Weekly Feedback Thread 6/16

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miasmic007

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Apr 8, 2015
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"Sending resources to your fellow allies" is a Big No No! It will only take away the game's thrill in farming and will only teaches players to be lazy.
 

Daimyo Nakamura

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Apr 6, 2015
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It's ok Aussie Guy, you contribute a lot in this forum and I respect you for that. There are always people gets sensitive when it comes to this. Best thing to do is ignore it, so it doesn't comes to arguments.

And badger, don't get too sensitive when people are just pointing out who is cheating. Aussie just pointing out that most players in those alliances he mentioned are cheaters.
 

dbukalski

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I can no longer log into my account from any of my devices the game crashes during load. Great fast response from nexon...who supposedly forwarded to bhg....who has never acknowledged me even with generic spam response. So in 3 months when ive moved on to a different game ill get a email asking me to explain the problem again? So my feedback is bhg hires more staff to fix the problems to keep the customers who have paid money and have been playing for 5 mos straight. Besides that the AI is retarded regarding walls. Wall miners jump back and forth cant decide which wall peice to attack? Cavalry using rally dont see the hole already in the wall so break 2 more peices for a total of 3 before moving forward
 

sjb

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If you do move to another game, can you please take your cheating buddies with you? You don't really have to wait 3 months either.
 

Dark Patriarch

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I'm struggling to find a constructive way to begin this post considering the topic request.

Everyone is posting how they would like to share replays but I find such feedback laughable in the game's current state.

My question is: "What good is posting replays when the replays don't even show the actual attack most of the time??". Even after completing a decent attack, I go to watch my OWN replay to see some bizarro universe replay where I actually lost.

Instead of expressing our thoughts on far distant dreams about the game, could we PLEASE get some feedback or estimated timelines about the FUNDAMENTAL problems that currently plague us?

The AI for this game is ATROCIOUS now. I just wiped another army because my Calvary decided they had to attack a useless wall rather than run over already deployed spikes trap to engage a ballista. So is the AI being addressed? What is the estimated timeline for a fix deployment? Have you considered rolling back the AI to the previous version in the meantime?

Until the AI is addressed, the fun factor for this game continues to suffer!
 
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Bertrand Picole

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Bonjour,

Oui, je suis français et pas assez bon en anglais pour donner mon avis dans votre langue. j'espère que l'un d'entre vous pourra traduire :) Merci d'avance.

- Donner un avantage avec les niveaux des joueurs. Des choix à faire, par exemple tout les 5 niveaux, entre des réduc de coût, des bonus de production, ect....
- Faire des demandes de troupe défensive dans la cité et des demandes de troupe offensive dans le chateau. Les troupe de défense serai utilisé automatiquement en cas d'attaque de votre cité, et les troupe offensive serai utiliser comme maintenant.
- Pouvoir demander à son Alliance un "bonus de temps". Qui réduirer la construction choisit ou l'amélioration de 5% par click de membre, jusqu'à un maximum de 4 click par exemple.
- Utiliser les sorts comme à boombeach, avec une réserve de point de tactique qu'on utilise tout au long de la bataille. Cela rend les combat plus dynamique. Ou alors réduire le temps de construction des sorts....
- Séparer la production des caserne. Je m'explique. Chaque caserne produit une "armée" distincte. Armée qui aurai une IA propre parmi plusieur. Par exemple, offensive contre les défenses, offensive sur les ressources, défensive, ect... On pourrai alors faire des armées qui se lance comme les mercenaires : une armée par caserne. Une armée avec une baliste en mode défensif resterai toujours à coté de la baliste pour la protégé, elle ne partirait pas à 30km la laissant totalement seule.
- Augmenter la production des ressources ou réduire les coût. Les montants sont totalement hallucinants.
- Faire que les murs s'améliore comme les route. Cela nécessiterai 4 ouvrier pour 1jour ou 2, mauis cela améliorerai TOUS les murs d'un coup.
- Rendre la chasse plus interessante. Ca ne produit quasiement rien en ressource. Ou alors faire que l'on peut chasser tous les annimaux avec un seul citoyen, mais allongé le temps de chasse. Idem pour les arbre et les mines.

Voila
 

holycraponastick

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Apr 27, 2015
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The biggest thing I would like to see improved is an expanded role for Alliances. As it stands, it's just a collection of ppl that can give some troops. Which is fine, but sort of limited. How about developing a market... Where ppl. In an alliance can trade for rss. They can trade crowns, or they can barter using trade items, food, or gold.... And if there are balance issues, you can always have a "tax"
 

firedancer

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Apr 6, 2015
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My wish-list:

1. Be able to trade Trade Goods with alliance members i.e. X would like to trade a 3 metals for 3 ciders.
2. Be able to sell/buy food i.e. X would like to sell 100,000 Food for 100,000 Gold.
3. Share replays with alliance members.
4. Provide alliance perks i.e. gets extra 10% gold from raiding or gets a small shipment of resources everyday for being in an alliance.

