New members after the update

Tower

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Before the last update we usually got a new member very fast after kicking a member. Now it takes ages.. Meaning hours/days
We are open w 800 medals minimum requirement - so that shouldnt be an issue
 

Jolly the Wise

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Throughout this thread we have been making a fundamental assumption, namely that we get far fewer new allies joining because a change was made to the search system. But the lack of response and the failure to address the issue which is patently affecting established alliances and thus experienced customers makes me wonder whether that in fact really is the cause.

An alternative explanation is that we are getting fewer new members joining alliances because there are a lot fewer people playing the game!

This might not be correct I grant you and the change does seem to be sudden but this alternative explanation does fit a number of other facts which do not fit the changed search system explanation.

The suddenness of the drop in new players joining alliances occurred when version 3.7 came out. We were told the search system had been changed, and that may be true but perhaps also when that upgrade occurred a lot of people, already annoyed by the unattended to glitches and crashes of the past and the pap fed by the so called Customer Service people simply decided not to bother upgrading.

Knowing this is the cause the Nexon forum Moderators don't address the issue and are probably told to keep their mouths shut as saying that there's been a decline in players could adversely affect the company's value. Note that since the upgrade Nexon's share price has dropped aignificantly.

Worried about the drop in players the game then launches a week of bribes aka the Supply Drop event to entice players to stay.

To me there's something seriously wrong with the way we are being treated and the drop in the number of players explanation better fits the evidence than the changed search method explanation as the search method can be fixed fairly simply but disillusioned gamers fed up with being ignored is much harder to fix.
 
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bottsjw

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Guinevere I know how you feel. My alliance is gone, leader turned inactive, as I am the only one left out of 4 top players with 2500+ medals. All are inactive. We are down to me and 3 active players with more than 1K medals and few "juniors". Problem is that juniors quit soon now - game is crashing, we chance of doing WW, not many active players, so hard to create buzz.

Drift ... we'd love to have you join us in War Phoenix (score 7k+) if you're still drifting. We're having the same issue with new players. We were growing VERY well with over 26 active players but now we've slowed. Still have a strong core but we'd welcome new, active players if you're interested.
 

The Huns

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Throughout this thread we have been making a fundamental assumption, namely that we get far fewer new allies joining because a change was made to the search system. But the lack of response and the failure to address the issue which is patently affecting established alliances and thus experienced customers makes me wonder whether that in fact really is the cause.

An alternative explanation is that we are getting fewer new members joining alliances because there are a lot fewer people playing the game!

This might not be correct I grant you and the change does seem to be sudden but this alternative explanation does fit a number of other facts which do not fit the changed search system explanation.

The suddenness of the drop in new players joining alliances occurred when version 3.7 came out. We were told the search system had been changed, and that may be true but perhaps also when that upgrade occurred a lot of people, already annoyed by the unattended to glitches and crashes of the past and the pap fed by the so called Customer Service people simply decided not to bother upgrading.

Knowing this is the cause the Nexon forum Moderators don't address the issue and are probably told to keep their mouths shut as saying that there's been a decline in players could adversely affect the company's value. Note that since the upgrade Nexon's share price has dropped aignificantly.

Worried about the drop in players the game then launches a week of bribes aka the Supply Drop event to entice players to stay.

To me there's something seriously wrong with the way we are being treated and the drop in the number of players explanation better fits the evidence than the changed search method explanation as the search method can be fixed fairly simply but disillusioned gamers fed up with being ignored is much harder to fix.


But if this were the case I would assume as some alliances became untenable the remaining players would look for a new alliance to join. We have seen no one join in almost a month. Plus we have heard from some who have looked for an alliance only to find the ones being offered up are single person alliances or mostly dead alliances.
 

S_How

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Helping keep this thread at the top. Although it has 0 impact on my alliance currently, I think this is probably the most damaging issue the game has right now. Fun teams are what keep people going with the game, and spending money to support it.

Currently, great teams are suffering because their numbers are dwindling. And great and fun players that would make these teams complete are being given awful alliance options and probably quitting the game because they can't find a fun team.

Nexon, come on, please just revert it to the way it was. This continues to be absolutely insane and will crush your community.
 

Jolly the Wise

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One other factor to consider is that everything we see and discuss relates only to English language alliances. This forum is in English. If your alliances uses any other language then as a player you are unlikely to be accessing this forum. Add to that the fact that a large % of players are Asian, particularly Korean who probably (does anyone know) have forums in their own language(es). Certainly the game interface is designed differently for Asian players. So we have no idea whether gamers using other languages are facing the same recruitment issues. (Can someone find out please?)

Note that in our version of DN the language options are all only European languages. You cannot choose Korean.

So the game is partitioned between Asian/Korean players and Western/English-language players.
 

