kgaskell01
Approved user
- Joined
- May 16, 2015
- Messages
- 82
How about a blessing ( or a change to the base play mechanics ) that doesn’t reward an attacker with the loot they garnered during an attack unless they get at least one star?
Another idea deal would be to reward the defender with X% of the attacker’s Oil, Gold and Food if the attacker fails to get any stars...
Another idea deal would be to reward the defender with X% of the attacker’s Oil, Gold and Food if the attacker fails to get any stars...