DomiNations Dev Team Q&A -- Calling All Fans!

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Calling all DomiNations fans! We're working on some exciting new fan content and we want you to be a part of it! Take this chance to find out everything you wanted to know about DomiNations before its worldwide release! Don't be shy -- post an interesting question and yours could get featured!

Please note that we know that some of our players have feedback regarding game bugs and stability, and naturally this is a priority for us! However, please refrain from submitting questions concerning those topics, as the game team is already working to address these.

Here are some examples of awesome topics we're looking for:
- Building and battle strategy
- Details about the different nations
- How to choose your nation
- What players should be most excited for
 

Youri

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Jan 5, 2015
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Do you have any plans with alliances where the members need to cooperate besides donating troops?
 

tauTAU

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Jan 9, 2015
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15
When the game gets to Space Age, the walls would be destroyed very easily in reality, what is your plan?
 

tauTAU

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Jan 9, 2015
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Why are there trade goods when you are not given the option to trade with anybody?
 

4u2nV

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Nov 30, 2014
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39
here are some my Q's
-when will be the official release of the game? if you can't give exact date just give your target month?
-will there be a change nation?
-will there be a change of wonders?
-how many age will be added on the official release?
-i know there will be space age but how will you implement this, when all we sees are land water and air, no outer space?
-the newest building that was introduced was the storehouse what else is coming? elephant stable? and if ever, is the elephant stable different form the horse stable?
 

d.weermeijer

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Jan 3, 2015
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27
Hey there,

First I'd like to say I love the game, totally hooked.

Here are some of my questions;

- In terms of smoothness, I'm playing this on an iPad 4 but the animations are sometimes too much to handle for my pad and then the game is clunky or crashes. Is this something you're gonna work on or do you expect people to have the latest iPads and what not?
- When you "revenge" someone, is it really necessary to have a loading screen to determine if the player can be attacked? Feels clunky.
- Library, great, awesome feature, but in my opinion there's too much to upgrade in there, for example I try to upgrade everything before I advance to a new age, and I did this in the classical age, I was done with every building and other upgrade in this age while I have still loads to do in the library, I need 2 library's :D
- Age bonus, I think it's VERY unclear if it's a good idea to rush trough the ages or not. I feel there's a bonus when I attack a medieval base while I am still classical age. For example I could loot 90k max gold at a medieval base, but in the end I had looted over 100k, is that a bug? or is that an internal bonus you get because of age? I'm NOT talking about the bonus you get afterwards for killing all the gold buildings for example.
- Many people mentioned it, but what is the point of alliances other than social aspect / rank and donations?
- What about an option to trade trade goods with friends / alliance maybe?
- Are we still in beta? If yes, when is the release and will the beta accounts be wiped / reset?
 

Ionass

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Dec 31, 2014
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Hi, great game. There are however some issues i'd like to point out and discuss. Questions highlighted in Bold
  1. Time invested to get somewhere is EXTREMELY high at the moment. In order to achieve Gunpowder age you need 1.3mil gold and 5 days of upgrade time. The 5 days upgrade i can accept. The 1.3 mil gold is sick, with the passive moneygain and how attacking/defending works. You're looking at sitting down at least 5 hours in one session to reach the needed funds. Are you going to adress the insane amount of time required to advance ages without crowns as the game progresses?
  2. As i suggested in Ideas & Features section, What, if anything, are you going to do to make Single Player Campaign actually worthwile? At the moment it's a major waste of time post campaign 1. Time sink and money sink.
  3. Are you planning for a smarter AI within the current battleformat? At the moment it feels like you're just ripping off the same old tried, tested and quite frankly... useless system. The AI is sometimes brutal, sometimes smart as a brick wall. Archers hitting walls despite being in range of rallied point. There's no obvious pathing. Sometimes units will bash against the strongest of walls while there's smaller walls right next to it because it's the shortest path. Charging blindly forward to a point with dozzens of walls instead of walking two step backwards and walking outside of said walls.
 

Jashunlee

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Jan 14, 2015
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Hello Dev Team!

I love playing these kinds of games and I have played many ranges of them. One thing I want to ask from this game is will you be bringing in the build editor mode? Because moving everything in one corner is very tedious and I would want to do other stuff as well other than taking 10 minutes to do my base.
 

dariop

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Jan 14, 2015
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Can something be done to harvest more food, example have a fishing pier with house and storage unit near the water.
 

Kris

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Dec 31, 2014
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4
Great game, really enjoyable to play... Hope you improve stability dramatically before the official release, and clean up all the basic spelling mistakes in the in game text. In regards to gameplay, I personally think bases are too well defended compared to the offensive troops available (in the classical age at least) ie I would have a very hard time 4 or 5 starring my own base... And the proof of that is I haven't had a peace treaty in weeks...
 

