Tactic Ideas!

xGraves

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Jun 9, 2015
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135
Well, only a few come to mind, so far -

Scanner sweep - A tactic that runs a full scan of your enemy's base (or just within a given radius) revealing all traps. Additionally, if this felt overpowered, the traps could only be revealed for 15 seconds or so. (Armory upgrades would increase the time by 2+ seconds each, and/or the scanner radius)

Decoys - A number of units, within the tactic radius, would be cloned in order to confuse enemy soldiers and defensive buildings. Cloned units do no damage and receive limited health. (Armory upgrades would increase the number of units, within the radius, that can be cloned. Similar to the betrayal upgrades)

...I'm sure there's an entire thread on this somewhere, but feel free to post any new/upgraded tactic ideas below!

Best.
 
Last edited:

xGraves

Banned
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Jun 9, 2015
Messages
135
Maybe I hadn't noticed, haha. ...Was definitely thinking Starcraft as well.
 

Navalis

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May 31, 2016
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I may of seen this in another thread but how about a "Minesweeper" unit designed to disarm traps?
That or make it the secondary objective of the Wall Sapper. Set Charge, look for traps, die from tower fire…
I can't say I like the idea of my traps being exposed. Nothing to stop you from taking a screen shot and sharing it. I suppose you can do that after the fact anyway lol. Besides that would just impose a secondary blessing to counter/lessen the effect. (Yeah I'm digging through older posts and catching up.)
 

Hong Kong Army®

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Apr 15, 2016
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172
wow glad to see your suggestion becomes real :)

perhaps u can help us ask for a second armory or cancel the requirement of citizens for university technology upgrades :p
 

Ravenlord

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Aug 23, 2015
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I'm glad the decoy option has been introduced but if we're comparing the tactics to real life abilities then in circa IA or Global era we have radar but we don't have holograms - so the scanner sweep would've been a more realistic option.

Shoulda kept the decoy/hologram for the Star Trek Age. Just sayin' .....
 

Lordzeus

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Jul 1, 2016
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163
Would like to have a tactic where I can decrease by 50% the walls life. I would like to see the "traitor" tactic affect also the defensive buildings. Can you imagine that! Towers, cannons or catapults attacking their defenders.
 
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