So, a lot of people say decoy is OP which is kind of is. I was wondering if instead of raising the troop tactic space to 2 per decoy (I think this one and two system is stupid and that betrayal doesn't even really belong there anymore compared to other stuff), how about lowering the health of decoy while at the same time making it so that it doesn't set off traps. There's no reason that decoy should be setting off the traps and that honestly is one of the most OP things about it in my opinion.
Having all of your traps wasted by someone throwing decoys indiscriminately across your base takes a certain amount of skill from attacking. Hell, I even do it and knowing that there's no traps to surprise my troops makes a base takedown much easier. Also, I think barrage and demolition need buffs. Barrage can go for maybe a 100 to 200 increase in damage and for demolition, they should increase its troop space to 2 possibly and make it much stronger. Like 1.5x stronger. So instead of doing like 3k damage it does 7.5k damage. It will be strong enough to take out any building that isn't the missile silo, resource buildings (since they have protection anyway from demo), castle and stronghold.
Let me know what you guys think.
Having all of your traps wasted by someone throwing decoys indiscriminately across your base takes a certain amount of skill from attacking. Hell, I even do it and knowing that there's no traps to surprise my troops makes a base takedown much easier. Also, I think barrage and demolition need buffs. Barrage can go for maybe a 100 to 200 increase in damage and for demolition, they should increase its troop space to 2 possibly and make it much stronger. Like 1.5x stronger. So instead of doing like 3k damage it does 7.5k damage. It will be strong enough to take out any building that isn't the missile silo, resource buildings (since they have protection anyway from demo), castle and stronghold.
Let me know what you guys think.