beta War Replays equals more bugs

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Horsepower

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Nexon, you're kidding right? How in the world can you even consider bringing out beta war replays while we players are drowning in numerous war bugs? You know darn well that this beta experiment is just going to cause even more bugs on top of the unfixed present bugs. Do you hate us? Even the chat bug is driving us crazy while you procrastinate sitting around having coffee.

PLEASE consider holding back this beta nightmare and once and for all fix all the bugs. As a matter of fact, hold back all upgrades and changes until you fix things. Starting to get the feeling you're operating using the shotgun approach. Throw enough junk against the wall and see what sticks. How about the marksmen approach. Zoom in on each present bug and fix it one at a time. If it takes 6 months then so be it. We can wait for all upgrades and changes. It's so obvious every upgrade you roll out has one primary purpose. To generate more revenues. You want to lose us in the excitement of the upgrades so we make impulsive spending decisions. Stop trying to con us. Just fix the game.
Many of us are becoming fed up. War is a joke right now. Hell, we can't even talk about wars with our teams because of the broken chat. Hold off the beta. We don't want more bugs layered on top of the many old bugs. Wake up!

Dradis
 
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LordJestix

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Nexon: Releases content without being tested; gets yelled at on the forum for being buggy

Nexon: Releases content to be tested by the community in an attempt to get feedback to make it better; still gets yelled at...

I have to agree with the OP though. They need to fix what is broken before adding more stuff that could break the game even more.

Also instead of possibly breaking the game even more with a beta test of a new feature, how about contacting a bunch of active players and giving them a dev build to do a closed beta test prior to a bigger open beta test. I bet some of the current bugs in the game would have been caught and not released upon the entire game if they had done this.
 

redprince

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tell me about it, I've been keeping myself away from the cesspool know as this forum
 

Wendy

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ehm attack on my base showed 63% but replay 70% could be the spinning wheel bug
 

fussy

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The hit on my base shows 94% complete with buildings remaining on end screen yet another member of my alliance shows 100% completion of my base with total wipe out ? Also both screens show different troops lost
 
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Manifesto

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The replays are likely the same type as the pvp replays, not the actual recording of the battle but a series of events that are played out again. Minor differences can creep into the replay if a troop dies sooner or goes in a slightly different direction, or a plane dies sooner than expected and you end up seeing 5 planes flying around!
However, from the sounds of things, most of you are experiencing close enough replays, which is good considering these are the first days in, yah?
 

Mountainking

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At this point honestly, I will take this instead of nothing and they can keep trying to improve it in the background while this one is live...
 

Tsamu

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Yes, even if not 100% accurate, it I still good to see what troops an attacker used against me. In the last war I was 5 starred because he used 4 strong troop tactics. Before replays I had no way to know that.
 

TinSoldier

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Closing this topic to separate out the comments from the first and second beta periods of World War replays.
 
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