Force Close Glitch

Aurelius...

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Sep 15, 2015
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The force close glitch doesn't have to be a problem. Here are the items that need to be adjusted:

1. Traps are automatically reset for no cost
2. Defensive blessings last 8 hours
3. Alliance troop donations are not eliminated after a force close or defensive victory
4. Loot and medals are awarded (transferred) only when a battle log is produced
 

Aurelius...

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Sep 15, 2015
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I should have started this thread with a request that it be fixed, which would be my preference. However, it seems that this is not something that the devs are willing to do, so my proposal is a work around that fixes some of the problems associated with it.
 

Endril

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Apr 12, 2015
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i think that the easiest fix for them is to only update the resources, trade goods, traps and medals after the end of the battle so if force close you get nothing and the defender also not effected at all.

Endril
 
G

Guest

Guest
People who quit or are disconnected for technical reasons (game crash, net drop, etc) are all punished equally. We understand that the lack of log and replay is frustrating, and are looking into ways to trap that info better for you.
 

Aurelius...

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IronAngel, I think we're discussing different things here. What I'm referring to is people who intentionally "force close" their application to end a battle without losing medals. I'm not concerned about battle logs, I'm concerned that if I design a strong base, and protect my tc, anyone who is about to lose the battle will "force close" and lose nothing. They will also spring my traps, kill my alliance troops, and eliminate my defense blessings.
 

Ginevra

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Sep 30, 2015
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I think that force quit is a problem many of us are affected by regularly... Endril's suggestion here to have everything update only at the end of the battle seems fair enough. I would be fine with letting attackers get away without losing medals as long as they don't get to keep my resources as well or leave all my traps sprung for someone else to get an easy victory - seems rather pointless to carefully place my traps and have to pay so much gold to reset them each time if every other player who attacks me gets to just waltz past them, doesn't it?
 

Redgar

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Apr 9, 2015
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There is no punishment, but only encouraging do it more and more. First, is -39 medals. Player who grinds 4-5 hours to get those 39 medals will never want to loose a battle, plus he still may get a resources from rich bases making them poor and useless to attack.

Whom you punish is players who invested in traps or better defense which never brings you a win. If devs can't fix it for 8 months, they need to fix it with balance tweaks! It's easy.
 
G

Guest

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Sorry, Redgar, you are incorrect there. They lose troops, tactics, etc. just like players that disconnect or crash in battle.
 

Aussie guy

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Jan 29, 2015
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Vast majority of ghost attacks are caused by players hard closing not crashing...and you guys know it. The fact that I reported it back in February and you guys haven't even got the balls to list it as an issue speaks volumes for the attitude of Nexon towards its customers. A big thumbs down from me for your comments and inaction.
 

Endril

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Apr 12, 2015
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Good to see that the discussion is still alive. Another idea is needed as cannibals pointed out. My solution does solve the loss connection, crashing and deliberate force close. It doesn't resolve the lack of ability to get a defensive win.

The first idea would be relatively easy to implement. Another solution would be if connection lost or crashed etc then the battle would start again. So a player would have to finish a battle no mater what. If this was implemented in addition to the previous suggestion maybe a defensive battle could be won for those with strong defences. I would also suggest that if unable to finish the battle aftera certain amount of time that the attacker looses.

Howeverit still comes back to the root problem of the medal system imbalance. I am sure people would be willing to lose 30 medals if it could be made back in a reasonable amount of battles so please think about changing the medal system to make the minimum medals won 5.

Endril
 

Hunter Killer

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Aug 14, 2015
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My whole army is worth 50k food and rebuilds in 45 secs. No one cares about losing army when force quitting. It's all about saving medals and everyone does it and you know why they do it. It all comes down to your broken medal system.
 

Redgar

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Apr 9, 2015
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With of the all the respect, Iron, but if you look at 'how many defensive wins' players have after 2800 medals, you will get 0.212%

Even if training blessing and france is nerfed, players will wait army rebuilding 10 mins just not to loose 39 medals it takes 2-3 hours to recover. Food is nothing, plus you take the loot anyways.
 

Redgar

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So the next gameplay after rebalance will look like this:

- spending 9 raiders to take the loot and force quit
- non stop raiders rebuild
- more closeapps
 
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Tower

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May 7, 2015
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Happened again...

Attacked. Traps tripped, resources gone, alliance troops dead. No report. No PT. No change in medals.

I don't care about medals... But I do care about loosing resources.... and having to reset traps

Is this happening more and more? Or is it just me climbing the medal ladder who is in a "bad area" medal wise?
 

Tower

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Im guessing that the more we discuss this forced close glitch the more people will be aware of it and the more ppl will start using it... Hence problem will be increasing....
 

acied

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Mar 31, 2015
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Smart thinking Tower.... LOL

At anytime a battle could crash or connection could be lost, hey I even had a battle going on, when the server was taken down for maintenance...
For a battle that crashes, like the ones who use ios9 at the moment, it is not an options to restart it again, cause it will crash again, and again.

I think this issue is inevitable, but nexon should however reset the traps, cost free automatically, or in other words, your village should remain the same if the battle is not ended in a proper way.

This will mean however that in the rare case somebody loses a battle and end the battle in a proper way, the traps will not be reset and we would have to live with that.

So if a battle is not ended in a normal way, whatever the reason is, then the attacked village should keep its blessings, keep its traps and keep its alliance troops in the tc.
 

molfas

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Sep 11, 2015
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This is my first post in this forum! The force-close issue is the worst exploit in this game, really. I play in the 2.800 medal range (under a different name because the first account I created here with same name did never get approved). It happens all the time. It makes defense absolutely irrelevant to the point that I did now put my town centre to the edge for an easy grab and hide my traps in the inner circle of my walls. This is arguably the best solution one can come up with at the moment. If any of BHG/Nexxon staff played in the upper ranks it would all be very obvious to them.

OK, whining does not help and there clearly are some players that have to cope with sporadic/(regular?) crashes, indeed. So, until the developers find an eloborate solution to the problem something like the following might help:

- count the number of premature ends to an attack (either crash or force close) and display the number visible to the player
- introduce a threshold (in a time frame); below it everything works as it is now; above it the attack is considered a loss
- thus, every player can decide if he wants to continue playing if the threshold value is reached.
- this method can be further impoved on; e.g. introduce it only with a certain medal level (say 1.600 medals; below it the force close issue is not problem), so new inexperienced players are not bothered.

What do yout think? Does this make sense?
 
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