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    “The Road to Better World War Matchmaking” aka Sandbagging!

    Nexon forced everyone to sandbag unless the issue is fixed. To be honest, 80% of the teams we have faced have been using sandbags, hence we have must some counter measures for those sandbag bases. The reason I am posting this is that Nexon need to address base strength values especially in AA...
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    “The Road to Better World War Matchmaking” aka Sandbagging!

    Here's another mismatch we have encountered.....: Enemy: 18AA 4GA 2IA 1EA 1GP 4Iron Us: 9AA 9GA 6IA 1EA 1GP 2C 2Iron Win:Lose Glory is 1187:33 I reckon there must be a glitch or exploit that these teams are using to hide base strength in AA bases. Previously we have AA major bunker...
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    Unlimited 4x B-17 Bomber

    ban those cheaters!
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    Missile Silo Glitch in War?

    I saw one of my war replay have a similar bug, my silo was sabotaged while arming and then once sabotage overdue, my silo managed to fire two missiles within 2 secs, and the 3rd on comes after 5sec.
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    AI Sucks!!!!!

    Poor AI is makes player thinks builds better base design. Have you thought about why are there intended wall holes in good base design? Because Poor AI makes your units goes wild. The conclusion will be that they will not fix the game AI since poor AI thing have been known since 2015. P.S. I...
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    Airplanes or zeppelins?

    Industrial Age : 1 bomber + 1 plane. GA and AA: 1 or 2 plane/s + 1 transport. Back in the days. where there is no buff on bomber hp. I found 1 bomber + 1 plane is most effective against IA since there is no SAM and tower can easily be sniped using bomber + plane combo. and FC can be sniped too...
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    Has Dominations peaked and the company is now milking all they can get?

    more advertising -> more active players -> more development fund -> address and fix bugs quicker -> and eventually milk off players -> game dies. TBH dominations isn't the top gross game and it will never be. Hence BHG will put lesser and lesser resource into the game. I am pretty sure Space...
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    Campaign to increase war loot...significantly

    Agrees.. especially for oil loot. GA war loot should be increased by 50% - 100%, AA war loot should be increased by 100% - 200%. Glory can be a multiplier for war loot as well; for example: 12000-14000 = 1.05 14000-16000 = 1.10 16000-18000 = 1.15 and so on.
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    The reason why World War matching is so wrong

    Matching by glory creates bigger problems, new players IA and below won't be welcomed in glory driven world wars. Say you have an alliance with 5AA 10 GA 10IA 10 EA 5GA and rest below. if they want to win, they would assign 5AA + 10GA for a 15 players wars rather than a 40 v 40 fun war. Hence...
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    moctezuma "coalition power" bug

    I noticed the same thing happened.
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    Fruit tree and gold mine --> NOT 60%

    They seems alright with me, maybe you got some bad luck or something. I usually to get 5*(2~3) cider out of 8 trees and 2*(4~5) metal out of 3 mines.
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    Adding permanent prizes to events

    We do not want permanent prizes (attacking/defensive buildings and units) to event. Permanent prize on farms and caravans might be acceptable
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    The missile silo is a very good thing

    I support missile silo, but just need to adjust firing rate to 25sec to 30sec so that rallying can really work. Otherwise using rallying with missile silo in range even with sabotage is a suicide.
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    How to get 5 stars in WW

    This is for GA and AA base attacks: New building missile silo has introduced, rallying may not always work. protect is useless imo now, I would bring 1 sabotage for TC and rest decoy. ALWAYS plan your attack is the key for success, since every base has different weaknesses / different building...
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    Ridiculous World War Matching

    Top 70% counts 100% base strength score Top 70%-80% counts 75% base strength score Top 80%-90% counts 50% base strength score Last 10% counts 25% base strength score This algorithm would effectively eliminates sandbaggers.
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    Remove the Missile Silo

    To be honest, a quick easy fix would be having missile silo re-arming every 25 seconds rather than 10 sec. So that missile silo building can give more dynamic attacking strategy in rally timing; tactics picking; and units placement. Once you get used to it, you will know how to deal with it.
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    New Matchmaking and Glory Observations

    Another mismatch this time: Enemy: 20 AA, 2 Classical, 3 Iron Us: 6 AA, 10 GA, 4 IA, 1 EA, 2 Classical, 2 Iron The matchmaking system is screwed. There's no way we can win this mismatch.
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    Hi dominators

    Hi everyone, I have been playing the game since 2015, now entering into mid Atomic Age. Will look forward to give anyone advice in the forum. Cheers
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    New to this forum

    Hi all, I am new to this forum; but not a new player. I have started the game since 2015 and 2 years of hard work made me to Mid AA. In the future, I hope I can give some advice to anyone who needs assistance.
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