Unable to defend own village from raiding

alexcold83

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Jun 12, 2015
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7
I'm going to leave and uninstall the game, it's impossible to defend own base from attacks of other player. While I was trying to collect a minimun amount of gold to upgrade from classic in medieval age, In 24h I was raided 2 times in a row, lost almost 80000 of gold and foods. Both times the defense was completely and quickly destroyed, I've tried every secret read in the forum to put a good defend, from putting the wall around towers to upgrade the wall at level 5 to put the ballista at the center of the village, there's absolutely no way to defend ownself, it's always 5 star victory for the enemy, they breaks walls and towers like papertoy and soldiers at garrison/stable was useless. I've no clear words to express how frustrating is that game, I understand it's made to costrain people buy crowns to use in long peace treaty but there's no clue to play a game like this, you hear me?

I want to get over the game but I want to know if you can delete my account because I don't want to make my village a "Christmas Gift" for everyone who attacks it. Can you delete my account? Thank you.
 

Maximiliaan Blom

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May 9, 2015
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Sorry but this is one of the stupidest posts I've seen in a while. In Classical age you can easely raid other players for at least 30k gold and food and maintain your troops so it would cost you about 10 minutes to steal the resources back. Your base defenses setup is probably just shitty. Just attack some players yourself and get over it.
 

Daimyo Nakamura

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Apr 6, 2015
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Hey Alex why don't you screenshot your base and me or others can help you out because most players including myself have passed Classical Age. You probably need to re-set your base if it's not working out for you. And you should post this to Discussion.

1. Lower your medal count as much as you can. Example sending 1 infrantry to hit the resources like farm or caravan. No point trying to reach high leagues when you're only at Classical Age.

2. Maybe your tactic and strategy is not working out for you. Use different units instead of one to attack.

3. Think before attacking. Sometime it's not the best to attack someone who's higher level or age than you.

4. Best defence is the best offense. My personal strategy is putting my town centre outside of defences and walls. It's a efficient way to lower medal count and get a peace treaty if they destroys it. Use all walls, traps and defences to protect the resources at all cost.

5. Be patient, I know it's stressful when someone destroy your base completely. But invest some times to raid and spent your resource before stop playing. Reaching to Medieval Age isn't that difficult really.

Finally just be patient. And think about your base layout. And use your nation ability to it's advantage.
 
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bigcity

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Jun 5, 2015
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I had a end-medieval village, then I got swapped and ended up with a classical instead.

Because I was still seen as medieval, I never get iron age to raid, and got raid by gunpowder ages.....

But in I've continued playing (although much less then before) and am now waiting for upgrade to medieval (again)

only 1 day to wait, but my recources are at the max, 700k each, so I'm a real treat for gunpowders.

When being fully overrun, I loose 150K max
But If I've been raid, the peace treaty last long enough to gain back 70-100 k or even more then that, if a treaty last 15 hours or more, Only by hunting/farming/mining.

So I dont even have to raid to gain back what I lost as long as the peace treaty lasts, after that I do 1-3 raids, and go lay back again.

If I go raid myself I can easily get 30-80 k per raid without loosing all my troops.

But, you shouldnt care about medals, dont care for victories, go for the loot.

And (if not already done) give youre town center away as a christmass present, you will loose medals, but a lot of attackers will stop after the town center has fallen.
So place it at the border, let them have it, in exchange for medailles and peace (really most attackers wont even loot when they can gain a simple meddal)

Post a screenshot of youre village
 
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alexcold83

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Jun 12, 2015
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Sorry but this is one of the stupidest posts I've seen in a while. In Classical age you can easely raid other players for at least 30k gold and food and maintain your troops so it would cost you about 10 minutes to steal the resources back. Your base defenses setup is probably just ****ty. Just attack some players yourself and get over it.


You're blablaing for nothing, you can't steal resource back so easely when the enemy who attacked is in medieval age, a lot of people are complaining about this...

Also stupid is that kind of method to play the game, they should call it "The Robin Hood Game" instead of "Dominations", or at least "Domination of someone else but you". "They steal you so you can steal someone else back" is a reeeaaaaaly dumb what to intend the game, are we playing italian parlament??? Come on, it's silly...



bigcity said:
So I dont even have to raid to gain back what I lost as long as the peace treaty lasts, after that I do 1-3 raids, and go lay back again.

If I go raid myself I can easily get 30-80 k per raid without loosing all my troops.

But, you shouldnt care about medals, dont care for victories, go for the loot.

And (if not already done) give youre town center away as a christmass present, you will loose medals, but a lot of attackers will stop after the town center has fallen.
So place it at the border, let them have it, in exchange for medailles and peace (really most attackers wont even loot when they can gain a simple meddal)

Post a screenshot of youre village


Here is it two screens about two times I've tried in the last weekend to "resist" from assault, and both cases I was completely raided. There's no way to defend this game, and if is true that "you have to loose on purpouse" therefore what is the meaning of spending time and game resources on tower, wall, garrison ect???

