To keep the Game popular...

serenity4jwr

Approved user
Joined
Apr 14, 2015
Messages
79
As a rule of thumb, I think each "Age" should have twice as many "specials" as the Age before it. Special troops, buildings resource generators, defenses, traps, library research items, special unique items, decorative items, etc. As it is now, the upper levels of the game, with the vastly increased resources needed for even minor improvements, leads to long periods of stagnation, boredom, and lack of meaningful opponents. I'm not sure I want to advance any further than Gunpowder Age. I see an awful lot of high-level players complaining about how bored they are. That leads to a loss of interest, and then they quit to play other games.
 

Eddie F1

Approved user
Joined
Aug 6, 2015
Messages
1,057
The EA Training Blessing perks the game up somewhat, after that you are correct. Hope the TB is still fun when you get there.
 
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