Bastions Faqs

Xabar

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Bastions Faqs

TinSoldier BHG_Muet . Could you publish Bastiosn stats? and the number aviable in each Age?

1) Hiawatha university discount in walls afect bastions?

2) Saladin Walls and Gates HP plus afect bastions?

3) Kremlin HP plus afect bastions?
 
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Mat 3 BloodyBarons

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Why with these walls you have only 4 positions possible, it will great to have 8 in order to use those walls on corners
 

SomeRandomPlayer

is this thing on?
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Also, what does "Damage Reduced by 25% From: Engineeer" mean? Does it mean Engineer's do 25% less damage against them? Does this have any real-world effect?
 

Xabar

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LevelBuild CostBuild TimeHPSlows InvadersEffect AreaAge unlocked
11,600,000 Gold0s14,43052%2Medieval Age
25,600,000 Gold / 5,600,000 Food0s26,67657%2Enlightenment Age
37,500,000 Gold / 7,500,000 Food0s34,50262%2Global Age
413,500,000 Gold / 13,500,000 Food0s59,15072%3Cold War Age
515,200,000 Gold / 15,200,000 Food0s68,27582%4Spatial Age

Its provisory.

@Flash's Mob
 
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~Kratos~

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the question is, is this a bug in graphics or a bug in function

I'd like to know this as well, soon if possible. No point designing new layouts with this in mind if they're going to change the functionality the next day.

On that note though: I also think this would be more useful if it would connect to walls all around the thing, not just at the open end of it. Putting an anti-tank tower (or even worse, a sniper tower) at a corner / just outside of a base seems quite useless to me. If it could be at least used as a corner but well in the base - not outside - then it would be a nice addition. Right now I'm just putting houses in them and use it as caltrops, because I don't want to have a lone anti-tank gun outside the core base.

But maybe I'm just not thinking creative enough. :p
 

Alexey

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Bastions may also be useful for protecting your oil refinery from raiders.
 

pckrn

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LevelBuild CostBuild TimeHPSlows InvadersEffect AreaAge unlocked
11,600,000 Gold0s14,4352%2Medieval Age
25,600,000 Gold / 5,600,000 Food0s26,67657%2Enlightenment Age
37,500,000 Gold / 7,500,000 Food0s34,50262%2Global Age
413,500,000 Gold / 13,500,000 Food0s59,1572%3Atomic Age
515,200,000 Gold / 15,200,000 Food0s68,27582%4Cold War Age

Its provisory.

@Flash's Mob

so the rubble has an area of effect separate from ‘where the walls used to be’? how does it work? if the level 5 bastion has an area of effect of 4, does that mean the 4 tiles inside the bastion? the 4 tiles of where the front walls of the bastion was? every tile within 4 tiles of where the bastion was??

{[Fresh said:
}Kratos;n653886]
I also think this would be more useful if it would connect to walls all around the thing, not just at the open end of it.

if its going to slow invaders by 80+% i think it should connect as little as possible. if it was much less effective, then maybe it would need the extra usefulness of connecting everywhere
 
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~Kratos~

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so the rubble has an area of effect separate from ‘where the walls used to be’? how does it work? if the level 5 bastion has an area of effect of 4, does that mean the 4 tiles inside the bastion? the 4 tiles of where the front walls of the bastion was? every tile within 4 tiles of where the bastion was??

On Towers as far as I know the ranges are calculated from the central tile, so I would assume that might be the case here... but that's pure speculation. If so then range 2 would be the size of the rubble itself, range 4 would be +2 tiles around it.

Also, if the range increases as it levels up, the rubble animation should also become larger with it (with range 4, basically double?), so that we can know in an ongoing battle roughly where it slows us down
 
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~Kratos~

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Yeah, that's what it means. They mentioned this in the livestream today. Apparently the idea is that they wanted this to be different from normal walls, that it is not a one hit kill by wall miners like the rest of the walls on the base.
 

Thevinegru

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If it doesn't connect on all sides, that severely limits where these things can be placed.
 
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