Teach the kids that they don't need to be the best, that they don't have to compete in games with others. Make them bigger than social slaves
Teach them to be independent, to not have too much expectations from others (people or companies), and teach them to let the other people be the way they want to be.
The game is at first sight a F2P game, so keep playing this game this way.
If one feels the game it turning into a P2W, it is only because one is competition-slave / performance-slave / best-of-the-best-slave. Free yourself about comparing with others and enjoy the game for what it proposes.
Anyway, I wanted to tell BGH_Muet that I appreciate the tone of his posts and the posts he answers to. Not like Mr Tin_soldiers that was only answering for low priority posts (that was ridiculous, but maybe that's what he was asked to do so I don't know if I can blame him directly). So I have a positive feeling about BGH_Muet for now and I feel like / hope the game is going to be correctly reviewed under his eye.
Some guys in my team say that it will be only talkings from Muet, but the only thing BGH can buy me is some time. So I can give them some time to readjust the direction of the game.
Also, I do appreciate the defense boost.
I am Nuclear 219, British, and my MP compo is the same as the war one (except I don't use TT, Generals, Mercenaries, alliance troops). My compo is :
76 shooters, 8 canons, 2 health trucks, 2 soldiers, 2 plane fighters and 1 paratrooper plane.
Occasionally I use a decoy or a sabotage if I feel it will save me some troops.
Experience feedback in MP :
- the silo is the main threat for my compo army, it has to be neutralized first. It is true I farm base where there is no silo or an easy silo to kill. If the silo is too much protected, I won't go for it as I can find some other base with an easier defense for me.
- during farming I have minor losses (1 truck or 1 canon and a 5-10 shooters, yes it is minor to me since I can keep farming with 80% of my compo) that do not prevent me to continue farming against easy bases (130-180)
- playing with shooters can be hard, but that's fine, if I want an easy gaming I go and play some mobile game shit
Experience feedback in War :
- I generally play 2 defensive coalitions and 1 offensive since the re-balance era. Previously it was 3 defensive. Pre-rebalance, I did clean bases of my level or a little above (~20) even with silo. Now, I tend to clean bases at my level or 10 levels below, still with silo. The silo can be handle thanks to the tank-killer mercenaries BUT that's the only game pattern I have in hands. I would appreciate more diversity on this. My generals being level 26, I know I need to increase their levels to act like tank-killers : this could be a second game option to handle the silo but it costs too much of oil to be consider an accessible way to handle the silo.
I am more than happy that the standard is now more like a 4* rather than a 5* in 1'30 versus full def base of 260-270 players of my alliance. It was then only a matter of speed, were now, you are not guaranteed to have the quick win, and not even sure to do the 100% in time. I like this because it is challenging to me.
I like the museum on the MP side for the resource boost it gives me, very helping with Oil boost.
I have not yet really tested the museum for war.
I love the university and I was really happy when I completed Sejong.
I think the university should be the only hidden thing. I agree that war museum artifact should be an available information, same for the stronghold TT placed there. It makes already enough work to adjust the compo and angle to attack the base with this in consideration.