Thats my oppinion on the subject now that i gained experiance in raiding, either by reducing their speed or their blast damage, up to gunpowder age ofcourse i dont know in enlightment how it is
I am saying that they are too powerful as an attacker not as a deffender, i didnt mention it so that the discussion can stay on the subject i intended and not on my actions for example as it happenes all the time
Well the fact is i havent seen a base i can not raid yet even 1 age above mine, maybe if you surround you oil storage with all the walls and defences i wont be able to destroy it with army, i havent tried that but all the other situations are easy
Ok so what are you suggesting? We nerf wall breakers so you won't be able to raid anyone anymore because it's too easy for you right now? You'll be happy never to be able to win a battle? Or you'd need 10 of them to break one wall?
It's like people ask for nerfs whenever any unit is able to make you win a battle. Then they nerf it and you can't win anymore. And then what, we just play it like Farmville?
Thats my oppinion on the subject now that i gained experiance in raiding, either by reducing their speed or their blast damage, up to gunpowder age ofcourse i dont know in enlightment how it is
Probably because at GP and below walls are like paper - wait until you get to EA/IA and find you need 2x wall breakers to pop a hole and 4x times for double walled TC's, so you take 6 all the time.
If anything they need to run faster and carry more C4
I dont know guys my opinion is still that they are a bit stronger than they should be but compared to the other problems ( no personal messages, no sharing of replays in chat, no alliance wars, cheaters making maxed bases in 20 mins) i dont even care about this case, i just made the thread to see what others think
Even with your corrections, my first comment stays true. You need more experience, get to industrial age, reach to top-200 players, win max idustrial cheaters bases with 5 wonders and two town centers, loot 6-7m gold per hour and build lvl10-11 walls. After that we'll nerf wall sappers, if you don't change your mind, okay?
no way, you need 2 or 3 of the dudes to break thru big walls in EA & IA. plus if someone has the Kremlin, you better carry at least 4 of them, just to break thru the outer wall.
also their cook time is crazy long and they die pretty quickly from defenses, sometimes before touching the wall, and never survive a battle. so I'd say they are fine just the way they are.
They're effective now, but only in groups. A single sapper is easily killed by a well designed base. I haven't upgraded to engineers yet, but it's next on my list. We need more ways to get through walls, not fewer.
Crazy man, the wall breakers need a buff, especially lower the unit space. I think 4 is too much. Is there a library tech to lower the unit space? Buff it so it only takes 2 space.