“The Road to Better World War Matchmaking” aka Sandbagging!

JuDomines

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May 14, 2015
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Then you belong to league B or C or D. No shame with that. It's just if you can't beat League A alliances you don't belong to League A.
 

Quovatis

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In the November State of the Nations, which will be posted within the next few weeks, I will be previewing some of the exciting things we are coming up in the next few releases. These will include both community suggestions and features that will help address issues that players have brought to our attention.

It's been more than a few weeks, but still nothing.
 

Vixen

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hence why we need the sandbagging fixed first asap
 
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JuDomines

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Stalemate and sandbagging have to be tackled together. It's two side of the same ugly story. Working on one side without looking at the other is not going to work. And frankly, the best way is restart from scratch (hence the league proposal -- not surpisingly multiplayer games that are serious with competitivness are all using A league system). Making marginal adjustement to the current broken system is amateurish, at best.
 

Jjgeiger

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An alliance facing a sandbagging alliance should lose 0 glory. Not "a lot less glory than before". they're still getting 8 glory while we're losing 200 (if ur lucky)+ glory
 

Equal

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No Title

the sandbagging is still here. glory for Germany 'Royals'1 is 177 available to get. for us is 743 if we win. someone just deleted my topic lol. i am sick of it. 3 of 4 wars like this, and it does not matter, 25 or 30 size. why it should be our alliance problem, that these stronger alliances cannot find opponents or they get a stalemate all the time? why our weaker alliances must take the pounding and serve as a food for bigger gangs. SICK OF IT.
 

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MonsterMMORPG

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How to fix World War

1 : Make rewards 4x of current
2 : Reduce attack chance to 1
3 : Make rewards based on the destruction % inflicted (e.g. max reward is 4,000,000 gold and you have inflicted %46 destruction so if your Guild win you get 1,840,000 gold)
4 : Reset every guilds' WW scores

Thank you
 
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MacMarla

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Oct 15, 2016
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I give my children time outs when I want to bring their behaviour back in line seeing as reducing their rewards hasn't worked this might be more effective.
 

Jakob_888

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Apr 4, 2016
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phil_dee I never tried to put in 9 decoys to get a match. Not once. But I get your point😊
I start every search full force... hoping...
Lately I can hold it down to a couple of decoys to get a match. But I think it is even harder to get a match for the handful of teams who are heavier in level then us.
I wish they could widen the search criteria so I could bring all our players. Our players and their devolepment in offence and defence skills is of course my #1 priority. Not glory. Glory is a tool to devolepment of our #1 priority. We get very good recruitment becuase of the glory.
 

QuébecGlory

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Jul 22, 2016
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Unfortunately, there's only so many AA/GA you can pack in a team, and hope to find 50 other teams like that... if they start to match 25 AA with, lets say, 10 AA/10 GA/5 IA, because they have widened the search...everybody will stop playing wars.
 

S_How

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'if they start to match 25 AA with, lets say, 10 AA/10 GA/5 IA, because they have widened the search...everybody will stop playing wars.'

This is essentially what sandbagging does to the matchmaking algorithm already, and why most teams that dont sandbag have crumbled.

But, I do think they could widen the search criteria some to better enable the heaviest weight teams to have an easier time getting a match. I think the example of 25 aa vs 10aa and the rest lower ages is probably more extreme than it would need to be. This is only speculation though.
 

poop_

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Apr 7, 2016
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@jakob_88 a dilemma for NEXON? What?

If there is no team that matches your strength, it isn't fair to match you with someone below you. Sorry.
Yes, Nexon could end sandbagging, and you might have a few more friends.
But, by only accepting the highest level players, you created this. This is not for them to fix. It is for YOU to fix if you want more friends to play with.
I am so sick of people telling someone else to fix their problem, when they are the ones who are in the best position to fix it.
As a famous Stone once said:
"You can't always get what you want
You can't always get what you want
But if you try sometimes well you just might find
You get what you need"
 

Radzeer

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May 2, 2015
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We could get rid of stalemates and sandbags with a simple fix:
In case of a stalemate, the alliance with a lower level last ranked guy loses.
It couldn't be easier.
All the fools sticking to stacking irons would change after the first such loss, and all the Alliances full of whales (1D, USAE, UA Stones) would fall down like flies in the leaderboard. But, well that will never happen as common sense is missing here, anyways
 

Europeos

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Oct 2, 2015
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Yes, Jakob, poop is right... How could you want the best players to join you to try to be as strong as possible? You created an aberration which must be destroyed!!
 

Tenacious D

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Jan 2, 2016
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Why would Prodigal Thieves think they belong in the Top 100? I am sure they were there with the original flawed glory system. But any new system that puts them in the top 100 is flawed. Recruit stronger members and win wars.
 

Quovatis

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Sorry, but that's a stupid system. With that, there's no longer any skill involved. Alliances with the skill to stalemate a stronger alliance would lose simply because of their lineup and not lack of skill. It pretty much becomes pay to win at that point, as the most developed team wins, regardless of skill. Furthermore, alliances like KA would never get a match.

We need to fix stalemates first, and the best first step is to limit or get rid of extra troops in war.
 
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MonsterMMORPG

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Dec 10, 2016
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They certainly uses some algorithm to calculate total power of the guilds

So they can display this total power

And in case of stalemates, the lower total power guild wins

Like happens in Olympics lower weighted wins
 
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