“The Road to Better World War Matchmaking” aka Sandbagging!

Quovatis

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That's like awarding a win without a shootout to a soccer team with a full squad against one who managed to get a tie down 2 players the whole game. You punish a heroic effort just to get a tie being totally outclassed. No way.
 

poop_

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Apr 7, 2016
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Europeos, I never said that they needed to be destroyed. I laid out the facts, and you came to that conclusion. It is called logic. Well done!

They can look down on the rest of us all they want, but if they want more friends to war, the facts speak for themselves.
 

Fable

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May 26, 2016
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Stay tuned for updates on this issue. We plan to make the first of many adjustments over the next few months. We appreciate your continued support and dedication to helping us make DomiNations great!



It's been 3 months and all you've done was...pretty much nothing. Why do u guys not understand ignoring your player base is not good business? My youngest child can understand this, why can't any of u?
No November State of the whatever (it's been so long I forgot what's it's called) no new update on wars, u rushed the food used for walls fix because it made u guys look...but now so much more pay to win content!
 

Will Bunny

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Dec 15, 2016
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Just had our first war against an opponent who was clearly manipulating World Wars, we (Bunny Hunt) fought vs Suomi WW (clearly WW means World War as they no doubt have a dedicated Alliance structure for WW). Our team was just whoever wanted to war this week, a mix of Industrial at top to Medieval at bottom but our core is probably EA with a couple GP one side and half a dozen Industrial at the top. We have been winning WW for almost 6 months now without fail, we fight twice a week and know what we are doing.This time Suomi WW turn up and lo and behold their top 16 (25) are Atomic, Global and Industrial, then it drops to Classical and Iron age! No accident I'm sure. So what ensued was fair fights at the very top for the Top 5 in our team and easy kills at the bottom five and the middle was totally mismatched. Our EA and GP guys had to fight Industrials...so that went well! Not!

We only just lost in fairness, but their deliberate manipulating of the War Matchmaking gave them an unfair advantage allowing a weaker alliance (everyone took part in our team, they had loads of no shows at the bottom) to beat us.

How do we fix this? Well whatever happens people will find ways to' Cheat' / 'Manipulate the mechanics' And to a certain extent thats fair enough.

Suggeston:

Perhaps each team is scored in 5s? So top five guys, add their stars up divide by 5 and that gives you an average star number say 150 , do same for next 5 down, you get 100, and so on until you end up with Team A 150,100,75,70,50 for example. The match maker then tries to match these numbrs up and mabe finds Team B at 155,101,80,65,45 as the closest match within acceptable tolerances (maybe 5-10%). That would stop these teams that stack the top 15 and add noobs (fake accounts at Iron Age to the bottom 5).

What do you think? I just made this up now, its just brain storming, I havent thought it out.

cheers
Will
 
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MonsterMMORPG

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Dec 10, 2016
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66
Just had our first war against an opponent who was clearly manipulating World Wars, we (Bunny Hunt) fought vs Suomi WW (clearly WW means World War as they no doubt have a dedicated Alliance structure for WW). Our team was just whoever wanted to war this week, a mix of Industrial at top to Medieval at bottom but our core is probably EA with a couple GP one side and half a dozen Industrial at the top. We have been winning WW for almost 6 months now without fail, we fight twice a week and know what we are doing.This time Suomi WW turn up and lo and behold their top 16 (25) are Atomic, Global and Industrial, then it drops to Classical and Iron age! No accident I'm sure. So what ensued was fair fights at the very top for the Top 5 in our team and easy kills at the bottom five and the middle was totally mismatched. Our EA and GP guys had to fight Industrials...so that went well! Not!

We only just lost in fairness, but their deliberate manipulating of the War Matchmaking gave them an unfair advantage allowing a weaker alliance (everyone took part in our team, they had loads of no shows at the bottom) to beat us.

How do we fix this? Well whatever happens people will find ways to' Cheat' / 'Manipulate the mechanics' And to a certain extent thats fair enough.

