Introduction: Joe “Muet” Grubb - Lead Designer

Centurion96

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Feb 26, 2017
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You are welcome to play Dominations alone. If you neglect the real issues the game has, you will end as a sole player of this game (it won't last long since you alone have probably not enough money to cover running costs for even one game server).
 

Corne

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Oct 10, 2018
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Agree on that, imo the rebalance needs to be rolled back by at least 50 percent. I havent played for more than a week. Yesterday i tried again to collect national trade good. First attack i got 5 stars no ntg and lost almost all troops. Long retrain time.. second attack got 5 stars again no ntg. Lost half of troops. Long retrain. Third attack lost all troops only 3 stars no ntg. And thats it for me. I tried 3 attacks against bases 30 levels below me. Did not get ntg. And remembered why i stopped playing. Its a damn struggle. I am in a war and luckily the opponent is weak so i could be able to get 5 stars without coalitions but i have to sign off for next war cause i dont have ntgs.. this is the reality for me now and i dont see the fun of it.
 

MacMarla

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I am disappointed with the lack of follow through on the rebalance, however at least it was communicated. While components of the rebalancing are not fun, there were some improvements too. My lack of engagement has had nothing to due with any of the changes, harassment by "community" (I know the fanatics are most involved and there are more players like me just too busy to be here) but due to a change in "real life" commitments. I have noticed an improvement in communication and felt there had been a lack of vision, passion and drive in Dominations. Currently I have been feeling nothing but disgust towards the entire mobile gaming industry, and have decided would not let my children participate without adult supervision so adding the gambling aspect to the museum has me even less impressed. Good Luck Joe! Still love the platform!
 

NateTheGreat

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Well said KniferX. I might add that we should be able to see University research in addition to Museum stats. Also, we have no way of knowing in game what the stats are for any players defensive base troops.

Most of the Rebalance defensive stat boosts could have just been added as a 6th-7th research category to the library and require lots of food+gold+oil to upgrade.

Yes, barracks troops get shredded by the new redoubt towers. Secondly, barracks troops shooters/howitzers don't have a fighting chance against the Missle Silo without dropping 2-3 mercenaries and Generals. Howitzers and shooters need to have their dps greatly increased 3-4x but could keep their health current. They would be "squishy" but very lethal at range.

Machine/gattling gun troops and saboteurs/commandos still are not effective. Machine gun needs 4 range to avoid anti-tank guns. Saboteurs need to be able to disarm 1-2 landmines like an EOD Army Technician. Both of these skills could be added to the library.

Can't wait to see some of the changes to the game. Looking forward to the future of this game, as opposed to dreading new "Rebalance" efforts.
 

Spaceboy

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Aug 18, 2016
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No-one of my alliance (>10 excellent attackers) is appreciating this rebalancing. The game was already tough enough, but fun.
You know that for one complainer on this forum, you have 10 or 100 other *silent* complainers. I can say that the MAJORITY of players do not agree with the rebalancing project.
 

Spaceboy

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Excellent remark. What impression does this game give to the kids: you are the best if you have enough money or if you are lucky?

What about merit, skill, motivation, etc ?? This doesn't count anymore these days?
 

sulbin

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Thank you for your answers.
I hope World War becomes more exciting and MM Update will happen soon.
 

BeerMan

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EAs effectively were nerfed with the rebalance. Their stats stayed the same, while some troops (and planes) received bumps. You can now reasonably take out EA from SH with planes, so that's one big positive from the rebalance.
 

Meria

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Teach the kids that they don't need to be the best, that they don't have to compete in games with others. Make them bigger than social slaves :D Teach them to be independent, to not have too much expectations from others (people or companies), and teach them to let the other people be the way they want to be.
The game is at first sight a F2P game, so keep playing this game this way.
If one feels the game it turning into a P2W, it is only because one is competition-slave / performance-slave / best-of-the-best-slave. Free yourself about comparing with others and enjoy the game for what it proposes.

Anyway, I wanted to tell BGH_Muet that I appreciate the tone of his posts and the posts he answers to. Not like Mr Tin_soldiers that was only answering for low priority posts (that was ridiculous, but maybe that's what he was asked to do so I don't know if I can blame him directly). So I have a positive feeling about BGH_Muet for now and I feel like / hope the game is going to be correctly reviewed under his eye.
Some guys in my team say that it will be only talkings from Muet, but the only thing BGH can buy me is some time. So I can give them some time to readjust the direction of the game.

Also, I do appreciate the defense boost.

I am Nuclear 219, British, and my MP compo is the same as the war one (except I don't use TT, Generals, Mercenaries, alliance troops). My compo is :
76 shooters, 8 canons, 2 health trucks, 2 soldiers, 2 plane fighters and 1 paratrooper plane.
Occasionally I use a decoy or a sabotage if I feel it will save me some troops.

Experience feedback in MP :
- the silo is the main threat for my compo army, it has to be neutralized first. It is true I farm base where there is no silo or an easy silo to kill. If the silo is too much protected, I won't go for it as I can find some other base with an easier defense for me.
- during farming I have minor losses (1 truck or 1 canon and a 5-10 shooters, yes it is minor to me since I can keep farming with 80% of my compo) that do not prevent me to continue farming against easy bases (130-180)
- playing with shooters can be hard, but that's fine, if I want an easy gaming I go and play some mobile game shit :D

Experience feedback in War :
- I generally play 2 defensive coalitions and 1 offensive since the re-balance era. Previously it was 3 defensive. Pre-rebalance, I did clean bases of my level or a little above (~20) even with silo. Now, I tend to clean bases at my level or 10 levels below, still with silo. The silo can be handle thanks to the tank-killer mercenaries BUT that's the only game pattern I have in hands. I would appreciate more diversity on this. My generals being level 26, I know I need to increase their levels to act like tank-killers : this could be a second game option to handle the silo but it costs too much of oil to be consider an accessible way to handle the silo.

