We need heavy buff on offense side now, defense is overpowered

SiuYin

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When I was 18 I did pretty well in an 18yr old tennis comp. So well that I was put into the under 21 competition the next year. Guess what, I only won 3 matches against older and more experienced players.
You know what I did? I DIDN’T complain about older more experienced players being better than me.
Why? Because I’m a realist and a grown up, even back then.

True, you don't need to complain as long as you are not playing US open.

But being an attacker in top alliance, it is my right to complain about the defense
 

TizJourney

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So this topic is about CWA issues. This must be put in the name of topic because CWA problems are non existant for 99%+ of player base in the game.
 

KniferX

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cos_pi Well they have obviously no intention of separating between the two. With missile silo working in MP without limitations, university capstones like hold the gates also working in MP, it's pretty obvious that the majority of the playerbase gets their diamonds & NTGs for wars from abandoned or rushed bases, and even trying otherwise would lead to frustration. As it is right now, you make wars tougher - you make MP tougher.

Loonies
​Rewards at 3-4 star victories are more of a consolation prize. Non-guaranteed diamond and severely reduced chance of getting 2 NTGs, not 3. Along with your whole army dying, unless it's the case of missing QV.
​​​

I am really interested in the methodology with which you can supply an Atomic age account in war, every 3 days (with a day break between wars) with 12 diamonds and 54 NTGs for every war, just with partial victories and expeditions/victory chests.

We can even assume that 50% of wars will be mismatches with no need for coallitions, getting these resources every 6 days would be a stretch as well.

Manifesto Correct me if I'm wrong, but you don't participate wars? Either way, smooth sailing in MP for you. Attacking your base without an assortment of decoys would be suicide, along with something to distract your silo, most likely merc tank destroyers. Sounds like a war attack to me. What do you get in return? Same NTG reward as attacking an abandoned base, probably more raw resources (not oil), net loss in diamonds because of the mercs, probably lost planes, huge retrain time for tactics and those planes and possibly the attack will just flop and you lose it all. Incentive to attack your base head-on chasing stars? Basically 0.
​​​This comes as a benefit to being among the first to start the game and a disadvantage of new players, that issue was discussed earlier so let's not continue here.

​​​​​​​Finally, just because the decoy tactic is arguably OP, doesn't mean that defenses haven't swinged to the very strong side as well. There's no excuse to give defense huge buffs just because there exists a tactic that distracts them completely, heck, just buffing defense stats doesn't do a lot to prevent this but just further pushes decoy as the only tactic choice.
 
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T4TiFooS

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Yes definitely it is !
For me MP is so frustrating and hard more than WW !
Cuz in WW i use merc camp + allies troops + full tactics + offensive coalitions + Generals + Troop cards sometimes
and these buffs makes a balance between offense and defense in WW

but in MP i go with normal troops and a few of tactics (it depends how much they retrained) and rarely use 1 General and sometimes with allies troops... thats all !!

and there is where I feel how much defense is overpowered ! struggling a lot in MP !

Defense got a huge buff after Silo !

I believe if they do some changes to the Silo in MP .. then many issues with defense will be diminished !

I suggest devs team create a new acc and start from the beginning ( down age) ... and play the game and try to progress .... then day by day they'll find out how much the game is hard in MP !

all our problems comes from where that they dont play their own game !
if they do its very rare ! not like an active player !
 
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DRADIS

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I completely agree with this. For sure in World war attacks when using full Armies, tactics, generals, mercs and maybe some troop cards it is doable bringing down all bases and Defense does not feel overpowered.

However in MP to be profitable most people will not use that same composition and only use the full army and a couple tactics and maybe generals as clean up.
But we are still fighting the SAME BASES and now they will feel overpowered of course.

And yes the real Dradis is finally back
 

Loonies

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Loonies
I am really interested in the methodology with which you can supply an Atomic age account in war, every 3 days (with a day break between wars) with 12 diamonds and 54 NTGs for every war, just with partial victories and expeditions/victory chests.

Easy - with an Atomic Age account, you should not expect to have 12 diamonds and 54 NTGs for back-to-back wars. And you should not expect to five-star every base unless you are The Top Player.

MP and WWs are a test of competitive strength, which consists of both preparation capacity and battle execution. If we dumb it down so everyone gets 100% on that test, how will we know who is best?
 
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yemen

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I don't want to see any more troop space. The game cannot handle a full war attack facing a full SH now on even good android devices, and the troop bar is a disaster under the load of tactics and cards. Until they give us a good way to group troops and manage dropping them, and find a way to process all the units without lag, the idea of more troops to drop is a nightmare.

OP defense is a real problem. But it is centered around pay to win, and the desires of the richest players. The P2W defenders have convinced Nexon to set top defenses (paid, especially for SH troops and bazooka sentry) at a level that can stop most top offenses, except those who also P2W (full EA cards and stables on attacks). If it was just those players facing each other, it wouldn't be so bad. But free to play teams regularly match teams with one or more of these high end defenses, and then the winner is simply the one with more top defenses.