Suggeston:

Perhaps each team is scored in 5s? So top five guys, add their stars up divide by 5 and that gives you an average star number say 150 , do same for next 5 down, you get 100, and so on until you end up with Team A 150,100,75,70,50 for example. The match maker then tries to match these numbrs up and mabe finds Team B at 155,101,80,65,45 as the closest match within acceptable tolerances (maybe 5-10%). That would stop these teams that stack the top 15 and add noobs (fake accounts at Iron Age to the bottom 5).

What do you think? I just made this up now, its just brain storming, I havent thought it out.

cheers
Will

fix is easy

give everyone 1 battle chance

also make the power calculation mechanic public so people can know what is counted as war power and what is not
 

Wendy

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Aug 8, 2016
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will bunny you just had the pleasure of meeting the wonderful stackers! affecting the game since more or less july 2016!!!!!!
Monstermmorpg, attack and defense: army traps, defenses, generals. Bunkers and traps are the most weighted things
 

GailWho

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Jun 26, 2015
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Count yourself lucky this was your first sandbagged war... sorry to say, I have a feeling it won't be your last. Good luck!
 

Wendy

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Aug 8, 2016
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because my number 2 upgrades traps as he gets to the new age and becomes n1 until i do it. I have higher defenses and attack than he has (planes and general).
N 11 in my alliance is AA (we have just 2) he has several global defenses but EA traps and some IA are ranked higher than him with IA traps
It's not a real source, it just something we understood playing as me, n 2 and 3 are all very close we try to understand every time what make us be n 1-2-3
 

Patrick Bardet

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Jul 31, 2015
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It is interesting to look at what the leading game, Clash of Clan, has done recently regarding the war matchup system. We see that they face similar problems and that the recent update addresses some very good improvement of the matchup system.
You can find the full article here: http://www.allclash.com/march-2016-update-war-matchup-changes-preview/

Some important highlights:
  • The Clan Wars matchmaking system has been overhauled with fairness of matching in mind. It aims to provide a more competitive and fun warring experience for all Clans.
  • Clan Wars matchmaking will place a much greater emphasis on defensive (village) progress, and less emphasis on offensive (army) progress; Previously, the system placed equal weight between offensive (army) and defensive (village) progress, allowing for confusing war matchups between players with relatively over-strong or over-weak defenses. Now, war matchmaking will factor defensive progress much more heavily into every calculation to help to keep War Bases better balanced “in lane.” After all, when Battle Day comes, all that really matters to YOUR team is how strong the opposing defenses are.
  • Powerful, late-game defenses and troops like Inferno Towers, Eagle Artillery and Grand Warden will have much greater matchmaking impact; At the same time, matchmaking calculations have been rebalanced with the goal of better representing village progress. Previously, a village could be carefully manicured to hide a powerful defense or troop from matchmaking. For example, a player could intentionally not build X-Bows and under-upgrade other defenses to hide an Inferno Tower from matchmaking, and be treated as a TH9-level defense. Now, Clan Wars matchmaking will make a much sharper distinction between players who have built high-level items and those who haven’t.
  • Clan Wars matchmaking will favor matches between Clans with similar recent win/loss records in their recent wars; To help Clans find better matches based on their competitiveness, a Clan’s recent war performance will now factor into Clan Wars matchmaking. Clans who have been recently losing a lot will be more likely to be matched with other Clans who are also struggling to find a win, thus helping to break long losing-streaks.
  • Team-versus-team compositional checks have been added to help weed out imbalanced war matchups. It will place greater emphasis on matching the top of the war map, and less emphasis on matching the bottom. Total team defensive strength will also be analyzed to help filter out war matchups that are imbalanced on a map-wide scale.
All these changes in the matchup system look to me very efficient for better matching and fully applicable to Dominations.
 

MonsterMMORPG

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Dec 10, 2016
Messages
66
It is interesting to look at what the leading game, Clash of Clan, has done recently regarding the war matchup system. We see that they face similar problems and that the recent update addresses some very good improvement of the matchup system.
You can find the full article here: http://www.allclash.com/march-2016-update-war-matchup-changes-preview/

