The Space Age 7.0 Update

TinSoldier

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Jun 4, 2017
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DOM_Space_Age_FINALsmall.png
v7.0 ‘The Space Age’ update of DomiNations is coming soon!


The Space Age
  • Advance your civilization to the next age of history to acquire new troop and building upgrades!
  • Research four new techs at Library Level 13: Microprocessor, Archaeology, Anti-aircraft, and Offensive Ballistics
  • Employ the services of new Mercenaries! The Soldier of Fortune, 2K12 Kub, and Heavy Tank Destroyer can be hired at Mercenary Camp level 12
  • Generals can now be upgraded to level 70
  • Construct one of four new wonders: Lotus Temple, World Fair Unisphere, Very Large Array, and Space Shuttle!

New Functionality: Offensive Missile Silo
  • Beginning at level 6, your Missile Silo can now be armed with Oil.
  • Launch missiles at your enemies while attacking their base!
New University Leader - Sally Ride
  • Research her skill tree at the University to improve your DOMINATION bonus, troop donation, Factory units, and Assault Rally.
  • Harness the power of her Capstone, Missile Command, which increases the Offensive Missile Silo Reticles by 2.
  • Upgrade your University to level 8 in order to research all of Sally Ride’s skill tree.

2nd Airstrip
  • Similar to the Factory, this additional building will let you queue air units twice as fast.
  • Increase your air force with additional air capacity.
  • Begin construction on the second Airstrip in the Atomic Age!
Museum Improvements
  • Sell unwanted Artifacts as soon as they are crafted.
  • Artifacts and their boosts are color-coded by their power.
  • Equip more Legendary Artifacts with the addition of a 3rd slot!
Balance Changes
  • The S.A.M. Battery will deal more damage at level 4 and above!
  • Do more damage with your Atomic and Cold War level Air Defenses!
  • Fighters will be slightly weaker all around - hitpoints, damage, building suppression
  • Bombers will be able go on more runs -able to sustain more hits but do less damage
  • You can now construct more Walls per age!
Bug Fixes and Improvements
  • Corrected the War Chest titles for all languages
  • Prevented extra Forests from being removed during tutorial
  • Stopped the War Chest noise when sounds are muted
  • Prevented crash that could occur when placing Tactical Helicopters
  • Allow players to purchase starter packs on crowded bases
  • Corrected the attack speed boost from Library and Coalitions
  • Minor art fixes
  • Minor text edits
 

Dracula3811

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Oct 2, 2016
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251
Thanks TinSoldier! Looking forward to seeing space age in action. Not looking forward to being on the receiving end in wars. 😱 Will the stats be posted on the release date?
 

NateTheGreat

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Sep 24, 2018
Messages
159
Excited about all of the new goodies! Also nervous about our heavy investment into fighter planes, but fate will favor those who adapt ( combination of aircraft).
Can't wait to see new Lotus maze designs v2.0 with +14 walls!!
 

Horsepower

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Aug 26, 2016
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439
JoeG, great job with the update. After reading the fixes I noticed that you left out some. Why isn’t level 4 Assault Rally, war position line up, wrong fragments amounts for attacking atomic, long war search times and of course, chat?

please explain, thank you
 

Horsepower

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Aug 26, 2016
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Also, can you please explain to us why you’re nerfing Fighters and planes? Some of us already feel the Fighters are weak. Plus, you’re upgrading Air defense so our Fighters are going to be in big trouble.
 

TinSoldier

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Jun 4, 2017
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Some of the Fighter changes are tied to the addition of the 2nd Airstrip. We'll be watching plane use closely with this update.
 

Quagmire

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Jun 4, 2015
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I'm guessing they don't expect you to need all eight Fighters to kill a base, so you will always have at least two retraining.
 

NateTheGreat

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Sep 24, 2018
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We will have another tier of fighters to upgrade and just have to be more careful with them. Having 8 weaker fighters vs 5 stronger fighters balances out. Plus training time is reduced, so I think we won't have so much to worry about.
 

Karma

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Jan 23, 2019
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For the build up and the 18 months wait, this is rather an underwhelming upgrade. The only real new concept is the offensive silo and it looks more like a gimmick. The wonders as usual only have 1 really useful one (space shuttle).

Everyone will keep using the same factory troops + assault rally, but with better stats. You get more air space slots but they nerfed the planes, added anti aircraft research and boosted sam. So it’s just all square.

And they’ve been cheap enough to not give a new house while this was due every other age. The last one was in AA so there should have been one in space age.

So 18 months of wait and developments and there’s not a single new unit concept or new tactic. Some patches for cold war age had more content than this space age upgrade. Maybe they should have saved some ideas like assault rally for space age.
 

Dhruv patel

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Aug 27, 2017
Messages
320
Space station --- Satellite tactic once a day (7 range reveals and disarms traps) they could've done more with it
Large array --- reduce rally cool down and collect a speed up once a week (a chest)
Lotus temple --- once a day boost economic production by 30% (roads, farms,caravans and oil-wells) for 6 hours ( increased to 12 hrs under peace treaty)
world fair uni sphere --- generates rubies a day (6-10 rubies, lame 50 - 100 i awake) and spawns highest level DEFENSIVE coalition troop when destroyed
( Russians highest defensive coalition then spawns those tanks when destroyed)

Personally i see the lotus temple and space station in use more than the other 2 (every age has its' good and bad wonders)
 

Alexey

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Joined
Dec 12, 2017
Messages
265
I’m afraid that Lotus Temple bonus will be as usual “upplied to base production”, so in reality it will be like 15-20% boost. Which leaves us only one viable wonder - Space Station.
 
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