DomiNations Dev Team Q&A -- Calling All Fans!

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neoncity

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  • Introduce a ‘Change Nation’ feature and ‘Delete/Replace Wonder’ feature? (likely costing some crowns to do so).
  • A button on the barracks to replenish lost troops, instead of having to manually (and painstakingly) juggle training times between 3 barracks after every raid.
  • DON’T reset the alliance donation counters weekly. It is amazing to have a full record of how much an alliance member has donated. Please allow the donation counter to remain continuous.
  • Make wall upgrades cost food OR gold. The extortionate wall upgrade costs are also too high at the later levels (Clash of Clans made this mistake and then made some changes after huge community backlash).
  • Change the way the raiding mechanics work so that if a player disconnects during a multiplayer raid, your troops continue to attack until the battle timer ends and loot is awarded. Currently the mechanics means that if a player disconnects or crashes (which will be common no matter how polished the game is, mobile connections are not always 100%) the player’s troops at the moment are simply lost, all loot will be lost and the battle results in defeat during every disconnected raid attack.

Seconded.

Two additional suggestions, if I may:
  1. How about an upgrade for the Storehouse, one that enables players to exchange an X amount of one trade good, for 1 trade good unit of their own choice?
  2. As far as possible, could you shed some light on some of the items/suggestions that are actually being worked on by the devs and/or will be incorporated in future iterations of the game?
Having said all that, love the game, been waiting for one like this for a while now, and lest we forget, hi everyone.:)
 
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RyanLewis

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Here are some questions I've got: Do you plan on adding more nations to the game? Will you be adding naval combat? Naval combat in my opinion would improve the game and add more diversity. Will you be adding more perks for nations? For example England may have naval bonuses in the medieval era or Greece may have troops built at half price in the classical or France gets an extra wonder in the gunpowder era etc. Thats all I have right now hope you will take on some of my ideas
 

RyanLewis

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There is already a build editor you just have to get in the classical age to unlock it
 

RushSkies

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Major Questions about Dominations: (bugs not included)
  1. Can we expect to have an addition playable nations in the future?
  2. Do you think the rally capability doesn't affect in game balance?
  3. Will we able to see a Sea and Air units in the future?
  4. When is the official release date?
  5. Nations with infantry and horseman unique unit is somewhat have an advantage over nations with ranged unique units in terms of defensive capabilities (e.g. Garrison of Rome and Japan and Stables of Greece and France). Do you think the unique archer should be at the watchtower along with it unique bonuses (e.g Chinese Rapid Fire and Brits Longer Range)?
  6. Can we expect a much different Alliance war (or Clan war) system from other Clash of Clan genre wars?
  7. Road concerns
    HTML:
    https://forum.nexonm.com/forum/nexonm-games/dominations/ideas-feature-requests/21488-concerning-about-roads
  8. Trade good concerns
    HTML:
    https://forum.nexonm.com/forum/nexonm-games/dominations/ideas-feature-requests/22225-enable-trading-of-goods-between-allies-public-market-system
    , since trade goods are tradable.
  9. What do you think about this adding Egyptian Nation suggestion?
    HTML:
    https://forum.nexonm.com/forum/nexonm-games/dominations/ideas-feature-requests/21265-egyptian-nation
  10. How many ages are beyond Enlightenment Age and what are they?
  11. Should wallminer have the same effect as wallbreaker (AOE damage on walls) of COC to address double layered walls?
  12. Can we change nations and wonders in the future?
  13. The transition of infantry, ranged and horse units from enlightenment units to industrial units is somewhat vague (especially on unique ones like the transformation of Cavalry units to Tanks), how will you address this in the future?
    HTML:
    https://forum.nexonm.com/forum/nexonm-games/dominations/ideas-feature-requests/24225-vagueness-of-unit-transition-from-enlightenment-age-to-successive
  14. As a developer, what are you're expectations in future developments?
 
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Let me just say I love this game up untill now. I'm hooked. I would just like to point some things out that would (in my opinion) make the game slightly better. Building and Advancing When you get to the Gunpowder age building takes way too long. At least for me it was then. I can imagine for some people it starts in the medieval age. Its not only the time it takes but also the fact your workers are busy and can not build anything else or hunt. Frustrations about the long wait accompanied with thoughts about quiting the game enter my mind. "How long can I keep this up". Or "How long will it be interesting to check in on my progress". 1. Reduce building times or add possibility to upgrade workers so they can build faster. 2. Reduce costs or up the rewards for hunting and mining. It takes way too long to earn enough for 1 new building upgrade. 3. Please don't forget about the people that have already spend a lot of time upgrading everything when reducing costs. Give them something extra. 4. Walls are just frustrating to upgrade. They are by far the most expensive pieces of territory. 5. More variaties in surroundings (maps). Hunting and trading I've seen a lot of good ideas about hunting and trading. I'll just repeat some here because I think they are good. 1. Add fishing 2. Hire extra builders from allies. For speeding the building proces along. For little resources, so money or food not crowns. 3. Up the crown reward for completing a challenge. 4. Send trading goods and builders up the road. Perhaps make it a feature of the alliance gate. 5. When hunting a stag make the reward higher. Crowns are a nice reward and when you are further along its not enough to speed anything along. 6. I think you should see more clear who you recieve troops from. Sometimes the message is gone so quickly I didn't see who send them. Civilisations Opposed to many many others. I like the fact that you make a choise and stick to that. Weigh your options. What kind of player are you. But I can imagine that one would like to explore all the game has to offer. Seeing other civs in battle and viewing your allies and high ranked players is enough for me. Still: 1. Change Civ option. Really make people hand in a lot. It won't come Cheap this option. You really want to have to change. Unless it's for a newly added Civ (like the much asked about Egyptians). Then give people a discount. 2. Change wonder option. Make people hand in something here. 3. Nice Civs to have: Egyptians, Spanish, Portuguese, Scandinavians, Dutch (something with exploring and trading). 4. Add the possibility to change your name once per age. Battle (Attack) 1. Individual Mercenary group deploy. 2. A Deploy all button 3. A slightly better AI on the attackers. (Not trying to go through a wall when there is a breach elsewhere). 4. When Mercinary's survive. Rehire the survivors for less. 5. Recieve crowns for winning a battle (not stealing ofcourse). Battle (Defense) Only one small thing 1. Maybe the ability for a bunker and adding troops to your allies bunker. Rankings 1. Make a rank list for highest amount of stars. 2. Show ranks in alliance.
 

