Magnifico
Approved user
- Joined
- Oct 3, 2015
- Messages
- 257
I am one of the few Empire League players bloody-minded, or just plain stupid, enough to persist in playing Greeks. Their flaws are well-known, so they are a deservedly unpopular choice (except apparently among patriotic real-life Greeks). But rather than try to address these shortcomings somehow, the design team has, amazingly, found a way to make the Greeks suck even harder with the 4.1 update.
Players will now be able to "Collect 8 new National Trade Goods by defeating different Nations in multiplayer battle!" I don't think I'm going too far out on a limb in predicting that the goods from civilizations like the British and French are going to be relatively easy to find. Trade goods from less popular civilizations are going to be rarer, especially in the higher medal ranges where power players tend to congregate. Now, the players who will be most interested in acquiring national trade goods will be serious world warriors, players who are experts at 5-starring. So Greeks, by virtue of their very unpopularity, are going to be targets of choice for highly-skilled, highly-motivated attackers. Greeks can expect fewer attacks that just snipe the town center and then quit and more everything-but-the-kitchen-sink 5-star attempts.
I don't know if the design team deliberately set up incentives to pick on the unpopular civilizations in order to encourage people to spend crowns changing, or if they just didn't think things through. Either way, it seems like this update kicks the civilizations that were already suboptimal when they're down.
Players will now be able to "Collect 8 new National Trade Goods by defeating different Nations in multiplayer battle!" I don't think I'm going too far out on a limb in predicting that the goods from civilizations like the British and French are going to be relatively easy to find. Trade goods from less popular civilizations are going to be rarer, especially in the higher medal ranges where power players tend to congregate. Now, the players who will be most interested in acquiring national trade goods will be serious world warriors, players who are experts at 5-starring. So Greeks, by virtue of their very unpopularity, are going to be targets of choice for highly-skilled, highly-motivated attackers. Greeks can expect fewer attacks that just snipe the town center and then quit and more everything-but-the-kitchen-sink 5-star attempts.
I don't know if the design team deliberately set up incentives to pick on the unpopular civilizations in order to encourage people to spend crowns changing, or if they just didn't think things through. Either way, it seems like this update kicks the civilizations that were already suboptimal when they're down.