War loot needs rebalancing

Luuzer

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Feb 12, 2017
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88
I think war loot needs rebalancing,especially those for higher ages. Currently ya can get approx 2,5 max 3k oil per attack...but training planes alone take over 3,5k oil, if You add 3 generals, that makes over 5k per battle in total while max ya can get back is 2x less. In two battles per war, losses can be muuuuch greater than gain. Especially when alliance is maxed at lvl 10 and there is no big incentive for it. I just play and help our lower end, cause in early ages loot can help a little, on higher end you just have to pay more than you get back (especially lately in facing alliances where there are many hacks out there, starting with big troop cards to point where you can fit over 100 troop space to town centre).
 

FroggyKilla

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Nov 25, 2015
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550
War Reparations tree needs an absolute mega buff. Something baseline wouldn't hurt though.
 

Quovatis

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Aug 29, 2015
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1,454
Yes, war loot seems ridiculously small considering the victory chest can give you 6x to 10x the war loot bonus every day for free, basically...starting as low as 2000 medals. The war loot should be at least 3 times higher, to match what the victory chest provides.
 

Manifesto

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Sep 26, 2016
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1,920
It’s a pity this has so few responses.
I don’t war but I think this needs to be kept alive.
 

Pepyto

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Sep 18, 2017
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War is not about loot, it's about team play & effort, attacking skills, organization, fame n glory, fun...
I hope some day devs will introduce to us friendly war challenges with no loot at all like in CoC...
 

yemen

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Mar 24, 2017
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680
I would be happy with the equivalent of friendly challenge wars. No resources lost or gained, no glory scoring. Just good war matchups. With a cancel button for when it isn't a good war matchup.
 

Luuzer

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Feb 12, 2017
Messages
88
War is not about loot, it's about team play & effort, attacking skills, organization, fame n glory, fun...
I hope some day devs will introduce to us friendly war challenges with no loot at all like in CoC...

team play and effort...when team is maxed, nothing more to gain...effort, when war matchups have been very very bad last couple of months (e.g. our rank 3rd has suggested target of enemys #15 on total of 25 players). No point wasting merc or troop cards etc on unwinnable battles/wars like that. Attacking skills - everyone can train more by taking out regular bases (when raising on medals), challenge each other bases (without losing anything), organization is ok, everyone knows what they are capable of and what bases to choose in war attacks. fame and glory? of what? where? when? why?

Fun is ok, but its getting lesser and lesser of that....

war loot should be covering the costs of war, currently its only a small fraction of it....so no big incentive for it....but we still do it right after one war ends...but like I said...the point of doing it is starting to fade...
 

Pepyto

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Sep 18, 2017
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182
Even better then you think, in friendly war chall, you choose your players for war, then send chall to opponent. Then they choose players who will participate, and accept your chall (so no need for sandbags). There is even option to choose preparation time and war time, so you can play war with 1h to prep + 6-24h to war, just to see who is better. No loot, no glory, you play just for fun...
 

yemen

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Mar 24, 2017
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680
That sounds like the only sort of war we would ever do, if we had the option.
 
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