I like how there is an incentive to not send your troops into die. I don't really have a problem with training times EXCEPT when the game crashes and kills my troops or they claim 100 percent on a base and end battle before I can destroy the last defense and so Nexon kills all my troops again.
(And, a side note: I think there needs to be an air troop training blessing. Although, even that I can live with EXCEPT when the games kills my planes because of some glitch of theirs.)
The silo needs adjustment though not because we won't be able to figure out a way to deal with it in war, but it will limit attack styles in war with will lead to homogeneity of the game and because it will make it near impossible to repeatedly raid in MP, which is kind of the point of the game. If your troops are dead, you can't play... or if you tactics are dead, which you need to combat the silo, you can't play. Nexon, it is in your interest to get us to play more.
I knew they hadn't adequately tested this silo when they said something in the pre-release notes along the lines of: "we are curious how players will deal with this new building." (Not quoting accurately, but along those lines.)
Why can't Nexon get player feedback or a small group of experienced players to test before rolling something out? That is my real question. Are they afraid that it would be admitting they don't know the game that well? Well, Nexon, I hate to tell you, but we already know that you don't know it. If you ask for help, it might restore your player's faith in you.
And, before anyone argues with me that Nexon knows the game, go find one developer or anyone at Nexon that plays the game as much as we do. I think Tinsoldier plays, but I doubt he plays like anyone who is posting on this forum.
Please, Nexon, I am begging: reach out to your players before you just throw something new at us. We want to make this game better too.