Guinevere I know how you feel. My alliance is gone, leader turned inactive, as I am the only one left out of 4 top players with 2500+ medals. All are inactive. We are down to me and 3 active players with more than 1K medals and few "juniors". Problem is that juniors quit soon now - game is crashing, we chance of doing WW, not many active players, so hard to create buzz.
Throughout this thread we have been making a fundamental assumption, namely that we get far fewer new allies joining because a change was made to the search system. But the lack of response and the failure to address the issue which is patently affecting established alliances and thus experienced customers makes me wonder whether that in fact really is the cause.
An alternative explanation is that we are getting fewer new members joining alliances because there are a lot fewer people playing the game!
This might not be correct I grant you and the change does seem to be sudden but this alternative explanation does fit a number of other facts which do not fit the changed search system explanation.
The suddenness of the drop in new players joining alliances occurred when version 3.7 came out. We were told the search system had been changed, and that may be true but perhaps also when that upgrade occurred a lot of people, already annoyed by the unattended to glitches and crashes of the past and the pap fed by the so called Customer Service people simply decided not to bother upgrading.
Knowing this is the cause the Nexon forum Moderators don't address the issue and are probably told to keep their mouths shut as saying that there's been a decline in players could adversely affect the company's value. Note that since the upgrade Nexon's share price has dropped aignificantly.
Worried about the drop in players the game then launches a week of bribes aka the Supply Drop event to entice players to stay.
To me there's something seriously wrong with the way we are being treated and the drop in the number of players explanation better fits the evidence than the changed search method explanation as the search method can be fixed fairly simply but disillusioned gamers fed up with being ignored is much harder to fix.
So we just had a player quit due to life. Within 24 hours of him quitting the alliance we actually had our first two new members in about a month. I'm wondering if having players leave an alliance/booting members moves you up the queue a bit. Anyone have some inactives in their alliance they want to experiment with? Or for that matter anyone willing to leave an alliance and go back to it after 24 hours?
It used to be similar to this in the past, boot inactive members or those with low donation ratio, and ranks will fill up fast. But it's no longer true for some alliances and therefore the complaints.