are xp-gains from all sources proportional to workers/time, or are some more efficient?
i'm level 212, and with tinsoldier's statement that there is an imminent 'summer for the ages' i am motivated to get to 220 to take advantage of an instant-TC-upgrade deal.
i don't watch level so don't have an intuitive sense of if this is possible; but if so are different projects more xp-efficient?
are they all normalized to workers/time? perhaps the higher-level buildings are more efficient than lower.
right now i'm doing landmines, since i've decided i like them.
upgrading my oil well L1-2 is ~500xp, while L2-3 is ~2000 for twice the time ... is there a general theme that higher upgrades are more xp-efficient?
i'm level 212, and with tinsoldier's statement that there is an imminent 'summer for the ages' i am motivated to get to 220 to take advantage of an instant-TC-upgrade deal.
i don't watch level so don't have an intuitive sense of if this is possible; but if so are different projects more xp-efficient?
are they all normalized to workers/time? perhaps the higher-level buildings are more efficient than lower.
right now i'm doing landmines, since i've decided i like them.
upgrading my oil well L1-2 is ~500xp, while L2-3 is ~2000 for twice the time ... is there a general theme that higher upgrades are more xp-efficient?
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