For multiplayer, it has become a joke. Cold War players aren't worth attacking even for other cold war players; the resources to be gained are generally insufficient.

I agree with basically everything KniferX said as well. Getting 5 stars regularly in multiplayer is required to get enough NTGs and diamonds to war. And pre-IA offense, with a very few very skilled exceptions, cannot function at all against higher level troops in the SHs. Even facing HA and ACs from the town centers is problematic, with sabotage taking double space and the TC trigger radius enormous. Decoys are the clear best tactic in the game, and effectiveness in war now requires getting to industrial for those and planes.
 

KniferX

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Easy - with an Atomic Age account, you should not expect to have 12 diamonds and 54 NTGs for back-to-back wars. And you should not expect to five-star every base unless you are The Top Player.

So, you do actually agree with me, that the game heavily requires 5 starring your opponents to meet the diamond and NTG requirements for wars. I mean, your response here is basically '' You don't need that unless you are the top player'' , a statement that in and of itself varies from alliance to alliance (really casual to competitive).
But you agree that you need 5 stars to be able to supply even 50% of wars with NTGs, and we haven't even mentioned the absolute inefficiency of 3-4 stars attacks, in time spent, resources gained and overall fun.

MP and WWs are a test of competitive strength, which consists of both preparation capacity and battle execution. If we dumb it down so everyone gets 100% on that test, how will we know who is best?

'' Preparation capacity '' It's a grind system made to entice players who don't have the time or the patience to seek out dozens of abandoned/rushed bases between every war, to purchase NTG shipments or NTGs themselves. I don't see any need to spin it as a '' competitive feature '', there is nothing competitive there or anything to learn, just mechanical searching, skipping and attacking in MP.
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Loonies

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Nice spin, but there are no diamond or NTG requirements for wars. Those are optional benefits for players able to acquire them through superior preparation capabilities.
 

KniferX

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Yeah, you're grasping at straws at this point, not really addressing my main points.

A 52% boost across the board is not simply optional in any war which isn't a blatant one-sided affair.

Have a good day.
 

Bootney Lee Fonsworth

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All I know is that the medal range where you see raider spam keeps creeping higher and higher. Probably because the loot on everything but the strongest of bases is so pitiful now. Coupled with the silo, the ever increasing amount of traps and the way too long across the board training times for everything. CWAs who should have no problem using real armies for raids simply don't because the risk/reward ratio is so out of whack now.

So it's pretty much a game of heavy tank attacks, raider spams or having to treat every multiplayer attack like a war attack and all the multiple hours of waiting that entails. Not very much fun at all. I find myself maximizing my peace treaties more and more and playing less and less these days. Not sure if that's the developer's intent but that's my reality. I don't pretend to speak for everyone but I have the feeling my story isn't a unique one either.
 

Loonies

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I’m sorry if the facts don’t match your fantasy. You seem to think you have some sort of entitlement to the same rewards that others earn through effort, persistence, and yes $$. But rather than see how you need to improve, you try to argue that the game should be dumbed down to your level. Sad.
 

KniferX

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Quite interesting you pull these baseless arguments, putting words in my mouth and regressing to personal insults. Quite shows your frustration for not having any real counter-argument to what I'm saying.

Please continue, let's see what's next that comes out of your keyboard. :)
 
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yemen

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Loonies The fun part of this game for me is competitive war. The competitive part means mercenaries and coalitions are a requirement, or I am letting down my teammates. I don't think I am entitled to anything, but this is a game. It is meant to be an escape from hard and boring, and should not require more of that to get to the fun parts. I would prefer the game were balanced so that mercenaries, coalitions and troop cards weren't a requirement. But as long as they are, I can only participate in the fun team focused parts of the game to the extent that I can get those.

So while technically they aren't required, for players in an alliance that includes other people, there are diamond and ntg requirements for war. I feel let down when a teammate fails an attack just because they didn't have basic resources, and they should feel the same in reverse. We are practical, and don't use them when not needed. But you have to have them just in case.

I would prefer this to be a game where the "battle execution" mattered far more than "preparation capability", or $$ spent. And money was restricted to cosmetic customizations and rushing buildings, rather than buying advantages others cannot get. To be clear - I understand that isn't what we have, or the direction Nexon has chosen in recent updates. But as long as we are discussing changes to the game, I will always argue that they should push the game in that direction.
 

Manifesto

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You mistake me for other resource-hoarding players. FYI, I have my TC and resources exposed (oil not as much :D). I constantly have over 6 or 7 million food/gold and lots of oil just through regular playing. Anyone who wants to attack me can get a shipload of loot or get a few quick medals or both. That keeps my conscience at peace. ;)
Those that take me on with a full war army deserve to get the lot, even if they lose a lot. Same applies to me.
 

pckrn

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But being an attacker in top alliance, it is my right to complain about the defense

that means you’re attacking some of the toughest defenses in all of dominations.

sorry to say this, but if it was made so those kinda bases can be 5 starred, then _everyone_ would be getting 5 stars _everywhere_.
 
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