xxxhackerxxx
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- Joined
- May 13, 2015
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All values are for max level, and for the latest version of the game. We quit and disbanded but I decided to release the information we had gathered, since it took weeks to get. Values have been rounded and don't take library tech's into consideration.
Stone Age (all cost 10,000 food to build)
Pyramid and Stonehenge
Farms without pyramids = about 250,000 food per day
Farms with pyramids = about 310,000 food per day
About 60,000 extra per day
Stonehenge provides about the same amount of gold via road / caravans.
Hanging Gardens
Provides about 3000 extra gold and 8000 extra food per 2.5 hours
Acropolis
Without acropolis: 1st wave in 10 seconds, subsequent waves every 20 seconds
With acropolis: 1st wave in 8 seconds, subsequent waves every 16 seconds
Classical Age (all cost 400,000 food to build)
Colosseum
Releases 8 defenders
without acropolis: 1st wave in 5 seconds, subsequent waves every 40 seconds
with acropolis: 1st wave in 4 seconds, subsequent waves every 32 seconds
Terra Cotta Army
Deploys 10 soldiers and 10 archers once per day. 20% HP bonus to nearby barracks / castle
Forbidden City
30,000 food once per day
Must be destroyed in addition to the town center to earn town center victory star
Notre Dame
30,000 gold once per day
If built in the classical age before upgrading units / library techs. It will save you just over 10 million resources!!
Can't be attacked
Gunpowder Age (all cost 5,000,000 food to build)
Versailles
Provides 10% HP boost to your units. When defending it slows nearby enemies by 40%
Angkor Wat
When defending it heals 20% of your units HP every 3 seconds. Free trade good per day
Taj Mahal
One free mercenary per day (essentially about 5 to 10 free trade goods) and 2% bonus loot when raiding
Temple of Tikal
Refunds 3% of any resources stolen from you. Increases trade good cap by 2
Wonder ranking per age
1. Stonehenge: Gold is the most spent resource in the game
2. Acropolis: Doesn't do much due to 50% win condition
3. Pyramids: Food isn't something you can spend quickly, often end up raiding just for gold while having food at max capacity
4. Hanging Gardens: Useless past iron age, requires 2 workers to use when they spend days to upgrade something
* Stonehenge has another advantage, in that it produces bonus gold when you collect from a caravan. The pyramids increase your per hour rate. This means raiders will see a higher amount of food available. The gold stonehenge provides via caravans can't be raided!
1. Notre Dame: boring but saves you over 10 million resources, gives you gold (the most important resource) and can be put outside your walls as it can't be attacked
2. Colosseum: fun, but will not save you medals due to 50% win condition, will not save you anywhere near the resources notre dame does (if it helps at all)
3. Terra Cotta Army: fun, but not necessary to win medals due to 50% win condition, nor for raiding resources
4. Forbidden City: worse than hanging gardens, 50% win condition completely invalidates what it does!!!! will take about a month before it even refunds it's cost to build
* both colosseum and terra cotta cost you more resources than they help you save / earn, and will take months before they refund their initial cost (if they help at all). Forbidden City will refund it's cost in one month, but does nothing else. Food is in abundance because most things cost gold.
1. Versailles: good for buffing cavalry troops with 10% bonus HP, that is all
2. Taj Mahal: decent amount of free trade-goods, will take about a year before it's 2% bonus loot will refund it's cost
3. Temple of Tikal: Trade cap is worse than Taj Mahals free trade-goods, 3% refund will take years to refund it's investment due to peace treaties
4. Ankor Wat: Heal is useless and 1 trade good per day vs the 5-10 saved by Taj Mahal
* Versailles HP bonus includes your raiding barrack troops (it has nothing to do with the radius of its slow effect)
The above information is only based on value of resources spent. Some people may choose wonders on a different merit (I myself prefer wonders to match my nations building style). In reality, only Notre Dame is worth building, and Versailles for Greek / French players or other heavy cavalry players.
Nation ranking (not that important)
1. Greek
2. Chinese
3. Roman
4. French
5. German
6. Japanese
7. British
Tier 1:
Greek save you millions of gold, plus have a good unit
Chinese extra worker is helpful for upgrading walls when other buildings are taking days to upgrade. That is all
Tier 2:
Roman special is great, which equals to 12 extra troop space
French unit is great
German special is nice for regrouping and healing
Tier 3:
Japanese TC doesn't do anything due to the 50% win condition. Peace treaty is minor bonus
British bonus and unit are no good. The worst nation
In reality it doesn't matter too much due to the 50% win condition (so anyone can win). As such, the Chinese are most likely the best nation in the game when levelling as you can continuously raid and max your walls out without waiting for other things to finish building.
Recommendations to improve the game were already given by others, and will not be repeated. But when choosing wonders, the above information may help you. Nation choice doesn't really matter, you are going to win regardless of your special or unique unit.
Other notes;
1. Chinese and Japanese artwork doesn't look finished in the later ages.
2. At max level, you basically just see Roman bases due to their popularity. That is rather boring
3. We like the game, especially the roads which help make more "realistic looking bases" compared to similar games. But the victory conditions are baby mode, and the USP (unique selling point) such as wonders do nothing
4. Quick victory star promotes attacking weaker opponents, not good
5. The standard camera setting is annoying. Does anyone play zoomed all the way in?
Unique Units
German and Japanese: soldier with 20% extra DPS
Roman: solider with 25% extra HP
Chinese: archer with 20% extra DPS
British: archer with +1 range (20% on base range)
Greek: cavalry with 20% extra DPS and 15% HP
French: cavalry with 15% extra DPS and 20% HP
End of the day, it doesn't matter, you can't lose at max level with a full army due to 50% win condition. You can't defend a full attack from someone wanting medals. So the "acropolis, colosseum, versailles" will protect me MIN / MAX theory is moot.
