerous when you are armed with a full set of tactics/alliance reinforcements/mercenaries.

Have a great suffering today! Cheers.
 

Singaboy

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Sep 6, 2016
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I too like the missile silo. Requires some out of the box thinking when getting attacked and attacking.

What people should b more worried about is the amount of max lvl wall cheaters that plague especially the higher medal count range.
 

yemen

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Mar 24, 2017
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It really isn't hard to have a max wall base at this point. Mine is more than halfway there, and I started playing 10 months ago. For someone who has been atomic for a year now and plays regularly enough to get to higher medal ranges, max walls are basically the standard.
 

Aedak

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Feb 20, 2016
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I hated the silo at first but I've adapted my tactics and strategy a bit.

I like it because it keeps you from "blindly" throwing troops at a base. You actually have to plan your attack a bit better before deploying.
 

Manifesto

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Not all players with high level walls are cheaters. I used to think like you but now I'm high atomic and I'm just waiting for discounts to finish the remaining few buildings, the rest of the time I'm maxing my walls.
The recent advance through the ages discounts really helped but at the moment I'm easily upgrading 2 x lvl15 walls each hour.
There's not much else for me to spend rss on except walls, it's very ''do-able''.
 
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