Also I would hope:

1. The troop A.I. and path-finding logic to be fixed. Currently, they are broken as they keep taking longer ways to reach targets, keep breaking walls even though there is an open path beside.
2. The cavalry be made to move faster because they are riding horses. Currently, their speed are like foot soldiers.
3. The 'current capacity/max capacity' indicator on the Barracks to show 'current troop in camp/max capacity' instead of 'total troop in queue/max'. i.e. if I have 70 troops, it should show 70/95 and not 95/95 if I have troops under training.

4. Cost of walls to be reduced.
5. Cost of buildings in Enlightenment Age to be reduced as the cost jump from Gunpowder Age is too high.
6. Upgrade duration for buildings be reduced.

7. Cost and Duration for clearing forest to be reduced.
8. Have an indicator to show that Player has treaty or currently online in Defense log so that we do not need to cycle through 1 by 1 for Revenge.
9. Keep the Defense log screen open if the chosen player to be Revenged is either online or have a peace treaty.

10. Bring back daily crown bonus from the dock.
11. Have a new trade good - wool harvested from sheeps (but please don't make the citizens kill the sheeps).
12. Allow Houses to be upgradeable to expand citizen household. Each upgraded house will have a kid, L1 upgrade - kid can hunt bunnies and harvest fruit trees but cannot build/upgrade buildings. L2 upgrade - kid becomes a full grown citizen and can perform all tasks like a citizen.

13. Reduce General cool-down time.
14. Nerf the Guerilla unit.
15. Make some of the decorative assets that are already available from the single-player campaign to be available for us to decorate our nation.

16. Allow us to build another Vault.
17. Allow the use of food to upgrade walls beginning Level 9.
18. Have more gold mines - maybe 2 more.

19. Fix the intermittent crash after returning from battle.

Hope your team can consider these ideas/suggestions
 

Redgar

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Apr 9, 2015
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Try buying black market crowns advertised on this forum or from one of many hackers out there. And ask yourself ... or whatever, do not ask anything, just fix the hole.
 

miasmic007

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but i'm good with walls and forests cost of they are now, no problems at that and no changes needed on that i think..
 

miasmic007

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17. Allow the use of food to upgrade walls beginning Level 9.
"that is reasonable enough to implement since level 9 walls are a pain in the arse to upgrade unless you cheat"
 

miasmic007

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I'm about to take this chance hoping that you developers will read this since Vigiles offer us to feedback on any topic.

Above everything else, we (your costumers/players) needs a very supportive costumer support here in forums, Facebook and ingame.
Listen to what everything we say about the game, you guys must talk and entertain us in every posts we made as possible as you can (we are your core, without us your game will be nothing and without your participation on us this game might die). Many of us has quit the game due to frustration about your poor costumer support. These cheating and hacking incidents is really alarming and still exists inside the game and only you guys have the power to ban those cheaters out of the game and in a some weird part, I am really confused on why you guys are only reverting or roll backing their accounts instead of banning or deleting them (come on guys, they're cheaters eventually they'll come back and most importantly, they're not giving you any money but instead they're only destroying the community and the future of this game) so what's the point on holding them back? I really feel sorry about this beautiful game full of potentials to succeed even better than of Clash of Clans on where they are now, is just being handled by irresponsbile people (sorry for my words but that's what I see on your performance, guys). Many weeks has passed and this game is still in control of hackers and cheaters which indicates that you're not really serious in the future of this game, forum is being swarmed by spammers and their spams will lasts in days or weeks without any forum moderators care to clean it. It's time for you guys to make a change before anything comes worst.
 
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unforgiven91

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May 9, 2015
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Besides all the points mentioned by others...I'd be nice to have more control over mercenaries. For example enlightenment player can carry upto 5 but it is not always necessary to use all 5. Give us option to choose how many mercenaries to use in a battle, and which ones to drop first.
 

mackoy1018

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Especially the Guerilla unit..lower its health as the only thing that can kill that sucker are the troops
 

Funken_A

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Apr 16, 2015
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Game is completely broken alliances don't mean squat if the core game is not fixed. 5 hours of playing this morning and I still do not have resources to do 1 single upgrade

Who wants to spend that much time on one upgrade ? The game is no fun in this state
 

MadFury

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Apr 7, 2015
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The one thing the developers could do that would make a huge difference over night. Is actually respond to people tickets for help. It's been over a week since I submitted a ticket about not being able to log in. Haven't heard a word and have been completely ignored. How can we even give feed back if we can't play? There's quite a few players with the same situation.
 

Vader

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May 21, 2015
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What's the point of sending our feedback if you don't listen to us?

People are screaming for improvements for at least 2 months and the game just gets worse at every update.
 

Jarek

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May 17, 2015
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What about alliance bonus system? Members donate food and gold in order to lets say increase their attack or defence etc, something like the library but done as an alliance where all have to contribute and chip in for the common good
 
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