The Gold vs. Food Imbalance

woolybugger

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Apr 15, 2015
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I'm in Medieval age and have always noticed, as in all previous ages, that I am ALWAYS lacking gold.
Caravan production rate = farm production rate.
Raiding usually nets more food, less gold.
6 fruit trees vs. 2 gold mines.
Hunting gets you more food and gold.

Then more upgrades require gold than food.
But the biggest kicker is ... walls! Each piece is xx gold, multiplied by xx walls.

This game is unbalanced in its food vs. gold economy.
 

twlabc123

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Apr 13, 2015
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It is a very typical design in this kind of games. Actually it is not as bad as you think. Food is cheap because you need to spam food in consumable productions like army and tatics. If you find you have too much food, then use tatics and generals more often or build better army. Also, you can spam your food into general upgrades, which is going to comsume tons of your food.
 

David Pasquinel

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Just 12 words explain this: walls and gates upgrade prices scalates like hell and suck your gold.

Everybody wants to keep the enemy at bay, and for that they must pour gold to enhance their walls, but the pricing becomes more and more pushing from one upgrade to other.

For example, I upgraded four gates to max in my Medieval base. This taken 800k gold from me (200k each), in a scenario that the price to go next age is 1,3 millions gold. And things will get horserape worse at Gunpowder, 500k per piece. So i rest my case, the culprits are the walls.
 

Noisiv

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When you are a higher level it will be reversed you always lack food and get like 4 mil gold in one evening of raiding
 

This game is laggy

Dude, where's my village?
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Apr 26, 2015
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Well yeah, like what David said, if you're trying to max out your walls, then the gold is always in shortage.

You have like what, 80 walls in Medieval (not counting the library research)? And Medieval unlocks 2 levels of walls. To upgrade each wall by that 2 levels takes 290,000 gold.

So 80 x 290,000 = 23.2 mil

I don't think the food you need for all the construction/upgrade even come close to the amount of gold you need for walls alone. I haven't even included the cost for all the defensive buildings yet.
 

Bonesy

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When you are a higher level it will be reversed you always lack food and get like 4 mil gold in one evening of raiding
Agreed. At the top, it's sometimes difficult to gain food overall after you have to retrain your army and tactics after each raid.
 

Link5549

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Taking walls into account gold is by far the resource that you need the most of.
 

dbukalski

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1,035,000,000 gold to upgrade walla to lvl11. so definitely gold is most needed
 

firedancer

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For example, I upgraded four gates to max in my Medieval base. This taken 800k gold from me (200k each), in a scenario that the price to go next age is 1,3 millions gold. And things will get horserape worse at Gunpowder, 500k per piece. So i rest my case, the culprits are the walls.

Gunpowder unlocks 2 levels of walls - L8 500K per piece and L9 1M per piece.:(
 

David Pasquinel

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I think that shields and economy needs rebalancing.

In CoC, the major inspiration of this and a plethora of another base defense/attack games, the peace time is were you make the fat needed to upgrade that building or research some techs. There, the smallest shield time is 12 hours, wich means you can be raided clean two times in 24 hours. In DomiNations, the lesser (and most common) shield time is 4 hours, which means that you can be raided clean SIX FREAKING TIMES in 24 hours. A longer shield time should keep your resources in your wallet for a longer time, at least.

Allied with the short shield time, there is the insufficient resource generation, that forces you to go all guns blazing on someone else's base from time to time like a crackhead, if you dont care to being robbed all the time and take forever to reach the needed resources to upgrade your stuff. As the prices scalates up, you must spend a longer time raiding. What was five minutes destroying stick-made bases with your horsemen easily becomes hours retraining your casualties over and over again to reunite those 740k food to unlock Ballistas. Again, a longer shield time should keep you away from the game for a while, lessening the pressure to raid all day long because if you don't rape some bases there is a high chance that someone will get away your hard earned resources multiple times a day. Also, it would lessen the traffic on the game servers.

So, making a long story short: the short resources could be somewhat remedied with 12-hours shields that would keep your economy safe for longer and keep you from becoming a virtual meth-head.
 

David Pasquinel

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Instead of increasing peace treaty time and resource generation, I would prefer they reduce the upgrade price and time. :p

If I could choose only one of these things, I would go with longer shields. I'm not always on the mood to spend hours ingame because we must raid raid raid raid raid to get the dough to pay the techs or else be raided raided raided raided raided and never save up any resource. The short shield time force us to babysitting the game constantly, and allied with the malfunctional alert messages, it sucks hard.

But again, I agree that the upgrades must be meaningful for the resources invested, just like in the godfather Clash of Clans.
 

Elkripper

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May 25, 2015
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In DomiNations, the lesser (and most common) shield time is 4 hours, which means that you can be raided clean SIX FREAKING TIMES in 24 hours.

No argument on the need for a rebalance.

I'm only in Medieval Age so far, but my current strategy is to keep my defenses weak enough that I always get the longest peace treaty, and therefore get attacked less often. Not only do I (ironically) lose less resources with a weak defense, but by not spending much on defense, I have more resources to advance my economy and attack ability.

That's probably not the strategy the developers had in mind.

(edit for typo and clarity)
 
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Whatwhat

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your strat might work till med age but you will suffer later. the problem is you dont need to hoard resourced until gp age where upgrade go from a few hundred thousand to millions.

When hoarding you want to get a peace treaty without losing 250k (max loot for gp age) gold and/or food.
 

Redgar

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But in GP food gets even more annoying. First, I can't spend it, so I always have around 1m and it's kinda ruins my strat. defend one resource when I need gold. Secondly, it motivates attackers to go all-in and also take my gold. I finished all food library researches already and all my planned upgrades mostly need gold. I don't know when I even think about upgrading a farm. And the most tricky part is when you need over 2m food in one session, than it might be even harder to get than gold, caz you also spend on army and tactics. I think it's just imbalanced with timers. Speed up building times by 30% in GP and it would be much better imo.
 

Whatwhat

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Food is almost always more plentiful until you go up the medal table. then it is WAY harder to get than gold.

im referring to end game enlightenment age players who often lose their army for each attack and have to re train at a cost of 100-150k food
 
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