I am more than happy that the standard is now more like a 4* rather than a 5* in 1'30 versus full def base of 260-270 players of my alliance. It was then only a matter of speed, were now, you are not guaranteed to have the quick win, and not even sure to do the 100% in time. I like this because it is challenging to me.

I like the museum on the MP side for the resource boost it gives me, very helping with Oil boost.
I have not yet really tested the museum for war.

I love the university and I was really happy when I completed Sejong.

I think the university should be the only hidden thing. I agree that war museum artifact should be an available information, same for the stronghold TT placed there. It makes already enough work to adjust the compo and angle to attack the base with this in consideration.
 

Black tiger

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May 20, 2018
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@Muet - Despite all your recent input you are dodging the primary complaint. Admit BHG ruined the game with pay to win architecture and get rid of it. These “fixes” are just band aids to allow the perpetuation of pay to win. You may fool naive members of this community for a while but until you drop the act and address this issue you are only slowing the decline a little bit for a short time.

I want to hear you publicly address BHG pay to win strategy, honestly and comprehensively, followed by careful consideration of our feedback. We know you need to make profits, and I would wager that many or most of us would be happy to pay a reasonable amount to play this once-great game if resurrected. The problem was that you engineered an insidious money-grab directly into the heart of the the game’s best feature, world war, and it is eating us alive. BHG was just really dumb and disrespectful about it, and it has created an intolerable situation leading to a mass exodus. Just admit it and accept the advice of your player community - let us fix it together.

There’s a game called Fortnite, you may have heard of it as it’s taking the world by storm. Fortnight is built upon a simple concept. It’s anti-pay-to-win. Everyone enters the battle on the same level and it is IMPOSSIBLE to buy a victory. Dominations will always be different because we enter battles with specialized strategic configurations, which is so much more interesting, but it’s the pay to win layer that ruins it. My point is that when people are provided a fair playing field playing against equal-strength opponents, they will be happy to pay for the experience in other ways. Fortnite thrives on non-battle-related sales of skins, emotes, etc. because the ever-expanding player base loves the game. Their strategy is simple, they want as broad a customer base as possible among which many players will purchase “accessories”. It’s incredibly successful and shows respect for the customer, putting the choice to pay in their hands. BHG is the opposite, you force us to pay to win or be miserable. Fix our game by removing pay to win from its heart to make it fun again and we will respond with love and money in other ways.

And one more point. I feel very sorry for your developers, who have produced a beautiful, artistic and revolutionary game, yet have to silently accept the continual negativity we spew in response to your money-grab. Please understand that it is because of your great work that we are still here doing this. We are just trying to run off there greedy corporate thieves who are ruining everything because we love what you created. They will take the money appropriated from your hard work until this game is dead, laugh, and move on to a new host. But mark my words, new host will be harder to come by. Pay to win is a scourge that must be eradicated. It is not an ethical or sustainable business model anymore because not only have players caught on to these tactics, other development firms are changing the way they do business and paving new roads. If we can’t right this sinking ship, I encourage you to make your next career choice with this in mind - choose an ethical company to work for and let these thieves die.

For the sceptics: https://www.businessinsider.com/fortnite-one-billion-dollars-2018-7
 

unhappy

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Oct 20, 2018
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There are a lot of issues with this game.

BUT FFS crap like rewards from expeditions and high ages hitting low ones in War are so freaking far from being anywhere near the top of the list. I cannot comprehend how fixing those tiny, tiny gripes are going to bring back the players.
 

Omegaman

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One more thing the owners of Fortnite do .... protect the game from cheats !
 

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Blood

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Seriously flawed logic beer. The planes might kill ea better then before but they are less effective against everything else. as well as every single barracks and factory troop being less effective. Long way around the barn to fail wouldn’t you say.
 

KnattyNate

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Supercell makes more money off of CoC than BHG/Nexon makes off of DomiNations and CoC doesn’t have a P2W aspect. Pay to advance quicker is one thing but P2W is garbage.
 

BeerMan

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EA as SH troops are now very easy to deal with, and they are less effective on offense. Hence, they are already nerfed. Pretty simply really...
 

KnattyNate

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Supercell makes more money off of CoC than BHG/Nexon makes off of DomiNations and CoC doesn’t have a P2W aspect. Pay to advance quicker is one thing but P2W is garbage.
 

KnattyNate

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Yeah I’ve spent several hundred dollars between my 3 accounts but ever since stage 1 of the rebalance I’ve boycotted spending and have encouraged everyone else in the Dominion Family of Alliances to do the same. When they fix the real issues I will start spending again but as it stands right now they will not get another dime from me.
 

Alanswiss

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Jul 29, 2015
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I’m the same as knattyNate, having spent several hundred pounds over 3 accounts , my wallet has been closed since stage 1 of the rebalance , and will remain so until the real issues are addressed and fixed ....with some real balance is set up for the battles and a much better AI ( both MP and WW ).

My biggest concern is that for all the talk over this thread, that any delivery is not fast enough to pull things back in time to make it really playable for everyone again .
It seems , from some of the comments, that some (if not most ) of the changes that have been enacted will be retained , so to my mind , it’s going to be a race to make those changes livable with for all in some way ....a tall order than needs to be expidited.
 
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