This is a slightly depressing thread, but I get the purpose. There is certainly something different about the game these days. But it’s not as simple as - how long do people stick with the game (people always quit stuff), it’s deeper than that.
For me, the things I enjoyed about this game were generally linked to: learning something new likel how to take down bases; and the humanistic side of Alliance building. But recently, all the fun seems to be being sucked out of the game. People just don’t seem as engaged as they once were, the ‘banter’ seems to have dried up and it’s sort of, no it is sad.
This begs the question - why aren’t people engaging as much as they once did? I wish I knew the answer. But for me, the game has lost a lot of it’s early charm. Everything seems to be focussed on the ‘big sell’. Events are piling in week after week with a kind of unwritten tag attached that reads...buy more and more Crowns because failure to do so will leave you in the slow lane. Even with the new ‘free’ stuff such a Troop Card rewards, they are so woefully underpowered it’s pointless having them and they therefore get discarded.
The game has evolved...fair enough. But it used to be simple - ‘build a base, raid for loot, use loot to build more’. Whilst these elements are still there, the thing that made progressing in the game fun was centred on offence. Nowadays, it’s disproportionately switched to defence. This has led to players having to buy high powered Troop Cards to earn stars in War and even then it’s tough. Indeed, the free version Troop Cards are simply chucked into Strongholds (very bad); and/or used in match-play.
I seriously wonder if enough emphasis is being applied to game development. Sure we get new buildings occasionally, but nothing has changed in respect of the basic components. Take the playable area. Why am I still looking at a grassy area with no features populating my little fiefdom? Why isn’t more being done to add interest…different base surfaces; weather effects (not just the snow at Christmas); a day/night cycle with bases illuminated by search lights at night etc; new ways of resource gathering that don’t involve shooting animals; making more use of the water; building bridges to open up new parts of the map; etc etc etc. A game like this that once prided itself on looking more spectacular than it’s rivals is stagnant. Breath some life into the look of it and you (BHG) might attract more interest.
Instead of developing the core of the game, everything BHG side of the fence seems to focussed on quick fixes. Take the Leaders. The original ‘gang’ of Leaders offered much promise, but sadly they seemed overly padded with less than brilliant research opportunities. Inevitably this was designed at the time to stop people tearing through the layers too quickly. But then we saw the new ‘Leader-lite’ programmes introduced. A far more interesting proposition, but it has led to a ‘two-tier’ system in the University. It’s not fun chucking 7 workers into one of Leonardo’s lectures on Heavy Tank hitpoints for days on end.
I guess this brings me on to another element of gaming life which isn’t fun and it’s linked to Events and the ‘pay2have’ mentality driving the decisions at BHG/Nexon. How are players supposed to focus on the basics of ‘raid/build/raid’; and be expected to research stuff; AND have the energy to take on Events? It is practically impossible to do all of the above with the number of workers on offer. Workers do nothing in the game except wander around in anachronistic clothing, hammering the bejesus out of stuff for weeks on end. Yes we get the point...good things come to those who wait, but seriously? I suspect build times and the incessant ‘offers’ are switching players off the game. It’s hardly fun. And what the hell is life going to be like in the Cold War Era? As we (humans) have progressed through the years, we’ve developed ways of speeding up processes. Hence, for a game that was premised on it’s links to human development, why does stuff take longer to build in more ‘advanced’ Ages?
Anyway...none of the ‘new way of operating’ is particularly fun for me and I wonder if it’s the same for others too. As others have said, it’s remarkable to see so many top-end Alliances split/merge due to a lack of interest. Top-end players don’t just give up for no good reason. So something has to be wrong.