Troop Changes/ Creating negative effects

Texan

Approved user
Joined
Sep 5, 2015
Messages
78
One point ideas to change effects of game have general purpose to be positive effect.

Changing the troop movements example: long range riflemen too random search for enemy troops. Great idea with negative effect from multiple effect two different ways.

1. 109 long range riflemen deployed along a straight outer wall, clustered where a wall miner and another opening punched open by riflemen. Hit red burst on a defense target inside wall, 30-40 riflemen stay at wall trying to break opening from esch.

Lessons effect of troops not responding together from two availible near by openings.

They cluster together and a healing cart goes in opposite ditection where no troops are at. Troops cluster near mortars instead attacking a defense item near they turn to shoot distant troops. Wiping out all troops from a mortar attack.

2. When a garrison of troops is near unloading on riflemen they ignore them attack a house etc.

If garrison is in path past a redoubt they move towards garrison ignore the redoubt, destroying all long range troops.

Forget trying use another burst in timely manner to avoid this, with the added restriction from added time between use.

Increased defense improvements with decreaesd troop effectiveness makes it more unbalanced. Fix one and make other worse trying create realistic effects.

Please stop trying chsnge things that where working, getting any fix too update negative effects takes months. Some cases never get fixed great example chat screen crashes been issue for 9 months.

Adding alliance wars having cannons, bombards as defense items destroying troops in bulk. At same time reducing effects of their previous attack capibilities.

Having new increased alliance donations to have ability gain Heavy Tanks on top having tanks from bunkers.

Messing with troops causing them to randomly split get stuck attacking same spots now or not moving with rest troops. This creates a unbalance now for players, Nexon is big on wanting to keep new players interested.

How can that be achieved when they are in alliance wars, uneven match ups then have troops not attack way they should.

We already have random attackers that run into redoubts and towers get killed quick they are called Raiders.

Why keep messing with what works, when its clear their are many bugs and issues should be addressed fixed instead adding more.
 
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