I don't agree with this. I think there are a lot easier ways to improve the sandbagging glitch/cheat by just by changing the matching algorithm.
Our alliance is different in that we span the ages AND excel in every age. It isn't to sandbag (more often than not, we still get outmatched). Often, it leaves us best suited to beat the sandbaggers because our bottom actually attacks, knows how to attack, and has put time and thought into their bases. We accept everyone as long as you communicate and want to get better. Some of our best players are gunpowder and not long ago were medieval.
Honestly, alliances like ours are good for everyone because we bring new players into the game and guide them from the start. We also help players who were maybe not given the best advice previously. Ultimately, it helps everyone to have more skill in the game. Punishing "teaching" alliances that welcome newer players is not the way to go.
Two ways:
1. Ties are first decided by the avg destruction of best attacks. If both sides got a perfect score, then it is avg destruction of all attacks (missed attacks are counted as 0%)
2. Incorporate the weight of the top players on either side into how much glory they gain. So, if one side has 10 globals and the other has 1, then the clearly, the side with 10 globals is favored to win, and should only get minimal glory for doing so. But, if they lose, they lose A LOT.