Introduction: Joe “Muet” Grubb - Lead Designer

Blood

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Apr 24, 2017
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Simple if your simple. The fact is everything got harder and the gameplay sucks. A simple solution would have been let the tank damage multiplier that planes already have work against ea. Or nerf just the ea. People like you astound me. No wonder nexon thinks they can crap on their customers
 

shukra

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Jul 12, 2017
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yep; this is effectively a loss of artifact storage during war day .. if you find anything worthy of consideration.
i'm not sure your suggestion is easy but it does make sense ... to have an 'active war artifacts' part of your base that gets filled out when ww starts, and the museum is editable during ww day. certainly the current system is awkward.
 
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skychan

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Sep 16, 2018
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I completely agree. I've been playing a low level account for kicks, but now unless things go perfectly I cannot finish killing all the buildings of a base my own age. Not that I can't "win" the fight, but that I simply do not have enough time to finish killing all the buildings. Because of a few defenses sometimes put out in odd corners I've been wiped time and again simply because my army can't get there in time. This is pretty ridiculous especially for a "box base" design.
 

skychan

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Whats worse is that if you are not a participant in war you can't touch them either. That's just a horrible waste. We are ALWAYS at war, so this is a huge hassle to be unable to mess with them 50% of the time.
 

Manifesto

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@Borck
Never say 'never'. Let's give him a chance to answer.
If the answer is 'no' at least we can respect the man for saying 'no', instead of staying silent because they/he can't be bothered talking to us, like some of the moderators.
 

Manifesto

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Are you all seriously going to do the twitch as an industrial? An age barely affected by the changes that have over 600 complaints on this forum? You are trying to piss people off aren’t you?
Yes, Maybe Tin will attack as a Global or Atomic and show us how to beat a same age base, as we've been asking, without a HT army. That would be interesting to see. :D
 

Manifesto

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I doubt anyone is happy with this or thinks it addresses the problems.
Trust me, we're not that naive!
 

Manifesto

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you can can also spend real money on the crown dock , which is offering double the usual rate .....
But it's only offering this double rate, with an increased price I might add, for 5 days.
Wasn't the previous deal for 7 days? Mine was $5.49 for 800 crowns over 7 days.
So please correct me if my maths is wrong:
Previous deal: 100 cr plus another 700 for the next 7 days = 800 cr. 549/800 = 0.69cents per cr.
Current deal: 200 cr plus another 200 for the next 5 days = 1200 cr. 849/1200 = 0.71cents per cr.

This new deal actually costs more per crown ?
 

Deathstreak

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Nov 15, 2018
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Hello Everyone,
this is my first response or post of.any kind in this forum, although am almost a day to day visitor.to the forum and updates my alliance on stuff that happens here..The rebalance is something that is now forcing me to post my views and suggestions here because i see the changes affect mostly negatively in my alliance and this thread seems to be aa good one to share my 2 cents. m
I have been playing this game for about 2 years now.. a 169 lvl global Roman empire here..before i get into regarding the rebalance let me clarify some stuff
1. I am a casual player..never spent a penny on this game..any mobile game for that matter...I support them by watching ads. The only thing which tempted.me a little was the estate sale in the game...but I overcame that too
2. Most of my alliance members are similar to me but there are quite a few who spend occasional money on the game for good sales, estate etc

Now that's out of the way, my views on game pre rebalance:
pros:
1. Great graphics
2. Good and realistic (except EA and some troop cards of course) troops and buildings
3. Fun part.. i could have around 7-8 attacks an hour with training blessing without use of much crowns..I could attack a maxed opponent base of good design of my age without Merc and cards and come away with 5 stars with good strategy...higher levels with buildings of their age was always diff with near to full lose of army and use of all options at my disposal (more so in wars ) and ones with lower level buildings were the ones at which I could have a decent shot at.. This seemed logical and also gave me some fun and satisfaction when I could take down some one 30 lvls (not necessarily by buildings) above me with good game strategy..I was also delighted to learn from good quality attacks on my base even by lower lvl players than me..
4. The war part..brings in strategy, planning and coordination in attacks against fair matchups..also improved the alliance members involvement in game..

