Just had our first war against an opponent who was clearly manipulating World Wars, we (Bunny Hunt) fought vs Suomi WW (clearly WW means World War as they no doubt have a dedicated Alliance structure for WW). Our team was just whoever wanted to war this week, a mix of Industrial at top to Medieval at bottom but our core is probably EA with a couple GP one side and half a dozen Industrial at the top. We have been winning WW for almost 6 months now without fail, we fight twice a week and know what we are doing.This time Suomi WW turn up and lo and behold their top 16 (25) are Atomic, Global and Industrial, then it drops to Classical and Iron age! No accident I'm sure. So what ensued was fair fights at the very top for the Top 5 in our team and easy kills at the bottom five and the middle was totally mismatched. Our EA and GP guys had to fight Industrials...so that went well! Not!
We only just lost in fairness, but their deliberate manipulating of the War Matchmaking gave them an unfair advantage allowing a weaker alliance (everyone took part in our team, they had loads of no shows at the bottom) to beat us.
How do we fix this? Well whatever happens people will find ways to' Cheat' / 'Manipulate the mechanics' And to a certain extent thats fair enough.
Suggeston:
Perhaps each team is scored in 5s? So top five guys, add their stars up divide by 5 and that gives you an average star number say 150 , do same for next 5 down, you get 100, and so on until you end up with Team A 150,100,75,70,50 for example. The match maker then tries to match these numbrs up and mabe finds Team B at 155,101,80,65,45 as the closest match within acceptable tolerances (maybe 5-10%). That would stop these teams that stack the top 15 and add noobs (fake accounts at Iron Age to the bottom 5).
What do you think? I just made this up now, its just brain storming, I havent thought it out.
cheers
Will
What's the source for this?Bunkers and traps are the most weighted things
It is interesting to look at what the leading game, Clash of Clan, has done recently regarding the war matchup system. We see that they face similar problems and that the recent update addresses some very good improvement of the matchup system.
You can find the full article here: http://www.allclash.com/march-2016-update-war-matchup-changes-preview/
Some important highlights:
All these changes in the matchup system look to me very efficient for better matching and fully applicable to Dominations.
- The Clan Wars matchmaking system has been overhauled with fairness of matching in mind. It aims to provide a more competitive and fun warring experience for all Clans.
- Clan Wars matchmaking will place a much greater emphasis on defensive (village) progress, and less emphasis on offensive (army) progress; Previously, the system placed equal weight between offensive (army) and defensive (village) progress, allowing for confusing war matchups between players with relatively over-strong or over-weak defenses. Now, war matchmaking will factor defensive progress much more heavily into every calculation to help to keep War Bases better balanced “in lane.” After all, when Battle Day comes, all that really matters to YOUR team is how strong the opposing defenses are.
- Powerful, late-game defenses and troops like Inferno Towers, Eagle Artillery and Grand Warden will have much greater matchmaking impact; At the same time, matchmaking calculations have been rebalanced with the goal of better representing village progress. Previously, a village could be carefully manicured to hide a powerful defense or troop from matchmaking. For example, a player could intentionally not build X-Bows and under-upgrade other defenses to hide an Inferno Tower from matchmaking, and be treated as a TH9-level defense. Now, Clan Wars matchmaking will make a much sharper distinction between players who have built high-level items and those who haven’t.
- Clan Wars matchmaking will favor matches between Clans with similar recent win/loss records in their recent wars; To help Clans find better matches based on their competitiveness, a Clan’s recent war performance will now factor into Clan Wars matchmaking. Clans who have been recently losing a lot will be more likely to be matched with other Clans who are also struggling to find a win, thus helping to break long losing-streaks.
- Team-versus-team compositional checks have been added to help weed out imbalanced war matchups. It will place greater emphasis on matching the top of the war map, and less emphasis on matching the bottom. Total team defensive strength will also be analyzed to help filter out war matchups that are imbalanced on a map-wide scale.
will bunny you just had the pleasure of meeting the wonderful stackers! affecting the game since more or less july 2016!!!!!!
Monstermmorpg, attack and defense: army traps, defenses, generals. Bunkers and traps are the most weighted things
It is interesting to look at what the leading game, Clash of Clan, has done recently regarding the war matchup system. We see that they face similar problems and that the recent update addresses some very good improvement of the matchup system.
You can find the full article here: http://www.allclash.com/march-2016-update-war-matchup-changes-preview/
I disagree the point 4 is addressing specially imbalance in wars, sandbagging or not. "It will place greater emphasis on matching the top of the war map, and less emphasis on matching the bottom."I dont think these would do anything to fix sandbagging. For example, they put greater emphasis on defense upgrades in their war weight. Here, that would just lead to more min/max play and sandbagged accounts I think.
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