Aceofskullz

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Jan 14, 2015
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Ok guys I've been dealing with nexon close to 4 years now and most of there games are pay to win that said this is a lot different to most of there games yes it's a grid but if it was cheese easy no one would play it as for any tips to the debs well for starts global chat would be nice so you can get more ppl to join your alliance and grow instead of the top 200 getting listed or searching for one as addressed above library is over filled which is great don't get me wrong but please know that a lot of player want to max everything before moving onto either add another library so two upgrades can be going at once or half the prices
 

zed_mtc

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Jan 14, 2015
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2
This game reminds me of Rise of Nations. I would like to build on the other questions and comments above as follows: 1. Allow multiple buildings to speed up build time, multiple castles/forts for defense 2. Allow multiple armies (aping RoN) 3. Might as well build on civilization advantages of RoN and apply it here sans sea/air battle advantages since this clearly land based 4. Or you can add sea/air battles (e.g. Battleships can bombard, bombers, flak guns for defense, etc)
 

Andy

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Jan 7, 2015
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215
Would be great in build editor to be able to save a partially completed base too, so you can come back to it in another session then "Commit" it to your actual layout. I spent a lot of time recently on a build, and got a phone call, and when I went back in - lost the lot!!! So don't much use the build editor until there is a partial save option.
 

JAMES

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Jan 1, 2015
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2
My questions are:
- Do you mind adding another payment method?
- Can you add in UI when visiting other nation to see their resources?
- Can you fix Friends Tab?
- Can you please make it happen to play in zenfone 5 or in other device?
- What players should be expecting when they started playing this game?
 

Jerryfish

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Jan 14, 2015
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Yes omg this game is practically like rise of nations however please can you make more civs (Egyptians especially they were op'd in RoN) and also bring the sea and air into play as well. As all the towns evidently have adjacent rivers, shore bombardment would be a great idea sort of like in boom beach
 

Hyperion

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Dec 26, 2014
Messages
56
Instead of a specific question, maybe your dev team would like to comment on specific suggestions that appear to be popular among the global player base;
  • Introduce a ‘Change Nation’ feature and ‘Delete/Replace Wonder’ feature? (likely costing some crowns to do so).
  • A button on the barracks to replenish lost troops, instead of having to manually (and painstakingly) juggle training times between 3 barracks after every raid.
  • DON’T reset the alliance donation counters weekly. It is amazing to have a full record of how much an alliance member has donated. Please allow the donation counter to remain continuous.
  • Make wall upgrades cost food OR gold. The extortionate wall upgrade costs are also too high at the later levels (Clash of Clans made this mistake and then made some changes after huge community backlash).
  • Change the way the raiding mechanics work so that if a player disconnects during a multiplayer raid, your troops continue to attack until the battle timer ends and loot is awarded. Currently the mechanics means that if a player disconnects or crashes (which will be common no matter how polished the game is, mobile connections are not always 100%) the player’s troops at the moment are simply lost, all loot will be lost and the battle results in defeat during every disconnected raid attack.
 

Hyperion

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Dec 26, 2014
Messages
56
Yes the build editor is already in the game and becomes available at classical age.
 

Colaxe

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Jan 5, 2015
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Hello; the space age, he is the maximum level? Will there be a futuristic age?
 

Valius

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Dec 16, 2014
Messages
13
My biggest questions would have to be;
  • Are you going to let us change our nations or wonders, at the very least for crowns? There are LOTS of us who feel that they may have made the wrong decision in our nation or wonder choices, and I believe that letting us change our nations or wonders would be the best way to resolve this. People won't feel defeated or locked in if they make the wrong decision and since there's no way to go back, may quit the game alltogether. Being restricted to crowns could alleviate some concerns of being able to spam change.
  • By release, are you going to allow those of us who purchased the starter pack but did not receive the house or crowns due to the server instability at the time to purchase our lost house with the 1500 crowns we were reimbursed with? I was told by support that they would give me the crowns so that I may "purchase the house when it is available".
  • Are you concerned with the amount of people who are losing battles on purpose by only attacking farms with one troop so they can get extremely low matchmaking? Using this method one can essentially hide their resources from most people who would be at their age and saturate the lesser ages with unbeatable defenses. Medals seem to mean absolutely nothing aside from getting being matched against people with similar medals, perhaps a significant bonus to loot could be awarded at certain tiers of medals to encourage people to keep them high? Thanks for hearing our thoughts!
 
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