I'm still asking the way to delete own village from the game, I don't mean to create a village for being "the greasy pole" of this game...


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Daimyo Nakamura

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https://www.youtube.com/watch?v=2xV7JG9nd9Q

Have look at this video. Redox does videos about DomiNations and this guy is pretty good at giving advises for new players. I learned a few or two from this guy when I started DomiNations.
Skip this video to 3:24 and copy this guys base and see if this works out better for you.

In my opinion about your base is that. there are too many spaces for enemy to penetrate your base. example would be the ballista tower is not in the centre of defence. At Classical Age, ballista tower is very crucial for defence, to prevent enemy using knight/calvary rush. I think I can tell where you put your traps. Which I think might be beside the tower at the top and with ballista on the side. I might be wrong but don't give up easily. Just follow the guy in the vid. Use his base as an idea for you.
Trying to connect all building with roads can potentially affect your defences building's range, which creates gap and more walls to cover. But do remember that there are no perfect base. Every layout have weakness but it's up to you to use traps or bait to try and kill of most enemy troops.

I hope this helps Alex good luck :)
 

bigcity

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Jun 5, 2015
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center our market and mill, build walls around it and you're defence around those walls, encased inside walls like picture one. But...
place you're town center away from them, not next to you're gold markets (if I would raid you for a medal and the market is just behind it, I'd also go for that.)

In picture one, you're mill isnt protected at all, in picture 2 its improved, but I would invade you from the north west, taking down the west-tower, and i can grab 1 market, 2 mills, then push on to the second market in the south-east part.

now to prefent a full overrun, you should try to place all non defensive buildings around all defensive building.
That will prevent anybody dropping a big army, taking away a garisson or stable in an instance.

so mill, market in the very center, walls around, defense around inside walls as much as possible, non defensive at the outside, let a road go around it (between defense and outside non-defense), connecting as much as possible.
but road connecting is less important than wall defense !!.

then, upgrade you're gates, make sure the gates always have 1 level higher then your walls (if possible), then upgrade your walls (still 1 level to go, so after the wall upgarde, the gates are the weakpoints).

If you start upgrading walls, start the 3 or 4 point conjunctions. troops will attack at those wall connections first, after the weaker gates.

go to youre library and look wich upgrades can be done to get a good extra defense (forrest defenders help a lot to slow down attacks at start, plus extra buildings).

I still do not see a 4th tower ? --- research in the library. every extra building makes it harder to overrun youre city.

So beside a good setup, you also need some extra defense upgrades through the library, till then it will be a bit difficult, but def. not too hard.

If you get a medall hunter, he would be pleased to go for a easy town center, and if the market and mill are withing a nice stronghold, he will not go for it.
Make it look like it is hard to get.

The longer it takes for troops to get through walls, the more will be sent to Valhalla.
 

bigcity

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Its not to loose on purpose, I had a setup like this and gained 400 medals in a couple of days.

you win 30-40 in a hour easy, you loose 1-9 after one attack. (that's still wining in my perception).

But do not care about medals, its the loot that brings you further in the game.


You cant defend all buildings, you can however choose who will attack you, by the setup of you're city, to provide in need.

So if you like to keep you're loot, protect you're loot, and leave the town center
if you like to keep you're medals, then protect you're town center and give them loot.

But loosing medals means, winning loot (or keeping it), so you can't loose if they only attack you're town center. (thats how I see it)
You also "win" a free peace treaty.

but you can't defend both, certainly not in this stage.

You, probably can overrun an iron age also easily, that's the game....

Before my village got swapped I was in medieval, and got overrun by gunpowders,..... that's the game....
 
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dsadsa

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Jun 15, 2015
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You have to change your mindset. You can't defend effectively at classical age no matter what I do. It was some time ago but I am pretty sure that any upgraded classical age player will own your base with cavalry too. Any medieval player with upgraded units will run over you no matter the base layout that you are going to use with only a few casualties. Suck it up, accept it and move on.

Raid other players, use the resources and leave only a small bit of them so that there is no purpose in attacking you. Lower your medals below 400 and attack only weak bases that you can loot without many casualties. Yes you have to make one long sessions before you upgrade to Medieval but that it is.Do not attack if you can't get to the resources of the player and the loot is good. Seek opponents for 20-50k and steal them without taking much casualties.

On a side note if you can switch the Pyramids in my oppinion the Acropolis is the best wonder in that age and Notre dame in the next one. Also Notre Dame is indestructible so you can use it as an obstacle in your layout. Note that it is not a wall and can't be used to perfectly seal your base.

In Classic age you do not have the means to defend. I can field 8 cavalry, 15 archers and others you can't kill that no matter what I do and how I use them. Your 1 Ballista might kill 1 or 2 if lucky but that is it.

Suck it up, and understand that at moment you leave the game you will be raided for full which is ~20% of your resources. Once you hit medieval you will have access to 3 catapults, more stables, garrisons and 2 ballista towers. Then you can think about an effective defense on your base. You will still get owned but if the layout of your base is good most of the time the attackers will lose a lot of troops or all of them.
 
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