December State of the Nations 2016

dcdjr23

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Jan 13, 2016
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16
So many good comments. But they will
never be read or addressed.

In unrelated news, the developers are happy to announce a new feature where you will be able to pay to submit your feedback. Your contribution will ensure a real life person will both read and laught at your feedback prior to ignoring it.

cheers :)
 

Vixen

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Apr 23, 2016
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843
One good thing about this game is that a lot of domi players have formed a great community ... as people leave the game be sure you post what new game you are playing so we can follow ... on masse
 

GailWho

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Jun 26, 2015
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1,014
Find a new game and I am there! I'm ready to be a pied piper again!
 

Bobortvogel

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Dec 5, 2015
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168
Stronghold plan sounds like it might be a good solution. Could it be finally true- war replays?
 

Fable

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May 26, 2016
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165
We clashed before (my fault, was salty at the game, lashed out on u). Idk u that well, but ik u r revered here and u will b missed. Take care.
 

_Flash_

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Jan 25, 2016
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862
Take care, Fable! Thanks for advocating here on behalf of the players! Loved the interactions! :)
Wishing you, your alliance, and everyone a very happy new year! :)
Cheers! :)
 
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Coldfyngers

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Dec 28, 2016
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2
Vixen You can not brand a person like that. Any of that won't happen if the issue of sandbagging was fixed as has been the concern of most players. By the way that is one of the finest alliances I have seen with top alliances doing same you can't brand anyone for that matter.
 

Vixen

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Apr 23, 2016
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843
They either sandbag or don't sandbag... it's not a brand ... it is how they play and they choose to play using that method. If ten D wants to make rules that effect how such an alliance will play .. maybe he shouldn't be in a sandbagging alliance in the first place.
 

Ankara

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Jul 13, 2016
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28
I don't think a whole lot was really said about how precisely the stronghold will work....so I'm not going to make any assumptions. It says the stronghold will allow management of card troops and limit the number a player can deploy on offense. I'll have wait and see before making a personal judgement, but I do think the response to its announcement says a whole lot.

from a personal perspective only, if the stronghold does turn out to be a mechanism that applies peer pressure to purchase card troops in order to be competitive in war I will opt out of war. This isn't a threat. If there are enough players out there that would want such a feature and would enjoy the game more with it in the game, then it should be there. I would enjoy the game less, and may move on, but the game appealed to me for a long time. If it appeals to a different kind of player as it evolves, so be it.

I could be wrong but it seems most games start out as a relatively basic structure. If the game is successful then there is a period where a significant investment in the game is made, and during this period the classic model more or less remains while the people behind the game essentially redevelop it behind the scenes. This significant investment must be recouped, so with the eventual roll-out of the basically "new" game (version 2.0), a player sees the IAP element of the game reflect the need to return investment.

at this point the game is not your father's Oldsmobile anymore. It's up to the individual player to decide if the new game is fun, just like they decided when they first loaded the app. If it is, player play on. If it's not, move on.

Its easy to feel angry about this, but I'm not sure it's a fair response. I miss my father's Oldsmobile...but these games exist in the business environment we all created. If Oldsmobile just kept rolling out 1974 Cutlass Supreme's there would be no Oldsmobile's available for anyone anymore. enjoy the flower while it blooms, then when the next one blooms see what's best for you.

As a side note: Flash, if you see this, I don't comment much but I've been reading for a long, long time. I always appreciated what you brought to your posts. I always thought you were fair, which is something I esteem in people. Be well Sir.
 

dcdjr23

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Jan 13, 2016
Messages
16
I don't think a whole lot was really said about how precisely the stronghold will work....so I'm not going to make any assumptions. It says the stronghold will allow management of card troops and limit the number a player can deploy on offense. I'll have wait and see before making a personal judgement, but I do think the response to its announcement says a whole lot.

from a personal perspective only, if the stronghold does turn out to be a mechanism that applies peer pressure to purchase card troops in order to be competitive in war I will opt out of war. This isn't a threat. If there are enough players out there that would want such a feature and would enjoy the game more with it in the game, then it should be there. I would enjoy the game less, and may move on, but the game appealed to me for a long time. If it appeals to a different kind of player as it evolves, so be it.

I could be wrong but it seems most games start out as a relatively basic structure. If the game is successful then there is a period where a significant investment in the game is made, and during this period the classic model more or less remains while the people behind the game essentially redevelop it behind the scenes. This significant investment must be recouped, so with the eventual roll-out of the basically "new" game (version 2.0), a player sees the IAP element of the game reflect the need to return investment.

at this point the game is not your father's Oldsmobile anymore. It's up to the individual player to decide if the new game is fun, just like they decided when they first loaded the app. If it is, player play on. If it's not, move on.

