protogeoff
Approved user
- Joined
- Jun 6, 2015
- Messages
- 20
The HC were fine and worked well as part of a mix of troops (other than the AI issues - but we all know about how bad that is). The real unit that is unbalanced is the raider. They're ridiculous. Way too fast, too much health and they have ranged attacks and do crazy damage against resource buildings considering their health and speed. Do you actually play the game, developers? Someone with a few wall breakers and 40+ raiders will steal everything you've got no matter how much you spread things and compartmentalise. Your defence units will never catch them. Your catapults will fire where they've been, not where they are. It takes several hits from an archer tower to kill just one but it'll never happen because they move too fast so the tower never targets the same one twice. Their health is too high, so the redoubt barely puts a dent in them in the time it takes the raiders to destroy a couple of resource buildings. Etc. etc. While I'm at it, don't you think the wall breakers should have lower health so that the player has to use some strategy in how they're deployed? Seriously, they're carrying dynamite and bombs. How damage resistant could they be? Right now they can walk up to a wall unaided and just take it out. Fix the AI... Restore the HC... Rebalance the raiders and wall breakers... Make alliances useful and the game more engaging with alliance wars... Purge the cheats... Anyone else like to add to the wish list?
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