Cons:
1. Bad AI. Especially for wall miners and shooters
2. Illogical war matchups - 6 out of 10 matchups we have are not even worth a try and 2 out of remaining 4 is not for the opposition and I believe improving this aspect will aid in improving the overall satisfaction of the game, as highlighted in numerous posts on this forum already
3. Haven't come across cheaters much in war but that needs to be addressed
4. Decoys we're overpowered beginning ia that was the only tactic I used and have to agree it required rebalancing though not to the point of making them useless
5. Overpowered troop tactics...u know what I am talking about
6. Unbalanced nations. I feel Japanese are the ones that are most unbalanced although I would throw Greek , Chinese and Romans in there..
7. Long retrain times for tactics and planes..even with tactic blessing tactic training time is huge...

The game necessarily needed a rebalance and addressing of certain things to improve the challenges, but I feel the devs took it too far..

Post the rebalance the following are my views..

1. First and foremost this is something that killed the fun part in the game..I couldn't come out of attacking someone 20 - 30 lvls below me w/o incurring significant losses to my army..barrack troops were rendered useless and higher medal ranges and if u wanted varying troop combo u only just shifted it to factory troops..
2. It is shifted to p2w now with less focus on the skill and strategy of the player.
3. My alliance members were fighting their way through the stages and they stayed put but after 4th stage the activity in the alliance has dropped and mine as well and many senior players are thinking of taking a break..remember these were guys who were online every single day and do back to back wars irrespective of unbalanced matchups..now we have 1 or 2 wars a week..and even that's on decline..when I gave them the news that there is some offensive buff coming they are willing to wait on their decision to see what it would be before making the hard call..
4. I don't understand why u think the defense required a buff because a 3d cw base tough as it is and in mp I attack only bases I am confident of 5 star as I have the skip option..now after rebalance I drop my medals and do the same..mostly to inactive bases whenever I attack
5. A higher age or a skilled attacker crushing me shouldn't be a problem...now.even.maxed ages find it diff to 5 star my base in mp w/o Merc and tactics despite my base having majority of it def buildings...
6. If u wanted tactics to be used more u should consider reducing their time or better increase the reduction offered by blessing or allow speed ups on them. U a not expect a player to play more than 1.5 hrs continuously...imo with blessing a tactic should be trained in under 6 min for them to be at least viable in mp
7. I feel there needs an improvement in training time of troops.as well (or in training blessing) ..I can do only about 3 attacks in an hour with training blessing now if attack higher in the medal ranges..I feel give us faster training of troops and this might mitigate the negative vibes on the rebalance to some extent.

There are some more points I wish to tell...maybe I tell them in another post..but I feel the devs need to act quickly if they want their customer base (both paying and causal) to stay attached to the game...
 

jagadeeshgarapati

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Hi @BHG_Muet ,
the idea of rebalancing was good but too many changes had unbalanced the game. IIk ow You guys realized it late. I have one idea which can be good for improving offense and make people love the game. Rather making changes to any troops make changes to number of troops limit. Increase limit by giving +5 or so troop size for upgrade on factory. This will make people to upgrade second factory and improve offense with size of army increased. This will also make roman civilization little more powerful.
 
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Festivus

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May 19, 2016
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You're too late. I and many others have already moved on to other games. I haven't logged on much recently, and I haven't raided or done any war in weeks.

Your rebalances were very ill-conceived, and I suspect have been disastrous for the game's bottom line. Obviously there have been personnel changes at BHG over this, which means you guys are aware that you've royally mucked things up.

If you want to fix this, you MIGHT be able to recover some of the player base by rolling back the rebalances. And yes, I understand what a clusterfark this would be on your end. But you've made the game no fun at all, and the only way you can right the ship is by making it fun again, and that means undoing the things that made it not fun.

