What's the point?

Ravenlord

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I've written previously expressing my opinion of the usefulness of the FC. I can understand why people would use it in war but even then I think there are other wonders that would be more beneficial.

ANYWAY, I would like to hear from ''pro'' FC users - can you please explain to me: what is the benefit of this particular TC & FC combination? I must be missing something quite fundamental ..... !!
http://imgur.com/0p6vkDJ


(why does Nexon keep telling me my .jpgs are invalid files??) :mad:
 

Quang t legend

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when you climb medal it is very clear, the FC prevent the quick victory. that would often worth 5-7 medals per defense. Sometimes it help a successful defense. When you attack, you often get only 1 medal per attack! So the FC alone can "win" you medals compare to a whole day work of attack!
But it is not for everyone.

The base in the image if they don't need the FC anymore, they should pay 600 crown to change it to Notre Dame. That is the best 600 crown invest.
 
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Eddie F1

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You are correct - it is mostly useless. Until you hit 3000+ medals (or war) then it can prevent the quick victory star, but you need to protect that too and I've only seen a couple of interesting base layouts that might accomplish that (and not so defended everything else is stuck outside the walls so a 50% QV is possible).

But the 3 alternatives are borderline useless too, especially in later ages.

I had Notre Dame before switching to FC, 10% is handy, but in Global, resources are not a problem - they are overflowing before upgrades/research are finished.
Colosseum - the amount of defenders produced in later ages are negligible compared to all the other troop spawning buildings.
Terra Cotta Army - um.

If Nexon had a 'Special Offer' of a bulldozer to get rid of wonders, I'd probably take it, or even better, sell them back to Nexon for 600 crowns!

I'd rather have the purity of effective base design than these bulky lumps of crapiness.

Forgot the giganticenormous food bonus FC provides - 30,000!
 

leetillu

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The guy on your Screenshot probably still has resources in his priorities... FC is for Medals, only, so if he wants resources he needs to offer a quick victory on
the silver tablet... otherwise only 5star armies roll over the base and take maximum resources...
 

Gargantuar

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FC is helping me in war for sure. Before when i had coloseum, there was 100% chance that i'd be attacked.
But now in war , am the only one who takes FC to the warzone in my alliance. The end result - opponents attack me last. That too if they have to.
Probably they feel a quick victory is not possible on this base, so they get 'tempted' by other bases.
This had been my purpose of switching and i'd say its working well so far.

In PvP, no major benefit. There are always people who can run over my base no matter what design. Am in kingdom 3 btw.
 

GailWho

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I switched from colleseum back in EA because it helped me fight against raider tc snipers. They'd have to take down both tc/fc to get a star and raid my base for loot so I was an automatic skip or they failed to see it in the bottom corner in time to FQ and I got a defensive win. After the raider nerf I kept it for war. It has saved me giving up points on more than one occasion. I've thought about changing back to colleseum but the food bonus is just too much to give up lol 😉 That and I don't like parting with my crowns.
 

BV123

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Whenever I attack in wars, I do admit, I hate FCs. With advance planning, its totally doable, not that big a deal but I'm too lazy to change my troop combo. =(

In some cases, I'm even willing to trade up the war rankings just to get a Base without a FC. Anyway the rest of my teammates are better at taking out FCs, so they don't mind. =)
 

BV123

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I had Notre Dame before switching to FC, 10% is handy, but in Global, resources are not a problem - they are overflowing before upgrades/research are finished.

I'm starting to see the usefulness of the ND greatly reduced even in late IA. If I were to change, I would go with the Colosseum. Not for the defenders, but for the 'strength of the gladiator'. Might come in handy during wars.

But as of right now, I'm still doing OK in wars. So i will still keep the ND for now for those pesky oil upgrades.
 

JMoney

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The 20% hp bonus from Terracotta is it's only real merit. If you think of it in resources and upgrades spent it is more or less than about an age and a half up more of hp for what the oil would cost to have gotten it without terracotta. So an Industrial fort with Terracotta nearby will have more hp than it's Global Age version without Terracotta. Much like a Global Age fort with Terracotta will have more hp than even a Nuclear Age fort (when that time comes). This hp scaling only gets better and better, only problem is that forts (and the generals inside of it) are easily killed anyways by sabotage and just about anything in a player's arsenal come Industrial Age and up.
 

Ravenlord

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That being the case why wouldn't he/she swap it for something to help them get resources - like Colosseum or Terracotta Army for attacking or Notre Dame for passive gains ???
 

Old Farmer Bob

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Agree with you Eddie F1 that main usefulness is in war in preventing qv. However it is easily taken out with 2 demos. Just make sure you have them upgraded to max for the age you are in. Then all that defence around it is wasted. Of course 2 demos means less other tactics. I am in global and have Brand Gate so still have 4 tactics + blitz + 4 planes so not bothered about that.

In multiplayer I will skip a well constructed FC base as I don't usually carry demos in multiplayer. But someone will get it. I prefer to have my TC outside and just get sniped. There is no defence against a maxed army. If you have enough resources they will get you.

If the FC is "hidden " under the tray or exposed I will take it with infantry or planes.

My current preference is for ND. Accept the comments above but the troop build reductions may mean you do not have to upgrade so many mills before upgrading offence. Important when you get to new age. Ditto for gold on some other buildings
 

Toast

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Of course 2 demos means less other tactics.

Exactly the point of why I love my FC. It forces opponents to 'waste' one or more tactics on my FC just to get a quick victory. Tactics they could've used on the rest of my defence.
 

JuDomines

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I'm part of a Group of alliance that breath war. We basically only play for wars. Needless to say, All those folks are 5 stars artists. And FC is super useful in wars. With global age, 2 demos are not enough to destroy an FC. So you need 3 ( or accept to sacrifice some air power). So you have less tactic. So you have to chose between sabotaging the TC to prevent howitzers to pop up or bring more betrayal to taken control of HTs (now factories destoyed produce HT. And we have 2 of them now). But wait if you don't carry enough sabotage, how do you prevent the L30+ generals to pop up? Wars are the big deal in this game and playing at top level requires aiming at a perfect score. Only 5 stars. FC adds even more complexity to an already super tough equation. That's why you see many FCs in the base of the best skilled players. (Hint: lots of medal has nothing to do with skills)
 

Ravenlord

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I'll come by one day & show you how to kill the fc without tactics. :cool:

My original post was not about the point of the fc but the point of the configuration in the picture. I doubt that person even thought about the placement.
 

Toast

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ah, I misunderstood. I suppose the guy in the picture simply wants a quick TC snipe to protect the rest. But yeah: bring it! :)
 

The Enchantress

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Imo it comes down to how well placed and defended it is. Most of the FCs I encounter are out in the open, in the opposite corner of the map from where TC is (which is fully protected btw). That's dumb AF, because the higher you go in troop lvl/age, the weaker FC's HP is for your troops. So send your army for TC while just sparing 3 or 4 troops tops to take out FC. Smooth. Piece of cake. The real issue comes when both TC and FC are well guarded and smartly separated. That's a real good way to play, and while FC is still way too weak, the dificulty and time to get to it and succesfully destroy TC+FC is significantly increased. I pity the fool who won't guard their FC smartly.
 

Ravenlord

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Btw - I hope you people who live for wars are still enjoying it - given all the war complaints I see in the forum.

No smugness ..... just askin' ..................................................................................... :D
 

Empire

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Btw - I hope you people who live for wars are still enjoying it - given all the war complaints I see in the forum.

No smugness ..... just askin' ..................................................................................... :D


Wars are fun! We're trying out the coalitions from the embassy now :D
 
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