Nations Balance

Redgar

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I already wrote about nations balance in my 'balance notes' topic, but now when nations can be changed, it becomes one of the top priorities together with economy balance. Not balanced game is a lack of choices actually and Rome together with overall 'attack' imbalance in comparison to defense/economy makes it the only smart choice, no matter how users want to be original. Just compare 10 extra troops power (and how much resources they may save if played smart) to 20-30Ks extra-resources Britain can give you daily. Now, when range of towers is increased, Britain's archers lost their hip too, so it rapidly became one of the worst nations or probably be the worst considering Greek's heavy knights buff.

This needs to be reworked.

Just to let you understand how much Rome is unbalanced, consider this:

- Having 12 extra-troops is equal to two mercenaries armies which cost 6 trade good each
- E.g. if you fight 20 battles a day, you get 120 of FREE TRADE GOODS a day! Each trade good costs 3 crows, so it is a 360 crowns worth daily boost. Compare it to other nation's benefits in crowns per day, e.g. 50-100K extra resources for Britain and you'll see the imbalance difference clearly.
- It is basic's of game design balancing to do such tests

- To get Britain on the level of Rome, stolen resources bonus should be increased from 10 to 20 times. The biggest imbalance here. Archers also need bigger health to balance increased range.
- Greeks waiting bonus should be in % and money returns applied to upgrades too
- French and German bonuses might be increased in range of 25-100%
- Japan needs to have Samurai unit stronger than Vandal and provide 20% bigger DPS compared to Rome legions (to balance health boost too). E.g. Rome 110 legions deliver X DPS, 100 Japanese Samurai deliver X + 20% DPS
 
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Whatwhat

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I thinks it's a bit more complex that that as there are a few variables that attempt to create the balance. Sure Roman nation bonus(larger army) is best but their unit is worst. To be honest I just like having different nations with unique units and abilities but it no longer works as everyone is just changing to romans.
 

Redgar

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Yes, I agree that there are many variables and in game design you create certain 'anchors' from which you do dofferent layers of balance. I offered one test to calclulate nations benefits in crowns based on regular active play. It proves that huge imbalance exists in numbers. Adding more variables makes it more complicated, but it looks like their estimation of economy and defense is wrong, because in total they both may generate 10% of your revenue coming from attacks. Therefore, british % to stolen loot might be equal now to 1 extra-troop in romans army. If imbalance is around 30% it may be even fun, 100% creates troubles, bigger imbalances make everybody switch to romans :)
 

firedancer

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One variable (though not the only one) to look at it is also that larger armies require more time (and food) to train - this reduces the number of times they can raid and they need more resources as compared to others.
 

Gambrinus

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Everyone in my alliance is switching to roman, and I'm gonna do the same tomorrow... that's proof enough for me that's the nation's are not balanced correctly. i bet that in the not too distant future 80-90% of the players at high levels will all be Roman.
 

firedancer

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I guessed the only way for anyone to know whether it is that good as others said, is to try it out themselves. :)
 

Redgar

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Arguable. Because if you play smart bigger armies allow you to save more troops and attack even faster. You may always attack without 10 extra troops too, plus romans have better synergy with healing features what makes their unique very strong considering its versatility.
 

Redgar

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Hopefully, they will rebalance it with the next update, so I'll wait since in early GP it might be not that sensitive. Plus, I'd like to switch to balanced Japan, caz of aesthetics.
 

kenitpatel

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Apr 11, 2015
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Agree every civilization can have some variability in attk or def, but at the end they must be balanced.
 

Redgar

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Yes, especially when imbalance may be more than 10 times in some camparison test. It should be their top priority with the next update imo
 
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