Having max walls may stop a full resource raid with a well designed base.
Stone Age (all cost 10,000 food to build)
Pyramid and Stonehenge
Farms without pyramids = about 250,000 food per day
Farms with pyramids = about 310,000 food per day
About 60,000 extra per day
Stonehenge provides about the same amount of gold via road / caravans.
Hanging Gardens
Provides about 3000 extra gold and 8000 extra food per 2.5 hours
Acropolis
Without acropolis: 1st wave in 10 seconds, subsequent waves every 20 seconds
With acropolis: 1st wave in 8 seconds, subsequent waves every 16 seconds
Classical Age (all cost 400,000 food to build)
Colosseum
Releases 8 defenders
without acropolis: 1st wave in 5 seconds, subsequent waves every 40 seconds
with acropolis: 1st wave in 4 seconds, subsequent waves every 32 seconds
Terra Cotta Army
Deploys 10 soldiers and 10 archers once per day. 20% HP bonus to nearby barracks / castle
Forbidden City
30,000 food once per day
Must be destroyed in addition to the town center to earn town center victory star
Notre Dame
30,000 gold once per day
If built in the classical age before upgrading units / library techs. It will save you just over 10 million resources!!
Can't be attacked
Gunpowder Age (all cost 5,000,000 food to build)
Versailles
Provides 10% HP boost to your units. When defending it slows nearby enemies by 40%
Angkor Wat
When defending it heals 20% of your units HP every 3 seconds. Free trade good per day
Taj Mahal
One free mercenary per day (essentially about 5 to 10 free trade goods) and 2% bonus loot when raiding
Temple of Tikal
Refunds 3% of any resources stolen from you. Increases trade good cap by 2
Wonder ranking per age
1. Stonehenge: Gold is the most spent resource in the game
2. Acropolis: Doesn't do much due to 50% win condition
3. Pyramids: Food isn't something you can spend quickly, often end up raiding just for gold while having food at max capacity
4. Hanging Gardens: Useless past iron age, requires 2 workers to use when they spend days to upgrade something
* Stonehenge has another advantage, in that it produces bonus gold when you collect from a caravan. The pyramids increase your per hour rate. This means raiders will see a higher amount of food available. The gold stonehenge provides via caravans can't be raided!
1. Notre Dame: boring but saves you over 10 million resources, gives you gold (the most important resource) and can be put outside your walls as it can't be attacked
2. Colosseum: fun, but will not save you medals due to 50% win condition, will not save you anywhere near the resources notre dame does (if it helps at all)
3. Terra Cotta Army: fun, but not necessary to win medals due to 50% win condition, nor for raiding resources
4. Forbidden City: worse than hanging gardens, 50% win condition completely invalidates what it does!!!! will take about a month before it even refunds it's cost to build
* both colosseum and terra cotta cost you more resources than they help you save / earn, and will take months before they refund their initial cost (if they help at all). Forbidden City will refund it's cost in one month, but does nothing else. Food is in abundance because most things cost gold.
1. Versailles: good for buffing cavalry troops with 10% bonus HP, that is all
2. Taj Mahal: decent amount of free trade-goods, will take about a year before it's 2% bonus loot will refund it's cost
3. Temple of Tikal: Trade cap is worse than Taj Mahals free trade-goods, 3% refund will take years to refund it's investment due to peace treaties
4. Ankor Wat: Heal is useless and 1 trade good per day vs the 5-10 saved by Taj Mahal
* Versailles HP bonus includes your raiding barrack troops (it has nothing to do with the radius of its slow effect)
The above information is only based on value of resources spent. Some people may choose wonders on a different merit (I myself prefer wonders to match my nations building style). In reality, only Notre Dame is worth building, and Versailles for Greek / French players or other heavy cavalry players.
Nation ranking (not that important)
1. Greek
2. Chinese
3. Roman
4. French
5. German
6. Japanese
7. British
Tier 1:
Greek save you millions of gold, plus have a good unit
Chinese extra worker is helpful for upgrading walls when other buildings are taking days to upgrade. That is all
Tier 2:
Roman special is great, which equals to 12 extra troop space
French unit is great
German special is nice for regrouping and healing
Tier 3:
Japanese TC doesn't do anything due to the 50% win condition. Peace treaty is minor bonus
British bonus and unit are no good. The worst nation
In reality it doesn't matter too much due to the 50% win condition (so anyone can win). As such, the Chinese are most likely the best nation in the game when levelling as you can continuously raid and max your walls out without waiting for other things to finish building.
Recommendations to improve the game were already given by others, and will not be repeated. But when choosing wonders, the above information may help you. Nation choice doesn't really matter, you are going to win regardless of your special or unique unit.
Other notes;
1. Chinese and Japanese artwork doesn't look finished in the later ages.
2. At max level, you basically just see Roman bases due to their popularity. That is rather boring
3. We like the game, especially the roads which help make more "realistic looking bases" compared to similar games. But the victory conditions are baby mode, and the USP (unique selling point) such as wonders do nothing
4. Quick victory star promotes attacking weaker opponents, not good
5. The standard camera setting is annoying. Does anyone play zoomed all the way in?
Unique Units
German and Japanese: soldier with 20% extra DPS
Roman: solider with 25% extra HP
Chinese: archer with 20% extra DPS
British: archer with +1 range (20% on base range)
Greek: cavalry with 20% extra DPS and 15% HP
French: cavalry with 15% extra DPS and 20% HP
End of the day, it doesn't matter, you can't lose at max level with a full army due to 50% win condition. You can't defend a full attack from someone wanting medals. So the "acropolis, colosseum, versailles" will protect me MIN / MAX theory is moot.
Having max walls may stop a full resource raid with a well designed base.
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