Hey everyone. We've improved how we calculate Glory in World War. The Age of the players in a War has always modified the amount of Glory won or lost, and with this update those modifiers have been changed.
The end result is that Alliances who sandbag (bring several low Age players to War) will now be earning substantially less Glory from victory. Likewise, if your Alliance loses to a sandbagging Alliance, you will lose a lot less Glory than before. In the long run, this means sandbagging Alliances will no longer be at the top of the leaderboard.
As mentioned in a previous post, we will continue to monitor this problem. We will look to make additional changes as necessary, such as potentially changing how Alliances are matched with one another. Thanks.
Nb4powerup BFisher
I would like to provide you feedback on this change now that it has been out there for about a month. Although we had some positive experiences initially (maybe alliances reacted by temporarily stopping?), I would like to say that the change was either pulled out recently, or is not even close to strict enough to solve the problem.
Our current war is against Korea United in 35v35. They have about 15% inactive iron age sandbag accounts, this is the most common level of sandbagging and enough to completely throw the matchmaking algorithm into chaos. Even with this level of sandbagging it is usually enough to put teams in scenarios where the opponent has 15+ bases harder than the non-sandbagging team's strongest, and puts the middle ranks mirrored to bases 1-2 ages higher than theirs in upgrades, at a minimum.
Its a particularly good example to look at because our glory is almost the same (ProdigalThieves: 20,137 Korea United: 20,073). So, the influence of glory vs glory in the award calculation is almost non-existent. In this matchup, we could gain 576, and lose 598 glory. Meaning that although they have clearly manipulated the matchup to a great extent, there is ZERO punishment being delivered in the glory reward. They can still win more than we can despite the fact they are sandbagged and we are not. It will most likely be a stalemate. They are not very good as we have faced them before, and are only doing well in war because they can manipulate matchups without any punishment. But it serves as a perfect example of how your change was either pulled out or has done nothing to help situations like this.
You have given plans to limit troop cards, you have improved defenses with atomic, etc. But, there has been nothing of substance communicated on this in ages, and the one small change hasnt helped in all but the most extreme case (We saw it work once with WAR, who had a 40% sandbag roster). Can you give us some sort of update on your actual plans to help here?