Hyperion

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  • DON’T reset the alliance donation counters weekly. It is amazing to have a full record of how much an alliance member has donated. Please allow the donation counter to remain continuous.


It appears they chose not to listen on this one. Alliance donation counts now reset on a cycle.
Alliance leaders now have to keep out-of-game records of each cycles donations to see who is leeching troop donations in the long-run.

Alliance troop count resets are an awful feature.
 

neoncity

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A few people here made a great point earlier: a second Library. It is direly needed.
Or, at the very least, the ability to run multiple researches simultaneously.
 

Big buddha

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hi it is a good game, but why is it everyone is now doing player v player stuff? why can't you put in the option to play single player. was playing clash of clans, boom beach, but deleted the as I don't get a lot of time to play and every time you build up resources to upgrade when you come back you were raided and lost it all. please put in an option to just play on my own no pvp, if it stays the same as the others it's just one more game that I have to delete from my iPad, my wife's and sons iPads. please consider this
 

Whatwhat

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Can we please get a reply to some of the more common questions? Or even a reply at all to be sure someone is actually reading this from the dev team?
 

Christian

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Alright first of all the Rise of Nations Formula works even on mobile i got a bug that from classical age i jumped straight to Space age and cant upgrade my town center anymore which is cool but pretty much unfair please fix that having land and naval battles in one place is great adding aerial bombardment also is great unit diversity is great hmm Maybe nation diversity too more nations more fun i agree on everyone else having a Nation Reset button is cool but there should be a 1 Nation per month limit so players wont abuse it also in battles maybe a joint assault?? nobody have ever tried joint assault or field battle on clan wars where you and your clan would place a number of troops on the battle field and let em die out ?? idk it will be fun to have that i have no idea how space age will work here because yeah walls are now obsolete maybe a plasma field better anyway good game good luck BHG i hope you can get on your feet and make a Rise of Nations 2 ;)
 

Hyperion

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Not only is there almost no substantial reply to these questions after weeks, the entire forum is full of players trying to assist the developers with creating a game that the players want to play, yet we only receive very occasional responses from, what appears to be, a part-time community manager who is reluctant to give much insight into the development process besides a generic company response such as "Thank you for sharing this information".

I really really want to like this game and continue to play it, but for now I won't be putting any more money into it until the developers are a bit more active and transparent with the community. Companies such as Nexon need to wake up and realize that their players (their own target-market) can offer some of the best insight into how the game features should be adapted and tweaked, since these are the people who will actually be playing the damn game.
 

mikeVDgracht

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Make a function so that we can start a new game on the same device, so that we can try other nations and undo mistakes.
 

JeromeTT

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Question:
Is it possible for normal users to get that lightbulb thing next to their thread topic?
 

Valius

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So is this even still a thing? It's been almost a month with no responses or even a heads up as to whether we'll be getting answers.
 
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Thanks to everyone for participating in this event! Your questions were collected and sent to the dev team and we're working to put together an awesome feature for the DomiNations community. We hope to release this to the community in the next few weeks, so stay tuned to see if your question was selected! Thanks again!
 

DocEw

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Apr 7, 2015
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Im new so here is my impression on the game, Its a well built game that has everything that COC has but more and i think if there is enough advert that this game could become #1 honestly its a very well built game with a few bugs as expected because its new ♥ hope you guys continue to update, really goodwork guys
 

wyn1116

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Apr 9, 2015
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My question is about the possibility of more nations in the future. As this game is new, I am almost certain that at some point more nations will be added. Something I wanted to know is that if I select the nation of Britain for example, later in a different age will that lead to the option of splitting into the USA? What I am basically saying is that if you choose a country, later in the ages will you be able to select a country that was made by splitting off of that country, or will both nations be available from the start
 

Principe

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Is it possible to make a $1.99 sort of payment? With $4.99 as the lowest, I don't think you'll see me spending too much (I spent one $5 so far but I'm not planning to add anymore).
 

alvintb

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Apr 12, 2015
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I selected a wrong Wonder and now I'm inactive rather than keep on playing.
 
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