Its easy to feel angry about this, but I'm not sure it's a fair response. I miss my father's Oldsmobile...but these games exist in the business environment we all created. If Oldsmobile just kept rolling out 1974 Cutlass Supreme's there would be no Oldsmobile's available for anyone anymore. enjoy the flower while it blooms, then when the next one blooms see what's best for you.

As a side note: Flash, if you see this, I don't comment much but I've been reading for a long, long time. I always appreciated what you brought to your posts. I always thought you were fair, which is something I esteem in people. Be well Sir.


You give Nexon a LOT of benefit of the doubt in this post. If these really are their motives, then be up front about it. Don't roll out a feature that clearly does not address the concern many have (pay to win) and suggest that this new feature was based on player feedback. NO IT WASN'T. Player feedback was to limit or eliminate the ability to bring troop cards into war. Make the game truly skill based. Instead we get a feature that limits this ability offensively but creates a defensive pay to win structure that will ensure Nexon continues to rake in the cash.

Of course they are free to develop the game as they wish. Just as I and MANY loyal players are free to leave the game as we most certainly will.
 

Fable

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May 26, 2016
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165
Brian...Brad...

Bobby...Bill...Brandon...Burt...Bart...Barry... Barney...Braeden...Ben...it would help if 1 of u commented on this thread, or is ignoring us your response?
 

ColdestRage

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Jun 14, 2016
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131
You give Nexon a LOT of benefit of the doubt in this post. If these really are their motives, then be up front about it. Don't roll out a feature that clearly does not address the concern many have (pay to win) and suggest that this new feature was based on player feedback. NO IT WASN'T. Player feedback was to limit or eliminate the ability to bring troop cards into war. Make the game truly skill based

With all respect it depends on what you mean by "make this game trully skill based"

In my opinion Stronghold (but only if it won't be visible what's , and if something is inside) will clearly make this game trully skill based.

All players will have to use one sabotage on it , with one sabotage less less skilled players are bound to get 3 or 4 stars rather than 5 stars easilly like it is now.

I'd even say that that alone would end most Stalemates, as it won't be as easy to 5 star war base with one tactic less that you'll have to use on Stronghold.

So let's not be negative.

Of course BHG and Nexon roll out a fix that let's them make more cash, that's only natural, they have to pay their bills too.

It's not like it'l damage non buyers, because as long as you won't have a way to determine if Stronghold is full or not each player will have to sabotage it to not meet hypothetical troops that reside there.

So in my opinion it damages buyers with no skill ,just bucks , as they with limited cards they can take to war , and one tactics less will struggle to 5 star as well as all other less skilled players.

Up to this date Nexon and BHG made only 1 scandalous thing against what they stated - releasing estate which is countrary to "all content beeing able to be gained without paying for it"

Skilled players on the other hand will manage with one tactic less at free disposal
 
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S_How

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Oct 22, 2015
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688
Tenacious D. In all the wars we have faced sandbagging teams (90% of our wars the last 6 months), there has never, ever, ever been an issue with a mixed team like what you said. Every mix team we've met has been a fair, competitive fight. The extreme instances most are concerned with, is the intentional manipulation of matchups by using iron ages with globals/atomics....which is exactly what your team (Anzac Forces) did when you matched with us a few months back. No wonder you are so against them making progress towards fairer matches lol.
 

redprince

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Apr 25, 2015
Messages
331
Of course they are free to develop the game as they wish. Just as I and MANY loyal players are free to leave the game as we most certainly will.

But why don't you leave already? Why say it and not do it? You'll be better off and so will those of us who stay. This game has come a long way and the beauty of it is that it has so much more potential, that's why I stay. If you don't see it then go, please. I've been here from the start and it's the same stupid cycle...some "game breaking" issues that Nexon/BHG is not addressing (in your feeble opinion) keep you whooping and hollering in dismay for weeks on end because you expect it done now. If you don't have the patience then move on, there are plenty of other games that are finished.
 

Fable

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May 26, 2016
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Eh, ppl have their own opinions, who is anyone to say what is right or what is wrong? This thread is about ppl's opinions on the subject matter. Whether it's praising,,patronizing,,criticizing,,chastising...

I remember ppl lashed out on me about my thoughts/opinions on Glory...how'd that work out?

If u honestly don't have 1 issue with the game...awesome, but don't criticize others (and in some cases throw insults) for expressing their own opinions.
 
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