Jolly the Wise

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The Huns argued that as alliances become untenable players would look elsewhere. I agree but only some will. One of the fundamental glues keeping players in the game is the social aspect. I don't worry about people trying to poach my allies because we build bonds among us that help keep us together.

But if an alliance falls apart many of the players in that alliance will feel that that is the time to drop out of the game. Yes some will continue but many others won't bother.

I think Drift is right about the focus shifting to newer players. The game is designed in such a way as to get you sucked in and hooked, including glued via social connections in an alliance, then induce you to pay real $$$ to get around the ever more costly (in time and resources) upgrading you have to do. Maybe as Drift suggests there's a natural point when most people drop out and so the game designers think they should focus on the newbies as the next set of potential $$$ generators.

So perhaps what we have is confluence of factors... Changed search, upgrade, disillusionment, broken alliances... All then leading to English language players (I cannot say about others as we don't know - see post above) leaving the game?
 

BYTCali82915

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I am glad I came upon this post because I have been frustrated with the changes concerning recruiting new players. We used to be an alliance of 45 strong but now we are at 37 and we are needing new blood to help keep things going. We now war at 20 vs 20 or 15 vs 15.

I am really surprised that Nexon hasn't done anything to correct this. I don't see why this isn't a priority for them. Doesn't Nexon read these posts? I haven't seen any responses for them yet.

Sorry for venting. Carry on! :)

BYT
Alliance: Cali82915
War record: 40-17
 

S_How

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Guys don't over complicate it. It was working near flawlessly until two updates ago. One day it worked the next it did not. The primary factor is the change nexon made to how alliances are displayed to those who are looking. This is what needs to be fixed.
 

Jolly the Wise

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@S_How: Understood. That has been the prevailing argument throughout the time this thread has been running and yes fixing it seems simple. But as time goes by, the English-language players repeatedly complain, the moderators say nothing and the designers apparently do nothing, the question is raised: if it's so simple, why has it not been fixed?
 
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S_How

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The same question can be raised to any of the critical issues that exist right now lol. Only Nexon knows what is causing their inaction since they are no longer commenting. They are also saying nothing about the connectivity crashes, missing stars in wars, or other very detrimental problems to the community. I would say this is still the #1 issue though!
 

ccfoo

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100 Plus posts and 3000 plus views, yet the admins turned silent on this issue. It's not even in the list of items to be fixed!

This is a bad joke.
 

The Huns

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So we just had a player quit due to life. Within 24 hours of him quitting the alliance we actually had our first two new members in about a month. I'm wondering if having players leave an alliance/booting members moves you up the queue a bit. Anyone have some inactives in their alliance they want to experiment with? Or for that matter anyone willing to leave an alliance and go back to it after 24 hours?
 

ccfoo

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So we just had a player quit due to life. Within 24 hours of him quitting the alliance we actually had our first two new members in about a month. I'm wondering if having players leave an alliance/booting members moves you up the queue a bit. Anyone have some inactives in their alliance they want to experiment with? Or for that matter anyone willing to leave an alliance and go back to it after 24 hours?

It used to be similar to this in the past, boot inactive members or those with low donation ratio, and ranks will fill up fast. But it's no longer true for some alliances and therefore the complaints.
 

The Huns

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It used to be similar to this in the past, boot inactive members or those with low donation ratio, and ranks will fill up fast. But it's no longer true for some alliances and therefore the complaints.


In the last month we booted no one and didn't have anyone quit. We had one new member join in that time who quit within 5 seconds. Then when we had someone quit the alliance we suddenly got two new members within a day. All I'm saying is maybe they put it back the way it was and the answer is to start booting inactives again? I don't know, just wondering since we had two new members when someone quit.
 

Tower

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I think they might have fixed the problem... that the reasons for all the crashes 2 days ago was a server update... We seem to start to get members again... and are up to a whooping 47 now..
 

S_How

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That would be great if they fixed this!!! I cant tell because we are at 46 currently due to some recruiting...and that was the old threshold that if you dropped below you'd get members.

Now only if they could fix the network disconnect issue causing crashes and war star issues, they would have fixed in my mind the two most critical problems with the game so they can move back to content improvements and not bleed as many players in the meantime.
 

Jolly the Wise

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It is not fixed for us and we tried the idea of kicking to stimulate new arrivals by kicking three volunteers and another volunteer left.

The three kicked departed 24 hrs ago. In that time we have had NO NEW RECRUITS. Our entry medals are 700. Our alliance is Open. I'll let you know if anything changes.

It is worth bearing this experience in mind if you ever consider downloading any other game by Nexon or Big Huge Games. I for one will never touch a product of theirs again.
 

Guinevere

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Not fixed for us. We are now running a 15/15 war because of inactive "newbies", like the smattering of five we have received since this rubbish began. I know kicking makes no difference because I still kick but very sparingly. It would be nice to see a fix but it is still not listed as a bug or problem that neds to be addressed. Even with eight pages in this thread!
 
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