You're not going to get me back at this point - I've moved on. But you might get some others back, and might be able to replace the lost player base with new blood.

But if you continue to lie to yourselves about what has caused this you're just the captain on the Titanic.
 

Alanswiss

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You are correct .....I didn’t even bother to do any maths on this , I was just so pissed that they thought the chance to spend more money was somehow a winner when the state of the game is so disfunctional .....the chance to spend more money ......jeez!
 

Alanswiss

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While it looked originally as if Joe Muet was chiming in to let us all know that he was basically the new guy , and would be revisiting , or at least looking at , what the results of the rebalance were and how they had damaged the game ......there were a few sentences in those posts that indicated that might not be the full story .
As it’s turned out , it seems that Loe Muet signed off on the rebalances and is overall happy with how the game has turned out after the rebalances .....those rebalances are just fine it seems to BHG . In fact there isn’t much drive to do much there at all .

Basically , they will be doing something about the leader board and maybe a few very minor tweaks here and there .......nothing else is really on their horizon apart from spawning new graphics on a few troop sets and selling them as different troops ......oh and pushing the selling of everything else as much as they can .
Joe Muets appearance on the forum was the sop..........not what he had or was going to do .......simply his appearance on the forum was the attempt to stop the negativity , nothing substantial in it , or behind it , at all........it turns out that he’s behind the rebalance stages in the first place .
Thats what was supposed to generate trust in BHG and how they listen to the players ..without actually really listening or really reacting to the players comments .

Joe Muet May be the new(ish) guy , but he sure learnt how to ditch any trust available to be salvaged very quickly ......
 

Alanswiss

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Manifesto.....you missed StarTrekAlliance ?
His post in loving and adoring support of everything seems to have disappeared now 😜😂😂😂😂
 
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Rogue Squirrel

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Sep 5, 2018
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I wish people would stop commenting on this post - I keep having to scroll to the end to read the latest complaint...….

By the way, I like the rebalance but my biggest problem is, and always has been, with the ridiculous matchmaking in wars. Any chance of changing the algorithm to make wars fairer?
 

Alanswiss

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You do know there is a whole section devoted to ideas and feature requests on this Forum?

You don’t have to post on any random section, or discussion if you have a specific request or question like this ......then you wouldn’t have to scroll to the end of a discussion ......
Just an idea for you 😂😂
 

SirViper

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May 19, 2016
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Can BHG revisit their pricing model? 7,200 rubies to upgrade ONE level 15 wall to level 16. And a 0.5% chance of getting the new legendary today. I mean come on, really???
 

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leon555

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Oct 19, 2018
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Ya había dejado el juego y decidí volver por un amigo, primera guerra y 0 estrellas, tengo una guerra fría de nivel 272 y he gastado mucho dinero más de 6000 euros, he sido un jugador destacado en el pasado gastaba dinero para divertirte y no para los 3 años posteriores a sentirte un jugador mediocre. Aquí les digo a nexon que son sinvergueza y espero que se queden sin jugadores.
 

leon555

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Oct 19, 2018
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I had already left the game and decided to go back for a friend, first war and I do 0 stars, I have a level 272 full cold war and I have spent a lot of money more than 6000 euros, I have been a top player in the past and spent money to have fun and not for later 3 years old to feel a mediocre player. Here I say to nexon that they are sinvergueza and hopefully they will be left without players.
 

oddin

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May 17, 2018
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Can BHG revisit their pricing model? 7,200 rubies to upgrade ONE level 15 wall to level 16. And a 0.5% chance of getting the new legendary today. I mean come on, really???

I really can not understand their logic. Their pricing is beyond madness!!
Lets suppose that each manual was worth 50 rubies. Still, you would need at least 10 for a decent wall upgrade so you would give 500 rubies. Even in that case, the cost is too high!
And they priced it for 600 each !!! I really wanna use the f word now but I will behave myself!
 
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