DomiNationsVigiles
Super Moderator
- Joined
- Feb 23, 2015
- Messages
- 199
6.2 Balance Update (3/13/18)
• Fixed a pathing and attack bug with Machine Gun troops
6/1 Balance Update (2/9/18)
• Baltimore Fencibles Change - this Troop Tactic now deploys 1x Engineer and 2x Artillery (formerly 3x Engineer and 1x Artillery)
• Unit Pathing Improvements
• MRL boosts are now calculated correctly
6.0 Balance Update (1/14/18)
• War sizes of 35 vs. 35 and 45 vs. 45 players are being removed in order to boost available matches in other war sizes.
• The cost of re-arming activated traps is reduced. The higher the level of your traps, the steeper the discount!
• Mortar troops will be ready for battle nearly 40% faster, and will cost less food to train:
6.0 Balance Update (12/12/17)
Balance Changes
Balance Changes
Balance Changes
Balance Changes
Balance Changes
Balance Changes
New World War Tie-Breaker
• Fixed a pathing and attack bug with Machine Gun troops
6/1 Balance Update (2/9/18)
• Baltimore Fencibles Change - this Troop Tactic now deploys 1x Engineer and 2x Artillery (formerly 3x Engineer and 1x Artillery)
• Unit Pathing Improvements
• MRL boosts are now calculated correctly
6.0 Balance Update (1/14/18)
• War sizes of 35 vs. 35 and 45 vs. 45 players are being removed in order to boost available matches in other war sizes.
• The cost of re-arming activated traps is reduced. The higher the level of your traps, the steeper the discount!
• Mortar troops will be ready for battle nearly 40% faster, and will cost less food to train:
Name | Age Available | New Train Time | New Cost (Food) |
Mortar | Gunpowder | 8m 30s | 4,300 |
Guard Mortar | Enlightenment | 8m 30s | 5,900 |
Trench Mortar | Industrial | 8m 30s | 7,300 |
Field Mortar | Global | 8m 30s | 8,600 |
Heavy Field Mortar | atomic | 8m 30s | 10,000 |
Elite Field Mortar | Cold War | 8m 30s | 11,800 |
- Hwachas no longer have a minimum range and have a faster-flying arrow animation
- Added Master Assassin to the Assassin Fortress
Balance Changes
- Generals now spawn with 70% of their hitpoints if they are inside a Castle, Pentagon, or Khan's Dais and it is destroyed.
- Tactical Helicopters are now slower and have 50% less hitpoints to reduce their effectiveness in oil raids.
- APCs now spawn their first wave of troops faster (after 5 seconds instead of 9 seconds).
Balance Changes
- League Boats, Victory Chests, and Video Rewards can possibly include:
- Troop Tactics
- Tactics
- Blessings
- Trade Good and National Trade Good Shipments
- Mercenary Contracts
- Recruits
- Decoy tactic no longer gives a movement speed bonus to affected defenders.
- The Trap Blessing now has one of its uses consumed if any traps are tripped. Previously needed 10% or more total damage dealt.
- Spoils of War Ch. 1 was changed back to apply only to resources.
- Fixed a bug where Redoubts didn’t immediately start attacking troops that were standing at the building’s maximum range
- All levels of the Armored Car Troop Tactic will have their Hitpoints and Damage match the Armored Car built from the Factory.
Balance Changes
- Dock Expedition Rebalance
- All Expeditions will run between 6 hours and 2 days, and cost 2 - 4 Citizens
- https://forum.nexonm.com/forum/nexon...dition-balance
- If two Alliances finish a World War with the same number of stars and average destruction, the winner is now determined by who has the least amount of time elapsed in battle
- In ties, winning your battles as fast as possible is the key to winning the war!
- Only the time elapsed from the best attack against each War Base counts
Balance Changes
- Increased hitpoints of all levels of bomber aircraft by 50%
- Zeppelin (Mk1 -Mk3)
- Airship (Mk1 - Mk3)
- Bomber (Mk1 - Mk6)
- Heavy Bomber (Mk1 - Mk6)
Balance Changes
- Corrected a bug that caused units spawning from the Samurai Stable to have incorrect defender stats
- Corrected a bug that caused units spawning from the Samurai Stable to be immune to Tactics
Balance Changes
- Shieldmaidens received a 10% increase to hitpoints and damage
New World War Tie-Breaker
- If two Alliances finish a World War with the same number of stars and average destruction, the winner is now determined by who has the least amount of time elapsed in battle
- In ties, winning your battles as fast as possible is the key to winning the war!
- Only the time elapsed from the best attack against each War Base counts
- Betrayal, Protect, and Sabotage Tactics now cost 2 Tactics Capacity (was 1)
- War Academy level 5 (Enlightenment Age) now provides +1 Tactics Capacity (was +0), increasing Tactics Capacity by 1 from Enlightenment Age onward
- Stronghold now spawns the any remaining donated Troop Tactics when destroyed
- Fixed Atomic Age HP for French Consulate, Khan Dais, Zulu Kraal, and Long House (was 1600, is now 1950)
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