A defense of Artillery in deffense current status

FroggyKilla

Approved user
Joined
Nov 25, 2015
Messages
550
Well said sir. Those who complained just want to spam troops and rally towards TC. Now, they can't do that because of artillery and now they're complaining for nerfs because they lack the skills/effort to counter it. We need these defending artillery because these heavy tanks and merc camp flamethrower tanks are beast units. And as of right now, artillery is what defenses need to increase the chance of defending those British archers. That is great balance if you ask me. Last but not least, artillery has encourage people to use other tactics that most people ignore: barrage and betrayal. That's call a positive effect :)

I use barrage all the time. I thought First Aid was the garbage tactic.
 

jermsrgood

Approved user
Joined
Oct 21, 2015
Messages
28
Another idea is to consider making the tc range larger again, to make it easier to draw the troops out. I know starting WW, they reduced the range (to what, I don't know, but it's very small and tight). I generally have no issues with artillery, if I'm not going for quick victory. In a 4 star strategy, I can take my time busting in, draw out that artillery, maybe pull army back and deal with it in the open. But when I go for the quick victory, it's a mess and half the time I can't even tell when it's spawned. Sometimes I get close to the wall protecting tc and I think I should have drawn it out but didn't. Or to my dismay it was hiding behind the tc. Maybe I just need better glasses but just throwing out extending tc range as another option.

I agree artillery makes the game challenging, because to go for 5 stars I have to trade one tactic for barrage or betrayal. Given that, I do agree that the damage is too high, especially an industrial artillery donated down to GA or MA. My GA account has almost no ways to deal with it since no betrayal and barrage too weak.
 

Yellowmar

Approved user
Joined
Jul 13, 2015
Messages
347
I had the same problem. Get someone to donate you a tank to give the artillery something to shoot at.
 

vijaye.r

Approved user
Joined
Feb 17, 2016
Messages
21
my main problem with Artillery in defense are
1. It is too hard to locate. Most of the time i am focused on taking out the mortars and other defense units around the towncenter.
2. It becomes almost impossible to beat them without using a tactic, especially if they are inside a wall. All my troops are lost by the time i rally
3. Damage power is very high with negligible weakness unlike other units in defense mode.

I think whoever supports it by the way it behaves, should be at Industrial age. as long as the attacker is also Industrial, it does make sense to have artillery in its current format. But it drastically, very very drastically reduces the chance of skilled enlightment player to achieve a 5 start victory.

Especially in world war, a medieval age player should not be defending using an artillery. I would even say, if you donate a troop to lower levels, the troop should automatically downgraded to the person's level or to attacker's level.. Only for the donated troops.
 

Königsberg

Approved user
Joined
Jan 26, 2016
Messages
83
I wonder when we can use offensive artillery to shot at footsies and tanks like defensive artillery does. Seems fair to me that offensive and defensive have the same function. Afterall it's the same unit.

In history what the game is about, offensive artillery was used to destroy soldiers and buildings.
 

USA Elite Will

Approved user
Joined
Aug 10, 2015
Messages
560
Well I'm sure if you shoot a cannon ball into a crowd of people there would be significant damage to them... it's realistic.
 

Martine

Approved user
Joined
Nov 3, 2015
Messages
261
I am sure that this was not a suggestion by Will.

Do not try this at home !
 

Morality

Approved user
Joined
Dec 29, 2015
Messages
69
Heh. Your General would have exploded if a cannon fire hit him realistically.
 

Annunaki

Approved user
Joined
Jul 29, 2015
Messages
41
What up with people? 2 betrayals or planes easily deal with defending arts. Come on its now that hard to adjust your mega troop spam combos.
 

Aitor-NationsLeague

Approved user
Joined
Dec 25, 2015
Messages
359
I up this thread again, as it seems (again) that some people wants to open this issue, so let's see who agrees on another nerfing, and who do not.

Last time artillery wasn't nerfed, but who knows this time, and this campaign I think had more success than my poor food for walls campaign... Lol

/ My original tone was a bit hard, now that I know people here, I won't speak that way, but the arguments I think keep the same! Artillery in defense is fine and keep balance of the game. Maybe now with the AI issue situation can be a bit worse than when I wrote the post, but what needs to be fixed then it's that, no nerfing artillery!
 

Mr Suplex

Approved user
Joined
Jun 4, 2015
Messages
361
I haven't changed my opinion. It needs a small damage nerf in the 10-15% range.
 

Ravenlord

Approved user
Joined
Aug 23, 2015
Messages
1,406
I'm all for a small nerf - even 20% - but if you actually compare the arty to a mortar tower it's not realistic (yes I know, it's a game!). A maxed mortar tower - with a much bigger ballistic - will damage troops without killing them instantly AND scatter them about, sometimes even blow them out of it's range - but an arty will kill all footsies in a very small radius. This doesn't make sense - even more than some of the other senseless things in the game!!

So rather than simply nerfing the arty I think it's attack parameters should be changed to something akin to the mortar's.
 

Bigpapa97

Approved user
Joined
Aug 4, 2015
Messages
26
Keep everything the same, but I am in favor of Perhaps a small health reduction. I am an enlightenment player and my barrage still doesn't do enough to kill it :(
 

Aitor-NationsLeague

Approved user
Joined
Dec 25, 2015
Messages
359
no I don't want any nerf, we mastered the art of defense artillery! Thank you Nexon!:)

Yes no nerfs!!!

Buff other things, but no nerfs.

I promise if these people succed (90% of them British players), I will start then a campaign for nerfing Black Watchs!

A spiral of nerfings out of control...

N-o M-o-r-e N-e-r-f-s!!! :p
 

Aitor-NationsLeague

Approved user
Joined
Dec 25, 2015
Messages
359
Really. It's a strategy game. You gotta figure out how to do it. If other players can figure it out, you can too. Asking the Devs to nerf it is like having your mom do your homework.

Like when the kids blame the profesor for not knowing how to their homework... For the Oficial book, lol, before actually trying or reading it...!!

Trust me I once was a lot like that, and it's a direct passage to failure in life, no matter what you are gonna do...
 

FroggyKilla

Approved user
Joined
Nov 25, 2015
Messages
550
I haven't changed my opinion. It needs a small damage nerf in the 10-15% range.

How would this change anything about them. The only change would be its effectiveness against heavy cavalry/light tanks. It would still kill hordes of infantry considering 2-3 artillery are found inside a TC at times. And even then heavy cavalry/light tanks are still effective meat shields against artillery (especially if you are to carry Protect).

If anything, it would make attacking worse for artillery users.
 
Last edited:

GailWho

Approved user
Joined
Jun 26, 2015
Messages
1,014
Very true! And being successful at figuring out strategy games is a sure sign you have a brain and know how to use it. That's what I tell myself anyway :) I may be wrong...
 
Last edited:
Top