Compartmented defenses

Funken_A

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Apr 16, 2015
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How do you deal with these bases.

I can roll open bases that put up one big perimeter fence, but any semi decent base with lots of walled compartments always results in disappointment

whats the winning formula for beating these types of bases


AND IF YOUR NOT COMPARTMENTING YOUR DEFENSES MILLS AND MARKETS, well then you are doing it wrong
 

Mystifus

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Jun 25, 2015
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As a gunpowder, I use 6 lancers, 2 bombards, 3 supply wagons, and 20 fire lancers. I use rally to pull troops back and regroup as needed. The lancers with the heals from the wagons are great meat shields while the bombards take out buildings over the walls. the fire lancers destroy any troops that try to reach the bombards or wagons. I time may attacks to match up with when the mines come off cool down so there is a good supply of stone for animal blessings. the animal blessings provide all the fur and leather you could ask for to be able to use infantry mercs every combat. This strategy has worked for me up to the 1100 medal range and then I just hit too many maxed out enlightenment bases.

edit: just took out a level 81 gp base with 8 compartments of level 7 walls. I didnt have any offensive blessing active. 4 star 100% destruction. troops deployed - my army as above with merc army of 24 ronin. my army only lost 4 fire lancers. loot, 50k gold 200k food.
 
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Funken_A

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Apr 16, 2015
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306
As a gunpowder, I use 6 lancers, 2 bombards, 3 supply wagons, and 20 fire lancers. I use rally to pull troops back and regroup as needed. The lancers with the heals from the wagons are great meat shields while the bombards take out buildings over the walls. the fire lancers destroy any troops that try to reach the bombards or wagons. I time may attacks to match up with when the mines come off cool down so there is a good supply of stone for animal blessings. the animal blessings provide all the fur and leather you could ask for to be able to use infantry mercs every combat. This strategy has worked for me up to the 1100 medal range and then I just hit too many maxed out enlightenment bases.

I'm a weak gunpowder age right now. Doing my 1st troop upgrade.

I just hate the build times on carts. Way to slow for my tastes, and unless I can nail 150k food and gold I'm not sure i deem using carts worth the effort...

Whats your average haul using this method ?
 

JuDomines

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May 14, 2015
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Mistyfus is all right. I use a variation with only 2 supply carts but 3 bombards but it's very similar. I realize Funken you dismissed the use of supply cart but i think you mâle a huge mistake. Supply carts are a no brainer. You are frightened by the 30 min to build them. But they virtually never die! The 20-24 ranged troops are very effective at protecting them. Other than that the key to beat base with compartment is a smart use If rally to turn around the base and use ranged unit to destroy it from the outside (never enter the compartement). The beauty of supply cart is that when you rally back to circle around the base it heals all your army and it's not unsual to be in the last 1m30 of the attack with your full army, full of hitpoints
 

firedancer

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Apr 6, 2015
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I'm a weak gunpowder age right now. Doing my 1st troop upgrade.

I just hate the build times on carts. Way to slow for my tastes, and unless I can nail 150k food and gold I'm not sure i deem using carts worth the effort...

Whats your average haul using this method ?

You don't have to feel bad or feel being at a disadvantage for not using bombards or healing carts. There is no one fixed strategy to play this game. I have worked my way up to Enlightenment now and I never used any of those (although I still upgrade them for completeness sake). For gunpowder, you can use 14 Lancers and the rest foot soldiers. Have Heal tactics on stand-by and probably 1 Sabotage as a backup for some challenging scenarios.

Even though the Horsie units were nerfed, they can still do their job if you babysit them properly by rallying them to the right targets. If ever you see a lot of them drop to half of their HP, use the heal. If only 1 or 2 were harmed, most of the time, I let them die because troop retrain time is faster than tactics. Use the Horsies to attack the defense buildings and when they cleared a safe path, deploy your foot soldiers to mop up. Don't over-use the heal. Try to limit to 1 only if possible. If you strategize properly, you won't have to use any.

The Horsies can chew through the walls (< L6) making some compartmentalized bases still possible to raid.

You also don't have to fix to one strategy. You can mix and match. You can try the bombards and carts strategy by training them at night before you go to sleep, so the next day you will have them ready for raids. If you somehow got them destroyed and don't want to retrain, you can fall back to the Horsie strategy.

Just try to have fun!
 

Redgar

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Apr 9, 2015
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When you face a lot of sections the best way is to run around instead of breaking trough. And yes at least 2+ bombards is a must, optional 1-2 healers will help a lot too. This way you put a part of your army (soldiers againts balistas, HC near catapults) and when bombards did the job you do angled rally back so you can take another part of defense and add more army. Once you cleared the most of the defense on 2-3 sides then you overwhelm. i use sabotage and demolition with this approach.
 

Daimyo Nakamura

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Apr 6, 2015
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46
Like others said all those high level walls is hard to break through. Best you units you can use is bombards/ballistas. I like how Mystifus units set up. If you're not comfortable or confident with supply cart. That's fine. At the moment they are kinda dumb, when they ran so fast just to die first if you ever misclick or targetting using rally. But yes I do suggest using supply cart with bombards and lancers. Don't forget about war tactics as well. Personally I'll go for 1demolition, 2 sabotaged and 1 protect (since the time buff).
 
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