Some important highlights:
  • The Clan Wars matchmaking system has been overhauled with fairness of matching in mind. It aims to provide a more competitive and fun warring experience for all Clans.
  • Clan Wars matchmaking will place a much greater emphasis on defensive (village) progress, and less emphasis on offensive (army) progress; Previously, the system placed equal weight between offensive (army) and defensive (village) progress, allowing for confusing war matchups between players with relatively over-strong or over-weak defenses. Now, war matchmaking will factor defensive progress much more heavily into every calculation to help to keep War Bases better balanced “in lane.” After all, when Battle Day comes, all that really matters to YOUR team is how strong the opposing defenses are.
  • Powerful, late-game defenses and troops like Inferno Towers, Eagle Artillery and Grand Warden will have much greater matchmaking impact; At the same time, matchmaking calculations have been rebalanced with the goal of better representing village progress. Previously, a village could be carefully manicured to hide a powerful defense or troop from matchmaking. For example, a player could intentionally not build X-Bows and under-upgrade other defenses to hide an Inferno Tower from matchmaking, and be treated as a TH9-level defense. Now, Clan Wars matchmaking will make a much sharper distinction between players who have built high-level items and those who haven’t.
  • Clan Wars matchmaking will favor matches between Clans with similar recent win/loss records in their recent wars; To help Clans find better matches based on their competitiveness, a Clan’s recent war performance will now factor into Clan Wars matchmaking. Clans who have been recently losing a lot will be more likely to be matched with other Clans who are also struggling to find a win, thus helping to break long losing-streaks.
  • Team-versus-team compositional checks have been added to help weed out imbalanced war matchups. It will place greater emphasis on matching the top of the war map, and less emphasis on matching the bottom. Total team defensive strength will also be analyzed to help filter out war matchups that are imbalanced on a map-wide scale.
All these changes in the matchup system look to me very efficient for better matching and fully applicable to Dominations.

very nice changes

for example in Dota 2, they have so good match making that you get almost 50% win rate no matter how good you play
 

MonsterMMORPG

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will bunny you just had the pleasure of meeting the wonderful stackers! affecting the game since more or less july 2016!!!!!!
Monstermmorpg, attack and defense: army traps, defenses, generals. Bunkers and traps are the most weighted things

any source?
 

Wendy

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Aug 8, 2016
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just 1 year of game experience
but i'm sure of what i said about traps! and btw i think they are the best defense
 

Tenacious D

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Jan 2, 2016
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Poop, imbecile would be too kind. Everyone plays this game striving to be the best. You want the best to be destroyed so your weak alliance will be competitive. Recruit stronger players, little one.
 

S_How

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Oct 22, 2015
Messages
688
It is interesting to look at what the leading game, Clash of Clan, has done recently regarding the war matchup system. We see that they face similar problems and that the recent update addresses some very good improvement of the matchup system.
You can find the full article here: http://www.allclash.com/march-2016-update-war-matchup-changes-preview/

I dont think these would do anything to fix sandbagging. For example, they put greater emphasis on defense upgrades in their war weight. Here, that would just lead to more min/max play and sandbagged accounts I think.

But, it is very good to see at least the CoC developers recognize that matchmaking is important to their players experience and that they are actively working to address it, not just talk about 'monitoring it' without material action.

I cant believe we are about to be in 2017 and they havent done anything other than one small tweak to glory awards for one of the biggest problems ever to hit their player base. 6 months since it became one of the hottest topics and 3 months since they recognized it with this sticky, and barely anything has changed. If anything war has gotten worse with the troop cards.

Maybe someday it will make an interesting case study in social gaming on how/how not to interact with your community lol. I dont think Ive ever seen something this bad.
 

Patrick Bardet

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Jul 31, 2015
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I dont think these would do anything to fix sandbagging. For example, they put greater emphasis on defense upgrades in their war weight. Here, that would just lead to more min/max play and sandbagged accounts I think.

.
I disagree the point 4 is addressing specially imbalance in wars, sandbagging or not. "It will place greater emphasis on matching the top of the war map, and less emphasis on matching the bottom."
With the system of 2 attacks but only one count what is important is that the top half is equal to the other top half. This is the only way to solve the imbalance in wars. The other ways is to limit to 1 attack per member or to count 2 attacks per base.
 

S_How

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Oct 22, 2015
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Yes I agree on that one specific point of the 4 :) I think no matter what the solutions are, there is a stark contrast to how CoC is handling it (action), compared to Dominations (slow, painful apathy)
 
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